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Dungeon Blasters

An Action RPG Looter Shooter

File Details

Dungeon Blasters 0.15

  • B
  • Jun 24, 2025
  • 13.48 MB
  • 60
  • 1.16.5
  • Forge

File Name

Dungeon Blasters 0.15.zip

Supported Versions

  • 1.16.5

Mods

Added

Not Enough Recipe Book

Custom Villager Trades

Updated

Fish's Undead Rising, Xaero's, Better Villages


Changes

Added a few new mob types to treasure mob pylons

Added Concentrated Bottle o' Enchanting

Fixed the spawn position of crystals in Wither Dungeons

Crystals spawned in Wither Dungeons now have a delay before they spawn.

Changes to Soul Converter:

  • New model/texture/gui
  • Added features for corrupting and copying gear
  • Requires fuel from a Soul Furnace

Added Soul Furnace

  • Required for powering the Soul Converter
  • Must be placed underneath the Soul Converter
  • Accepts currency, runes, diamonds, and emeralds as fuel

Added Mirror of Keksandra

  • Item used in the Soul Converter
  • Transfers a stat soul from one gear to another
  • The gear type NEEDS to match, otherwise nothing will happen.
  • The original gear is also destroyed after copied.

Added Distorted Hourglass

  • When used in the Mod Table, reduces the time it takes to spawn mobs in boss rooms.
  • This basically halves the timer in the boss room. For example in a tier 2 dungeon, it normally takes 20 seconds between each 'wave' of mobs or spawners. This counts up to the 15th 'wave' where the boss loot chest will spawn. So this boss room will take about 5 minutes to complete normally. When a Distorted Hourglass is used, it will set the timer to 10 seconds, which spawns the boss loot chest after 2.5 minutes.

Added Precise Hourglass

  • An upgrade to Distorted Hourglass
  • Lets you configure the time between spawning phases in boss rooms (minimum 2 seconds)

Added Corrupted Modifier

  • When used in the Mod Table, gives 1 random positive mod and 1 random negative mod.
  • Up to 3 corrupted modifiers can be used per dungeon.

Trial Pylons now have a chance of dropping a Corrupted Modifier instead of spawning a matrix enchanting table with a normal modifier (70% chance at tier 5+)

New Tier Progressions:

Standard Dungeon tiers 7-10 have been added.

Tiers 6 and up will have:

  • Increased mob health and damage
  • Random negative mods applied to the Mod Table if none have been applied
  • New mob pools
  • More aggressive spawners
  • Chance to trigger pylons by walking close to them
  • Chance for a pylon to place traps when activated
  • Chance for a Dungeon Boss to spawn in rooms
  • Chance for a splash potion to spawn when mobs spawn

Placement of pylons and mob spawns in standard dungeon rooms are now randomized! Every standard room has 3 possible locations to spawn a pylon or group of mobs.

Mob essences now have a 75% chance of influencing a spawn instead of 85%. In tier 8 and higher dungeons, this is reduced to 50%.

New mob essences have been added.

  • Wither Essence
  • Blaze Essence
  • Dread Essence

Added a few new items to vending machines

Added a few workstations to vending machine rooms

Updated ore textures

Ores now drop raw versions of themselves

Changed textures of compressed currency blocks

Spawners placed in dungeons now scale (better) based on tier and some other things

Reduced the drop rate of mixed gems in Temple

Falling into the void in the Dungeon Dimension will now place you at a higher Y-level.

Added Vault Pylons

  • These are a replacement for Treasure Room Pylons, which were rare and mostly unused (in my experience). They appear starting at Tier 4 and follow a similar theme.
  • You have the choice of either hacking security stations to open doors or flipping the override switch and fighting a horde of mobs.
  • There is a vault at the very end, with some varied loot.

Added new rooms to Illager Stronghold Dungeons

The Ender Dragon now respawns crystals 3 times instead of 2 times

Added villager trades

Added more alien trades

Amadron now lists 10 random villager trades per day instead of 3.

Changes made to guns/blasters:

AA-12

  • Reduced projectile count from 6 to 4
  • Increased spread while moving by 50%
  • Reduced ammo count when using extended mags by 50%

MK14 EBR

  • Increased fire rate from 300 to 400

SCAR MK20

  • Added an auto mode
  • Increased projectile count from 3 to 4

Updated dungeon layout of the 'Nether City' theme. The second floor also has connections now, making it a lot easier to navigate.

Added recipes for upgrading Apotheosis shards

Changes to Uber Wither:

  • Damage and Health of Uber Wither have been increased significantly.
  • When the Uber Wither destroys the floor to reveal the bottom half of the arena, any monster spawners placed on the first floor will be destroyed.

Changes to Temple:

  • Redesigned rooms
  • 3 New rooms added
  • Removed some mobs from spawn pool for causing too many issues

Changes to Delve:

  • The main tunnel now has various points of interest for mining/looting/killing
  • Monster boxes have a chance to spawn as an obstacle in Delve. When right clicked, it will explode, opening a path and spawning mobs.
  • Added Delve Ore - Has a chance to place a spawner or loot barrel when mined
  • Delve now has a chance to include a Mirror of Keksandra when deciding loot.

Increased the chance of a villager dropping a trade item when killed from 10% to 30%

Cooldown for switching dimensions through Y-level has been increased.

Fixed Special Mob Pylons sometimes not spawning mobs when they should be.

Increased the chance of spawning a monster box in the Nether when a Spawner is broken from 50% to 75%


Changes to Mine and Slash:

Reverted gear instability limit back to 1000.

  • I still agree that voiding gear is not cool, but raising the max instability doesn't solve this at all, and giving almost infinite rerolls on gear takes the fun out of finding new gear to craft on.
  • So breaking gear is possible again, but the new additions to the Soul Converter should make this process much easier at least.

Adjusted stats and ranges of some uniques and runewords

Reduced health of:

  • All Endermen types
  • Black Iron Golem

Decreased overall base damage of blasters by about 10%

Increased maximum base damage of guns by 100%

Added more affixes

Rebalanced various affixes

Added a random chance for an affix to be a Greater affix

  • Greater affixes are versions of affixes that have 2x the overall base stat amount.

Added new uniques

  • Trunk's Contempt
  • Vanilla's Salvation
  • Tab's Equalizer
  • Tempered NuMetal Blade
  • Idol of Pink
  • Ophelia's Corset
  • Shay's Contraption
  • Fresco's Salvo
  • Lamp's Beacon
  • Tenko's Icy Treads
  • Frog's Eternal Spirit
  • Jade's Support
  • (and some others with placeholder names)

Renamed Uniques

  • Blaze's Flail (previously Fire Slasher)
  • Jay's Cannon (previously Firestorm Blaster)
  • Lily's Embrace (previously Divine Life)

Added new Runewords

  • Pillager's Belt

adjusted loot tables

changed recipes

changed conflicting recipes

fixed bugs


A new world isn't required, but delete your serverconfig folder like usual.