Description
The Descent into the Disease has completed, and now it has spread itself and embezzled itself across all dimensions. No creature is safe from Everfall and it's underlying changes. Now it is up to you, Clean One. Do what you must to survive what Everfall has to throw at you.
Everfall - Revived is a Zombie-oriented Survival Modpack that dives into the end of the mutations that the Everfall Prion Infection had released and endured along the way. There's far different lands masses, "distinct" new life, "new" mechanics, progression, and all the like when it comes to a Modpack of this caliber and made by who it was.
Oversimplified, it's a familiar yet odd take on Minecraft Survival but with TaCZ Firearms that have been rebalanced specifically for the pack added into the mix.
Generation Notes
- Basically all of YUNG's mods
- Terralith and addon mods
- Geophilic
- Vanilla Backport
Performance Notes
- 16 Chunks, Shaders On (Complementary, customized), TaCZ gun out - Avg 100fps, dips to higher 70s when firing an automatic weapon | Ryzen 5 5500, RX 6650XT, 8GB RAM Allocated (32GB Total)
- MANY many many performance mods surrounding entities, culling, server performance, TaCZ performance, loading times, chunk loading times, etc
Mob Notes
- New/Different types of Zombies to encounter, alongside some changes to Skeletons and Creepers
- Mutant Mobs such as the Enderman and Creeper
- Royal Mobs that have enhanced stats beyond what a normal mob can become
- Alex's Mobs for extra variety
Weapon/TaCZ Notes
- Despite a reduced weapon pool compared to Everfall: Descent into Disease, Everfall - Revived keeps most of the nicer and more unique weaponry while removing most of the "filler" weaponry that was implemented. With 87 TaCZ Firearms still implemented, you're sure to find your favorite or the "meta-weapon"!
- 50% of TaCZ firearm sounds have been changed using a mix of CoD game-rip-audio and a "Black Ops II Weapon Sounds Remastered" mod by oneshotofficial
- TaCZ addon mods to help with the feel of the firearms
- Upgraded variants of certain weaponry under the classification of "Kits," requiring the original version of the weapon to create the Kit
- More Variant Swords and Tools
Tool Notes
- Tools have unique rarities, but none are worse than the normal base stats. Hierarchy goes | Classic - Greatened - Fortified - Evolved - Perfected - Revived | with Classic being the "worst" and Revived being the best. Classic leaves all tools unchanged from their original stats.
Mod Notes
- e4mc instead of Essential
- Create and addon mods
- Passive Skill Trees with customized Skill Trees
- FTB Quests that adds new customized Quests
- Relics and More Relics
Experience/Leveling Notes
- XP Tomes, Disenchanting, Apotheosis? Enchant your items with the best of the best!
Sound Notes
- ExtraSounds Next, AmbientSounds 6, The Sound of Rain, and Presence Footsteps all help to immerse you in your surroundings and make the world feel more alive
Storage Notes
- With Tom's Simple Storage and Sophisticated Storage alongside some extra addons, you'll want for no more storage capacity
Vehicle Notes
- Two modes of transportation, ground and air. Air has vehicles, ground has vehicles. Make you a car or an airplane!
I am exceptionally grateful to Mojang/all the Mods, Resource Packs, TaCZ Gun Packs, Audio, and similar used inside of Everfall - Revived / Everfall: Descent into Disease. Without them, there is ZERO chance this would've been possible! Go support their work over mine!





