EEC-1.12.2-PeacefulBuilds-0.12a.zip
What's new
v0.12a - Too many moving parts ...
- Missed the ./local/ on the previous update.
v0.12 - The weekend playtesting update
Configuration Tweaks
- Lots of Lost Cities changes mostly revolving around cleaning up world generation.
- Some In Control additions to very rarely spawn in villagers.
- Refreshed a couple of mod configs to incorporate new changes.
- FTB mod tweaks.
- Adjusted generation weights for Roots stone circles & barrows.
Added Mods
- FTB Guides - less intrusive guide system
- FTB Lib - required
- FTB Utilites - will need
- Pillagers - for the evil in us all
- ToastControl - they got annoying
Removed Mods
- Caravans - villagers are passively spawning now
- In-Game Wiki - only really needed it for the ExtraCells guide
Updated Mods
- AutoRegLib - Hints at greater things to come ...
- CoFH Core - Feature updates
- Iron Backpacks - Feature updates
- MCMultiPart - NPE fixes
- Mekanism - code cleanup, recipe registration fixes, spawning fixes
- Prefab - starting house fixes
- ProjectE - tooltip changes, bug fixes, improved EMC handling & storage
- Nuclearcraft - fusion/fission fixes
- Serene Seasons - Traverse/Conquest support, biome weather fixes, lang file
- Tesla Core Lib - updated to current stable forge (*.2655)
- Thermal Dynamics - CoFH Core compat stuff
- Thermal Expansion - CoFH Core compat stuff, config added, recipe & enchanting fixes
- Thermal Foundation - "backend stuff"
- Traverse - lang file, /findtest fixes, added config option
To-Do
- Look for a better way to unify dusts, nuggets, ingots, gears, and plates
- Clean up hotkeys
- Add hotkeys on curseforge page
- Still not happy with current documentation
- Explain recipe changes
- Create a quick start guide for Minecolonies
- Create a quick start guide for Thaumcraft
- Create a hotkey reference sheet
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