File Details
Dread Shapes v1.2.0
- R
- Nov 28, 2024
- 142.81 MB
- 67
- 1.19.2
- Forge
File Name
Dread Shapes-v1.2.0.zip
Supported Versions
- 1.19.2
Dread Shapes v1.2.0
Changelog
- Removed Sculk Horde
- Removed PeepingTom
- Removed Entity Culling
- Added Create: Guardian Beam Defense
- Added Create: Steam and Rails
- Added Server Config Updater
- Added Just Enough Resources
- Added Screamer
- Added Curse Dagger
- Added FTB Chunks and Essentials
- Config changes to InControl for balancing
- Fixed default options setting volume to 0
- Various minor tweaks and existing mod updates
A big version change! Or at least the biggest so far. Trying to simplify changelogs for clarity sake, with explanations coming after. So this is that section!
Sculk Horde : Great mod, but it took up too much attention. With Chunk loading as a semi-hard requirement, mob vs mob combat causing unchecked corruption spread on persistent servers, it just couldn't live in a pack like this without being the main draw.
Peeping Tom : Showed up numerous times in error logs, spams chat too. It's an MCreator mod, which generally means rougher coding, so unfortunately it wasn't surprising.
Entity Culling : While I aim for as good of performance as I can manage, this one caused too many issues. Largest one being culling out DRG flares as a light source out even when right behind you.
InControl : This one isn't removed, but rather its config has actually been put in use finally. The short of the changes on this is that near spawn should be less monster ridden, and day time is a tiny bit safer.
The rest of the changes are a mixture of server utility and me attempting to supplement removed mod diversity with others.

