File Details
RpgCraft-1.3
- R
- Apr 29, 2020
- 21.45 MB
- 157
- 1.12.2
File Name
RpgCraft-1.3.zip
Supported Versions
- 1.12.2
+Added lycanites mobs
+Added Sethome (Do /sethome and type /home later to teleport there, works without commands!)
+Added Trashslot
+Added better sword combat (Instead of being able to swing as fast as you like with the sword slash, it's straight-up just like combat from 1.8.9 and prior, sword blocking included)
+Added surge (Hopefully the game load screen will go much faster, it seems as if though the nether transition has benefitted)
+Added hardcore darkness (It's set so it's darker during the night, but not ALPHA levels of dark, on the other hand... Caves are now alpha levels of dark, bring a torch because your brightness won't save you.)
+Added chunk pre-generator, incase you keep starting worlds that crash soon after because of some bugged up thing near spawn, this will load a bunch of chunks near spawn.
+Increased max difficulty from 1000-2500 and made other changes to scaling health like increasing chances for hearts, and increasing how much difficulty is lost on death
+Added corpse complex, I plan to do more with this later, but in its current states, it will give the player slowness and mining fatigue for 30 seconds upon respawning from death
+Added cosmetic armor, because... why not??? I guess...
+Decreased techguns entity spawn weight for being too ridiculous during bloodmoons. (From 600-375, they will spawn roughly 1/3 less than they used to spawn)
+Decreased how many mobs spawn on bloodmoon and how fast they spawn, it was too chaotic, and to say the least, game crashing, mobs spawned during bloodmoon will also disappear at day. (How many spawn from x4-x2, How fast they spawn from x5-x3)
+Bloodmoons don't happen nearly as often. From 5% chance every night and guaranteed every full moon (7days) to 7.5% chance and no guaranteed moons on full moon. (Don't let the 7.5% chance deceive you, having bloodmoons not be guaranteed every full moon is MUCH better.)
-Removed a few preset mods that already installed the presets and had no need for being installed as mods. (Otg presets)
-Removed lets encryptcraft, (not even sure why it was installed)
-Removed blockcraftery and the library mysticallib, this mod allows for putting blocks onto sort of placeholder looking blocks like ramps or vertical slabs so you could put any block on it to make a custom shaped version of any block. I thought this mod was out shadowed by chisels and bits, so I removed it.
-Removed stairs mod, had a lot of custom stairs blocks, blah blah blah, once again thought it was out shadowed by chisels and bits for doing the same thing better.
-Removed Advanced hook launchers and the library forge-endertech, I thought this mod was good, but once again out shadowed by the grappling hook mod, my personal preference.
~Currently working on putting quests onto Midgard custom map and making it a somewhat full-fledged game to play, to the best of my abilities of course.
Drop... In... OPTIFINE, OP-TI-FIIIIIIIIIIIINE.
And maybe 1000000gbs of ram (;

