File Details
ExoTech 2-1.1.2.zip
- B
- Feb 20, 2021
- 18.86 MB
- 36
- 1.12.2
File Name
ExoTech 2-1.1.2.zip
Supported Versions
- 1.12.2
ExoTech 1.1.2 Beta Release
Added Mods
GamblingStyle (Improves villager trading UI)
Entangled
supermartijn642configlib
Chambers
Nuclearcraft (Switched Nuclearcraft: Overhaul with the original)
Railcraft
Betternether
Material Changer
Numina
Everlasting Abilities
Everlasting Abillities - PotionCore
PotionCore
Modular Powersuits
Removed Mods
Nuclearcraft: Overhaul
Project Vibrant Journey
Binnies Mods
Waterpower
Extrabotany
Other Changes
Re-enabled Apotheosis Spawner Module
Edited some recipes
Edited Astral Sorcery Evershifting Fountain config to make primal mana more common since the recipe for the creative tank and gas tank require it now
Strengthened Modularpowersuit armor and Deep Mob Learning armor (kinda OP at this point)
Edited Modularpowersuits armor recipes
Added the Industrial Starlight Infuser, works as a normal infuser, but faster. You can also make max size Celestial Crystals with it
Added Oil Shale to the mineralis rituals list of ores that can be produced
Added an alternate recipe for Luminous Powder from Random Things
Creative Essence recipe changed to not require as many singularities, but needs a few more types of crystals
Added Industrial Heavy Sieve, which is exactly what it sounds like, it might be a bit broken at this point in time because it doesn't have chance outputs, but guaranteed outputs for all outputs (increased input cost however)
Added the Abillities Crate to some quest rewards, its not the best of rewards, but its something other than UU-Matter atleast
Added quests (more of a checklist) for what ingots you need for the ultimate ingot
Edited the recipe for Draconic Evelution Wyvern armor to include a few other armor types

