File Details
Dungeon Blasters 0.13
- B
- Jan 8, 2025
- 13.38 MB
- 57
- 1.16.5
- Forge
File Name
Dungeon Blasters 0.13.zip
Supported Versions
- 1.16.5
Mods
Removed
More Bows
Updated
Xaero's
Changes
Added a Terraforged preset that is defaulted to when creating a new world (it's just the Terraforged Beautiful preset with the End using the betterendforge world type)
Added a new worldgen structure to the End
Added a new space station structure - this is created when you build the space station with the required materials in the planet catalog
Added a new standard dungeon theme! There are now 4 different standard dungeon themes in the modpack.
Cleaned up mob pylons and the way they spawn mobs with certain rarities.
Added an ammo vending machine to vending machine rooms.
Added a vending machine room to wilderness dungeons.
Added a vending machine room to Temple entrance.
Added 3 new skills
- Energy Blast
- Bullet Storm
- Volcanic Slam
Added new spell school passives
Changed spell points per level from 2 to 1. You get 100 spell points at max level now.
Bow and crossbow skills have been removed.
Bow and crossbow souls no longer drop.
Added various affixes for jewelry and armor.
All affixes on gear are now stackable.
Poison Weapons now gives movement speed and all earth damage instead of earth weapon damage.
Flame Weapon now gives attack speed and all fire damage instead of fire weapon damage.
Icy Weapon now gives cast speed and all water damage instead of water weapon damage.
Extended the duration of Poison Weapons, Flame Weapon, and Icy Weapon.
Renamed Flame Strike to Flame Burst. It now casts twice.
Updated the palette of some dungeons/structures to make them look better.
Mobs in small amounts now spawn in every room in standard dungeons. Meant to fill in gaps where some rooms feel too empty.
Standard Dungeons now have a chance to place spawners. Scales by dungeon tier.
Changed Trial Dungeon loot tables again
Strongboxes now spawn a loot barrel instead of breaking themselves when unlocked.
Loot tables for strongboxes have been buffed. In addition to finding dungeon coins, you can also find other rare gems and ingots in these.
Added a recipe for crafting Dreadplasm into something useful
Changed the type for some stats when used in dungeon modifiers. Health, mana, energy, armor, and health/mana/energy regen are percent based, while all other stats give you a flat amount.
Fixed some broken loot tables again (sorry)
As always, a new world is required.
Next update: Trial dungeons (rework/expansion), bosses/boss dungeons (rework), Temple (expansion), standard boss rooms, worldgen structures, paragon, etc.

