Dynamic Odyssey 2.45.2
What's new
536 mods. Maintenance + a major fix to ore/material unification.
Ore unification — properly fixed
If you'd mined around and ended up with four different "Raw Lead" items from four different mods, this is for you. It turned out the pack's entire AlmostUnified config had been silently dead — AlmostUnified updated its config format and the pack was still shipping the old one, so none of its settings applied.
- Migrated the config to AlmostUnified's current format. Priorities and material settings are live again.
- Mekanism is now the consistent winner for shared metals; Modern Industrialization fills the forms Mekanism doesn't make (e.g. lead plates); vanilla keeps its base metals.
- Loot unification on: every mod's copy of an ore now drops the same raw material. Mine any lead ore, get one raw lead. (Verified across Mekanism / Modern Industrialization / Create Nuclear / TFMG.)
- Cleared ~55 Create Metallurgy casting-recipe errors and 5 Farmer's Knives recipe errors that were breaking under unification.
Mod updates
- 36 mods updated, including JDT Time Accelerators → 2.1.0 (adds AE2 integration — a time-acceleration card for your ME network).
- Croparium held back one version — its latest requires a newer NeoForge than the pack targets. Pinned until a loader bump.
Also in this release
- Community KubeJS from uncraftbar: a proper crafting recipe + loot table for the Alcubierre Controller (it had no loot table — breaking it destroyed it), and a Hostile Neural Networks "Flower" data model that fabricates all 16 dyes.
Notes
- Validated headless: 472/472 automated checks, fresh world. As always, server-side tests can't see client rendering/memory — please report anything odd on the client.
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