Duff's RPG

A 400+ mod Dark RPG odyssey of divine ascent. Harvest fallen gods, forge your power, and bring order to a fractured world.

File Details

Duff's RPG v3-v0.3.0-alpha.zip

  • R
  • Jun 15, 2026
  • 780.60 MB
  • 24
  • 1.20.1
  • Forge

File Name

Duff's RPG v3-v0.3.0-alpha.zip

Supported Versions

  • 1.20.1

Duff's RPG v2 — Major Update Changelog

⚠️ Breaking Change: This update includes fundamental changes to world generation. Existing worlds are not compatible and will not load correctly. Start a fresh world.

 


 

Overview of Major Changes

  • I FIXED THE ISSUE WHERE DROPPED ITEMS DISAPPEAR

  • Fully overhauled world generation (terrain, biomes, and structures)

  • New WIP final boss: The Hypocritical Saint

  • Significant enemy mob quality and variety improvements

  • Extensive new structure additions

  • New weapons, tools, and enchantments

  • The Beast Hunter tab has been redesigned and rebranded as the Bestiary

 


 

World Generation

Structures — Removed

  • ATi Structures

  • When Dungeons Arise

  • Towns and Towers

  • Jaki's Versatile Structures: Aquatic

  • Lios Overhauled Villages / Lios Spiral Villages

  • Jungle Treehouse Village

  • Tax' Pillager Castle

  • Improved Pillager Outpost

Structures — Added

  • Stonevault Dungeons and Towers

  • Cinches Abandoned Houses

  • When Dungeons Arise: Lost Architects

  • Ruined Lighthouse

  • Trek

  • Hollowmarch

  • Desert Tombs

  • Illager Structures

  • Much More Dungeons

  • Immersive Gateways

  • Sctructures

Terrain & Biomes — Removed

  • Continents

  • Biomes O' Plenty

  • William Wyther's Overhauled Overworld

  • Geode+

Terrain & Biomes — Added

  • Tectonic

  • Nature's Spirit

  • Terralith

Dev Note: I know swapping out this many structure and terrain mods looks aggressive, but the replacement count is roughly 1:1. The real goal here was to move away from mods that are over-represented in other packs, or that carry noticeable performance costs. The new generation stack also aligns much more naturally with the dark RPG aesthetic.

 


 

Audio & Visuals

  • Reactive Music integration: Dark Souls I, II, and III soundtracks now play dynamically based on your environment (song pack by Berwulf, available on the Reactive Music Discord)

  • New backpack customization options

  • Retextured Mowzie's Mobs

  • Improved sky rendering via StellarView

  • Ambient sunrise and sunset audio

  • Blood effect system added

  • Visual casting circles now appear when using ISS spells

 


 

Gameplay

Mobs — Removed

  • Critters and Companions

  • Undead Revamped

  • Friends & Foes

  • Foes

  • Luminous Beasts

  • Undead Unleashed

  • More Critters

Mobs — Added

  • Cannibal Conundrum

  • Born in Chaos

  • Super Bosses

  • Threateningly Mobs

  • Barnyard Buddies

  • Skarrier Mobs

  • Warriors of Past Epoch

Dev Note: This was effectively a full mob roster refresh. Every replacement was chosen for at least one of three reasons: higher visual/design quality, better performance characteristics, or stronger aesthetic fit with the pack's tone. For example, Undead Revamped was generating measurable lag due to spawn behavior and poorly optimized AI routines. Born in Chaos addresses the same design space with significantly less overhead.

Weapons / Armor / Tools / Enchantments — Added

  • Enchanted Potato

  • Eternal Hunts

 


 

Exploration

  • End Remastered has been removed

  • Waypoints are now fully integrated with Xaero's Maps

  • Tents can now be crafted and deployed via Simply Tents

  • Campfires now require large sticks to build and are ignited by dual-wielding flint

Dev Note: End Remastered was originally included to extend pre-End exploration, but at this stage in the pack's progression loop, the player is already doing more than enough of that. The tent and campfire additions are small but meaningful. They make the nomadic side of the experience feel better

 


 

Miscellaneous

  • Create has been added as a dependency for certain structure mods. Note: mechanical components cannot be crafted, placed, or obtained in survival

  • Minor progression tuning

  • The questbook has been updated with improved visual formatting and more detailed quest descriptions

  • Chipped has been added and is integrated into select structures throughout the world

If you encounter any issues, Comment or DM me what they are