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Exploration and Fantasy

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Exploration and Fantasy 1.3.zip (Weakened Paragon Update)

File nameExploration and Fantasy 1.3.zip
Uploader
VizDrawnVizDrawn
Uploaded
Jul 12, 2026
Downloads
15
Size
157.3 MB
Mod Loaders
Forge
File ID
8419816
Type
R
Release
Supported game versions
  • 1.12.2

What's new

- While the Skeleton King is much more manageable now, he now feels a little weak and therefore will be rebuffed to compensate. At least I know how much is
too little and how much is overtuned now.
- - Skeleton King's max health buffed from 350 to 400.
- - Skeleton King's max number of Forsaken summoned buffed from 10 to 12.
- - Skeleton King's summon number per cast buffed from 3 to 4.
- - Skeleton King's wrath projectile strength buffed from 10 to 12.
- Following my discovery of Tartarite armor's effect, it is an unbelievably broken armor set that can be obtained relatively early and rivals the current 
best armor set in the modpack, being Dragonsteel from Ice and Fire. While I've been wanting to have something better than Dragonsteel for a while in my pack, Tartarite's
easy availability is not the correct choice and many changes have been made in direct accordance to nerf it, these being
- - Dragonsteel's chestplate armor value has been buffed from 16 to 18. This config option also affects the rest of the armor pieces.
- - The option for tweaking the materials found within Metallurgy has been enabled. I didn't know that was a thing I had to turn on to begin with.
- - Tartarite's durability has been nerfed from 298 to 40. The numbers are much bigger in-game than they seem here, each armor piece was around 4000+ or so 
durability in-game. These new changes make each armor piece have around 800 durability.
- - Tatartite's damage reduction on every armor piece has been changed to 5. This aims to still make it slightly better than diamond armor without running
the armor's initial viability into the ground. This is before accounting for Paragon Absorb.
- - Tatarite's max health bonus has been nerfed from 10 to 3.
- - Tartarite's bonus attack speed and reach distance has been removed.
- - Tartarite's armor toughness has been nerfed from 6 to 5.
- - After some testing, Tartarite when combined with Haderoth still had an absurdly high durability and the durability is being further reduced from 
40 to 15.
All of the changes you see here are being made because of Paragon Absorb, an ability the armor has where if you place the armor in a crafting table
surrounded by 4 blocks of another Metallurgy metal, it gains that armor effect. When specifically combined with Haderoth, an armor set that gets 
stronger after the armor breaks one time, it shot the durability of the armor sky high to 80k+ and the armor values were much better than Dragonsteel. 
The problem lies in the fact that none of the process of obtaining both Haderoth and Tartarite involves endgame and can be obtained by cheesing drops off 
Skeletons and Zombies. I did consider disabling them being able to wear armor entirely, but I like the idea of them wearing the other armor sets so 
much that it's being kept in. Tartarite however, is extremely hard to balance because of all the factors surrounding it and therefore, this is the 
best I can come up with for now.
- Ender Ghost Rays, Enigmoths, and Enigmoth caterpillars can now spawn on the End's spawn island.

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