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Emerald Edition

A vanilla-style modpack making use of modern performance-optimising mods and new terrain generation.

File Details

Emerald Edition v.1.4

  • R
  • Jan 31, 2025
  • 185.87 KB
  • 25
  • 1.21.1
  • Fabric

File Name

Emerald Edition-v.1.4.zip

Supported Versions

  • 1.21.1

BIG ADVENTURE & EXPLORATION Update:

Exploration and Adventure:

  • Some dungeons now have new custom bosses which need to be killed in order to claim the loot
  • 4 New Dungeon mods adding about 150 new dungeons and structures
  • You can now carry a sleepbag with you, which lets you sleep without setting a new spawnpoint
  • Trial Chambers of any kind are now repeatable

Big End Update:

  • Ender Dragon now scales with player count and has new attack patterns
  • New end strongholds
  • New End Cities
  • Big End Cities

Building Additions:

  • You can now use vertical slabs in all vanilla variants
  • You are now able to place fences diagonally

Combat & Additions:

  • You now swing through grass with your sword
  • You no longer have multiple instances of health bars, they now are handled properly by custom coloring them
  • You now have an armor toughness bars additionally

Optimisations:

  • Client side crafting operations for lower latency in batch crafting
  • More efficient particle effect rendering
  • Better chunk loading when moving fast
  • Optimized some toast and performance tracker related issues
  • Thanks to the structure layout optimizer, they won't get generated into each other anymore

Crafttweaker Changes:

  • You can craft any slab back into the original block by using two pieces of the same slab
  • You can craft leather armors back into leather using shears in the crafting grid
  • Nether wart block and warped wart blocks can now be crafted into red and cyan dye
  • Sandstone and red sandstone can now back crushed into sand using the Mace in the crafting grid
  • Soul sand and soul soil can be smelted to glass
  • Rotten flesh can be turned into leather using the furnace

Other Additions:

  • Armor trims have now effects based on the trim and also based on the material used for the trim
  • Each armor set with the same trim grants also bonus effects

Added Mods:

  • Polyermer Library
  • Gravestones
  • Client Crafting
  • Universal Enchants
  • Savage Ender Dragon
  • IPN Library
  • Deimos
  • Slabs to Blocks Crafting
  • Mono Library
  • Faux Custom Entity Data
  • CraftTweaker
  • Better Chunk Loading
  • Adventure Dungeons
  • Ferret Library
  • Awesome Dungeons
  • Configurable
  • Better Armor Trims
  • Armor Trim Effects
  • Comforts
  • Repeatable Trial Vaults
  • Medieval Buildings for End
  • Better End Cities
  • Bigger End Cities
  • Hopo's Better Ruined Portals
  • Hopo's Better Underwater Ruins
  • Vertical Slabs
  • Almost Unified
  • Overflowing Bars
  • BadOptimizations
  • Diagonal Fences
  • Explorations (Structures)
  • Cut Through
  • Particle Core
  • Brutal Bosses
  • Structure Layout Optimizer