Ecocraft

The choice is yours..

File Details

EcoCraft-1.5.zip

  • R
  • Apr 7, 2017
  • 21.76 MB
  • 88
  • 1.7.10

File Name

EcoCraft-1.5.zip

Supported Versions

  • 1.7.10

Update notes (1.5):

This is the biggest update so far. I've decided to start adding my reasoning behind adding/removing mods too.

 

Removed:

- A Block of Charcoal (Not required)

 

Added:

- Baconators (Automatic food eating!)

- Biomes of Plenty (Got to have more scenery)

- Full Screen Windowed (Might help with me recording.. Having some troubles..)

- Gravestone (No more rushing back to where you died!)

- Immersive Intergration (Time to tie in Immersive engineering into other systems)

- Inventory Pets (To add some fun to this pack)

- Logistics Pipes (We need more pipes, scotty! :P)

- Malisis Doors & Core (Adding more doors means we may find one that works with the space station)

- Random Things (Cause Lifes not random enough already)

- Spice of Life (More things to work on.. :P)

- Thaumcraft Inventory scanning (Always meant to put this in)

- Twilight Forest (is making a return! Soly for the battles.. yeah..)

- Veinminer (Thought this was op.. till i tried it, now i love it)

- Weapon loot crate (Adding some more weaponry into the mix, you'll need it...)

- Wireless AE2 Crafting (Cause you always need to be able to craft stuff from a distance

 

Other notes:

-Updated otther mods