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Dynamic Odyssey

Embark on a thrilling journey through a world with technological wonders, exploration opportunities, and bountiful farming adventures.
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Dynamic Odyssey 2.45.0

File nameDynamicOdyssey-2.45.0.zip
Uploader
CalmingStormCalmingStorm
Uploaded
Jul 21, 2026
Downloads
35
Size
11.9 MB
Mod Loaders
NeoForge
File ID
8480667
Type
R
Release
Supported game versions
  • 1.21.1

What's new

536 mods (was 514). 52 mod updates, 24 additions, 2 removals.

Two systems were only half-installed

  • Integrated Dynamics couldn't actually do anything. The pack had ID, Cyclops Core, Common Capabilities and Integrated Mekanism — but not Integrated Tunnels, the addon that moves items/fluids/energy across an ID network. ID could sense and compute but never act. Added Tunnels, Terminals, Crafting and Scripting.
  • The mcjty stack had McJtyLib and seven RFTools mods but was missing XNet (optimised logistics networking, integrates with RFTools Control) and Deep Resonance (crystal power).

Both completed at zero new dependency cost — every library was already in the pack.

New progression: matter & stellar energy

  • Replication + AE2 Bridge + Matter Overflow Tank — scan and replicate items at a matter cost; the bridge plugs it into the existing AE2 stack instead of competing with it.
  • Dyson Cube Project — build a Dyson sphere around the sun and harvest its output. Deliberately chained onto the Cosmonautics moon/deep-space layer from v2.43.0, which had no endgame attached to it.

Titanium is shared by both, so one library buys both trees.

New pillar: magic

Iron's Spells 'n Spellbooks + Iron's Lib, with six addons picked to bridge into what the pack already runs rather than pile on generic spell content:

  • Create Iron's Spells Recipe — spell inks through the Create mixer, so magic lives inside Create progression
  • Iron's Spells × Create Aeronautics — casting on Sable airships
  • Deeper and Darker: Spellbooks — ties into D&D, which already has a quest chapter
  • MineColonies Mages — a Mage guard type
  • KubeJS Iron's Spells — define custom spells in the pack's scripting layer
  • Ace's Spell Utils

Automation, farms & transport

Super Factory Manager, LaserIO, Classic Pipes, and Mob Grinding Utils + Cognition — filling the mob-farm gap left when Easy Mob Farm was dropped back in v2.25.0.

Fixes & maintenance

  • JDT Time Accelerators → 1.1.0 (released the same day)
  • HostileNetworks → 6.5.0; Hostile Neural Industrialization removed — it caps <6.5.0 and its newest build still has the cap, so there was no forward fix
  • MineColonies pinned to 1.1.1345 — 1356 removed AbstractBuilding.pickUpDay, which Pathfinding Edition depends on. It surfaced as a confusing, unrelated "mctradepost failed to load" error
  • Just Dire Things config now shipped at stock defaults, so future updates can't silently change its behaviour
  • Sable: Collision damage removed

Notes

  • Balance: Mystical Agriculture was considered and rejected — growing ores instead of mining them isn't the direction this pack is going.
  • Validated headless: 469/469 automated checks, fresh world. As always, server-side tests can't see client rendering or memory — please report anything odd on the client.

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