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Emberfall Genesis

A world worth burning for. Forge your survival journey from the ashes.
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Emberfall-Genesis-v0.1.0.zip

File nameEmberfall-Genesis-v0.1.0.zip
Uploader
_E4GLE__E4GLE_
Uploaded
Sep 16, 2026
Downloads
19
Size
13.1 MB
Mod Loaders
NeoForge
File ID
8891608
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Emberfall Genesis — v0.1.0 (Alpha)

First public version of the pack after a full rebuild from scratch, designed from the start to run well on both strong PCs and weaker machines (tested with a low-end laptop with integrated graphics and 8GB of RAM in mind).

Core / Performance

  • Sodium, Lithium, FerriteCore, ModernFix — core optimizations for rendering, memory, and game logic
  • Entity Culling, More Culling, ImmediatelyFast — reduce entity render overhead and combat lag
  • Alternate Current — redstone optimization
  • ServerCore — general server-side optimization
  • Krypton Reno — optimizes the network/encryption layer of the connection
  • Packet Fixer — prevents large-packet crashes common in mod-heavy packs
  • Distant Horizons — long-distance terrain rendering (LOD)

Menu / Visual Identity

  • FancyMenu — custom main menu with an image slideshow background
  • BetterF3 — cleaner debug (F3) screen

Storage

  • Storage Drawers, Tom's Storage — bulk and networked storage
  • Traveler's Backpack — expandable backpacks

Technology

  • Create — mechanical technology with a medieval feel
  • Immersive Engineering — industrial technology, the electrical evolution of Create
  • Iron Furnaces — improved-tier furnaces

Magic

  • Relics — magic items/artifacts
  • Artifacts — magical exploration accessories

Tools / Weapons / Armor

  • Silent Gear — modular tool, weapon, and armor crafting using different materials

World Generation

  • Terralith — enhanced Overworld terrain generation
  • The Aether — floating-islands dimension
  • The Twilight Forest — magical forest dimension

Structures / Dungeons / Colonies

  • YUNG's Better Dungeons, YUNG's Better Strongholds — improved dungeons and strongholds
  • Dungeons and Taverns — richer medieval villages and structures
  • When Dungeons Arise — extra structure variety
  • L_Ender's Cataclysm — endgame bosses
  • MineColonies — build and manage your own colony

Exploration

  • Waystones — teleport between marked points
  • Explorer's Compass, Nature's Compass — locate structures and biomes
  • Xaero's Minimap + World Map — map and minimap
  • Lootr — per-player individual loot chests
  • Easy Villagers — carry villagers in your inventory

Visuals

  • Iris + a light shaderpack — included but disabled by default
  • Fresh Animations (full pack) — mob re-animations
  • Entity Model Features, Entity Texture Features — support for custom models/textures
  • 3D Skin Layers — 3D skin layers

Health / Damage

  • ToroHealth-Continued — mob health/damage indicator

Quality of Life

  • JEI, Just Enough Resources — recipes and resource sources
  • Mouse Tweaks, Inventory Profiles Next — inventory management
  • Vein Miner (+ ore/tree variants) — vein mining
  • Right Click Harvest — harvest with automatic replanting
  • Carry On (Building Wands / Construction Wands Revived) — assisted building
  • FastFurnace, FastWorkbench — faster smelting/crafting
  • Chat Heads, No Chat Reports — chat with avatars, no telemetry
  • Jade — block/mob info on hover
  • AppleSkin — hunger/saturation HUD
  • Clumps — groups XP orbs
  • Fancy Toasts, Legendary Tooltips, Enchantment Descriptions, Shulker Box Tooltip, Searchables, Controlling, Crafting Tweaks — small UI and usability tweaks
  • Trade Cycling — re-rolls villager trades

Known Fixes

  • Iris pinned to version 1.8.14 Beta 1 for compatibility with the Sodium 0.8.13 build used in this pack (avoids a ClassNotFoundException crash)
  • JVM configured with G1GC + Aikar's flags (do not use ZGC with this pack — tested and performs worse with the 6GB heap used here)

Version Notes

This is an Alpha release: the focus of this phase is load stability, freedom from crashes, and a first read on performance. Progression balance, recipes, the economy between systems (tech/magic/storage), and content polish are still open and may change significantly between alpha versions.

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