File Details
Duff's RPG v3-v0.3.0-alpha.zip
- R
- Jun 15, 2026
- 780.60 MB
- 24
- 1.20.1
- Forge
File Name
Duff's RPG v3-v0.3.0-alpha.zip
Supported Versions
- 1.20.1
Duff's RPG v2 — Major Update Changelog
⚠️ Breaking Change: This update includes fundamental changes to world generation. Existing worlds are not compatible and will not load correctly. Start a fresh world.
Overview of Major Changes
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I FIXED THE ISSUE WHERE DROPPED ITEMS DISAPPEAR
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Fully overhauled world generation (terrain, biomes, and structures)
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New WIP final boss: The Hypocritical Saint
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Significant enemy mob quality and variety improvements
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Extensive new structure additions
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New weapons, tools, and enchantments
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The Beast Hunter tab has been redesigned and rebranded as the Bestiary
World Generation
Structures — Removed
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ATi Structures
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When Dungeons Arise
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Towns and Towers
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Jaki's Versatile Structures: Aquatic
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Lios Overhauled Villages / Lios Spiral Villages
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Jungle Treehouse Village
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Tax' Pillager Castle
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Improved Pillager Outpost
Structures — Added
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Stonevault Dungeons and Towers
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Cinches Abandoned Houses
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When Dungeons Arise: Lost Architects
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Ruined Lighthouse
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Trek
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Hollowmarch
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Desert Tombs
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Illager Structures
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Much More Dungeons
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Immersive Gateways
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Sctructures
Terrain & Biomes — Removed
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Continents
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Biomes O' Plenty
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William Wyther's Overhauled Overworld
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Geode+
Terrain & Biomes — Added
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Tectonic
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Nature's Spirit
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Terralith
Dev Note: I know swapping out this many structure and terrain mods looks aggressive, but the replacement count is roughly 1:1. The real goal here was to move away from mods that are over-represented in other packs, or that carry noticeable performance costs. The new generation stack also aligns much more naturally with the dark RPG aesthetic.
Audio & Visuals
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Reactive Music integration: Dark Souls I, II, and III soundtracks now play dynamically based on your environment (song pack by Berwulf, available on the Reactive Music Discord)
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New backpack customization options
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Retextured Mowzie's Mobs
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Improved sky rendering via StellarView
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Ambient sunrise and sunset audio
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Blood effect system added
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Visual casting circles now appear when using ISS spells
Gameplay
Mobs — Removed
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Critters and Companions
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Undead Revamped
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Friends & Foes
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Foes
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Luminous Beasts
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Undead Unleashed
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More Critters
Mobs — Added
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Cannibal Conundrum
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Born in Chaos
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Super Bosses
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Threateningly Mobs
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Barnyard Buddies
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Skarrier Mobs
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Warriors of Past Epoch
Dev Note: This was effectively a full mob roster refresh. Every replacement was chosen for at least one of three reasons: higher visual/design quality, better performance characteristics, or stronger aesthetic fit with the pack's tone. For example, Undead Revamped was generating measurable lag due to spawn behavior and poorly optimized AI routines. Born in Chaos addresses the same design space with significantly less overhead.
Weapons / Armor / Tools / Enchantments — Added
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Enchanted Potato
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Eternal Hunts
Exploration
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End Remastered has been removed
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Waypoints are now fully integrated with Xaero's Maps
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Tents can now be crafted and deployed via Simply Tents
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Campfires now require large sticks to build and are ignited by dual-wielding flint
Dev Note: End Remastered was originally included to extend pre-End exploration, but at this stage in the pack's progression loop, the player is already doing more than enough of that. The tent and campfire additions are small but meaningful. They make the nomadic side of the experience feel better
Miscellaneous
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Create has been added as a dependency for certain structure mods. Note: mechanical components cannot be crafted, placed, or obtained in survival
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Minor progression tuning
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The questbook has been updated with improved visual formatting and more detailed quest descriptions
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Chipped has been added and is integrated into select structures throughout the world
If you encounter any issues, Comment or DM me what they are