EOL-TBD

A worlds end apocalypse survival pack based on rebuilding civilization and defending against the undeads & unhuman

File Details

EOL-TBD-1.2.0

  • B
  • Aug 9, 2022
  • 7.88 MB
  • 47
  • 1.12.2
  • Forge

File Name

EOL-TBD-1.2.0.zip

Supported Versions

  • 1.12.2

[1.2.0]


  • AssetMover was added then removed.
    • 7DTM mod that is added now has my DTM-Integration mod added to the pack which is used for making 7DTM to work better with other mods.
    • Quests were added thanks to (SKYB0R9)
    • Swapped Original Baubles with my Baubles-LTS for more up to date code.
    • JEI is swapped with HEI
    • trevorcraft-ea3 removed and might return in the future with a more configurable fork down the road
    • A decent amount of game improvment and QOL mods. (Sorry I lost the list of which ones were added)
    • Realistic Item Drops are now Auto Pickup-able, no longer do you need to manually click each item you're trying to pick up
    • Any armor should now allow protection against the burning sun, the better the armor the better the protection
    • Only blindness and weakness is given if you're under the sun naked, the nausia effect was too much motion sickness
    • Open Modular Turrets were added due to the lack of static defense blocks
    • AE2 Wireless Terminal mod swapped with my fork which fixes the Creative menu crashing and item Translation keys.
    • GTNHu added to the pack, not with the intention of being overly grindy, but to sink folks into a realism persona of survival.
    • Major change on wild resource spawning to emphasize the dependency on Ex Nihilo
    • Gregicality Multiblocks added to allow higher gains ability with lower tiers by utilizing multi block functionality.
    • Progression is purposly left up to the player, as this is survival, it's up to you to figure it out, but optionialy you may use the quests as a pointer in direction or just for the loot!
    • AE2 Facades are now hidden in the HEI/JEI as it was a waste of 3/4/5 pages, the quests will have a step if you need to learn what these are.
    • Refined storage is not going to be included, instead we have AE2 with NO channels to lesson AE2's complexity along with AE2 addons to make AE2 more appeasing and fun.
    • Seed Market should be gone, on purpose to motivate the need for exploration both on the desserted earth and other planets.
    • Removed Portal gun (Sorry y'all this seems just a bit too much sci-fi like)
    • Lootr will no longer use its own texture for containers, containers will keep there defaults but lootr will handle there loot.
    • 1 and 50 chance hostile entity drops salve, plaster, or a bandage
    • Sleeping can heal up to 2 hearts
    • Enchanted Medikit heal for 3
    • Plaster heals for 1.1
    • Salve heals for 1.2
    • Medikit heals for 1.8
    • bandages can only be used once
    • enchanted medikits can be used 4 times
    • medikits can be used 2 times
    • plaster can be used for 4 times
    • salves can be used twice
    • Item and Experience have a stacking range of 4 blocks radius
    • Experience will be stacked up to 2048
    • Items will be stacked up to 128
    • If the amount of entities surpasses 2000 then stacking will be disabled
    • 1/50 chance for a skeleton in a non-Hell biome to be a Wither Skeleton
    • 3 extra wither skeletons are spawned when one would be.
    • Immolation Blade Damage is 18
    • RF Capacity for Portable Temperature Regular: 25000
    • 25 RF per tick is consumed while the portable temp regulator is actively regulating temperature
    • RF Capacity of Temperator Regulator Block: 500000
    • Effective radius of Temperature Regulator Block set to max 40
    • 250 RF per tick is consumed while the temp regulator block is actively regulating temperature
    • RF Capacity for Thirst Quencher: 25000
    • ThirstQuencherRFPerTick: 25
    • ThirstQuencherWaterCapacity: 32 buckets
    • Zombie players now spawn naturally and after you die
    • Player zombies can pickup loot when hostile
    • allowEmissiveItems: false
    • selectiveResourceReloadEnabled:true
    • disableVersionCheck:true
    • removeErroringEntities:true
    • removeErroringTileEntities:true
    • zombieBaseSummonChance 0.3
    • zombieBabyChance:0.1
    • logCascadingWorldGeneration:false
    • fixVanillaCascading:true
    • Global version checking is disabled
    • casingsActiveEmissiveTextures=true