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ExoTech 2

The second pack i have made, hope you enjoy

File Details

ExoTech 2-1.1.2.zip

  • B
  • Feb 20, 2021
  • 18.86 MB
  • 36
  • 1.12.2

File Name

ExoTech 2-1.1.2.zip

Supported Versions

  • 1.12.2

ExoTech 1.1.2 Beta Release

Added Mods
GamblingStyle (Improves villager trading UI)

Entangled

supermartijn642configlib
Chambers
Nuclearcraft (Switched Nuclearcraft: Overhaul with the original)

Railcraft

Betternether
Material Changer

Numina

Everlasting Abilities

Everlasting Abillities - PotionCore

PotionCore

Modular Powersuits

 

Removed Mods

Nuclearcraft: Overhaul
Project Vibrant Journey

Binnies Mods

Waterpower

Extrabotany

 

Other Changes

Re-enabled Apotheosis Spawner Module

Edited some recipes
Edited Astral Sorcery Evershifting Fountain config to make primal mana more common since the recipe for the creative tank and gas tank require it now
Strengthened Modularpowersuit armor and Deep Mob Learning armor (kinda OP at this point)
Edited Modularpowersuits armor recipes
Added the Industrial Starlight Infuser, works as a normal infuser, but faster. You can also make max size Celestial Crystals with it
Added Oil Shale to the mineralis rituals list of ores that can be produced

Added an alternate recipe for Luminous Powder from Random Things

Creative Essence recipe changed to not require as many singularities, but needs a few more types of crystals
Added Industrial Heavy Sieve, which is exactly what it sounds like, it might be a bit broken at this point in time because it doesn't have chance outputs, but guaranteed outputs for all outputs (increased input cost however)

Added the Abillities Crate to some quest rewards, its not the best of rewards, but its something other than UU-Matter atleast
Added quests (more of a checklist) for what ingots you need for the ultimate ingot

Edited the recipe for Draconic Evelution Wyvern armor to include a few other armor types