Description
Start off as a dragon. Water, earth, fire, and human. Have mystical adventures as these four types of creature. Go to the Nether, raise your own dragon, create a lair, and become SUPER RICH! (in minecraft. you will not actually become super rich in real life. Doing all of these things is essential for having a decent time in any Minecraft experience.
<figure class="relative w-6 h-6 mr-2"> </figure>by blaytheninth
This mod adds waystone blocks that the player can return to once they've been activated, either through a Warp Scroll, a rechargeable Warp Stone, or by using an existing waystone to hop from one to the other.
It can be used in Survival Mode, for Adventure Maps or on Multiplayer Servers as an alternative to /warp and /home commands. Waystones can be made globally available for all players and a configurable inventory button can be set up to allow warping without any additional items.
This project is sponsored by Server.pro.
Features
- Craftable Waystones for Survival Mode
- Teleporting between Waystones or using a Warp Scroll or rechargeable Warp Stone
- Sharing of activated Waystones through Bound Scrolls
- Optional Inventory Button for warping without any items
- Global Waystones for Multiplayer Servers and Adventure Maps
- Generation of Random Waystones in the World

Additional Credits
The Return Scroll and Warp Stone item icons included are by @JoeCreates and were publically released under the CC-BY-SA 3.0 license here.
This is the successor of NotEnoughResources.
Bleeding edge builds are the ones tagged as alpha (basically whenever I commit something to the repo).
Fabric version available as of MC 1.19 and up.
Features:
by progwml6
Iron Chests mod has chests for the various metals in vanilla minecraft with varying sizes!

In 1.13, the custom shulker boxes have been moved to their own mod: Iron Shulker Boxes
This mod is open source, and may be used in any modpacks.
by darkere
A small mod that spawns a new dragon egg every time the dragon is killed, rather than only the first time.
Before 2.0:
ESSENTIAL Mod by Spark Universe
Essential is a quality of life mod that boosts Minecraft Java to the next level.
+ Play together without a server (for free)
+ In-game messenger, across worlds and servers
+ Take, edit, and share screenshots easily
+ Customize your character (free + paid cosmetics)
+ In-game account manager
+ And mooore!
-> Supports 1.8, 1.12, 1.16, 1.17, 1.18, 1.19, 1.20
Player Hosting
Host singleplayer worlds and invite your friends. No server required. Easy configuration.
In-Game Messenger
Add your friends and message them across worlds and servers, all in-game. Stay organized and create groups.
Wardrobe
Dress up your character with many different cosmetics, some even for free. You can also switch your skin and save multiple outfits.
Screenshot Browser
Essential features fully updated screenshot experience. Take, favorite, edit, and share screenshots from in-game, easier than ever before.
by xaero96

Xaero's World Map mod adds a self-writing fullscreen map to your Minecraft client. Works as a separate mod but is a lot better with Xaero's Minimap. The reason why it's available separately is to keep Xaero's Minimap as light-weight as possible. This mod is mostly client-sided. Installing it on the server side is optional for some additional features like world identification.
The mod is still in development! Please report any bugs that you encounter or otherwise they probably won't get fixed.
Make sure your world is optimized (Singleplayer - Edit - Optimize World) for the Minecraft version you're playing (repeat after every Minecraft update). It takes A LOT longer to generate singleplayer maps from unoptimized world saves.
Follow me on Mastodon (Twitter alternative)? mas.to/@xaero96
Support me on Patreon? patreon.com/xaero96 (in-game rewards, goals for removing ads and more)
Thank you!
Features
- A self-writing world map (as opposed to manual paper maps). You can create multiple maps on the same server address and switch between them either manually or automatically.
- Works in Singleplayer, Multiplayer and on Realms.
- Intuitive interface. Open the map screen by pressing M. Move the map around with your mouse and zoom in/out using the mouse wheel, similar to Google Maps. All relevant controls are listed in a tooltip on the map screen and you can customize a lot of them.
- Optional automatic multiple world detection on servers.
- Displays chunk claims and ally players from the Open Parties and Claims mod. Lets you claim or forceload chunks directly from the map.
- Resource pack support. Changing the resource packs causes the whole world map to regenerate.
- Cave dimensions support (for example the Nether).
- Optional vanilla maps mode, which makes the world map look like the vanilla paper maps.
- Terrain shading customization.
- "Footsteps" that show you your most recent path taken.
- Settings that can help improve the performance of the mod when necessary. Although in most cases the mod should perform great by default.
- Xaero's Minimap integration. The minimap mod will display chunks provided by the world map. The world map mod will display waypoints from the Xaero's Minimap mod. Also works with the Better PVP mod. You can create, edit and teleport to the waypoints without leaving the map interface.
- Potion effects to control the usage of the world map for the players on your server/map. The following potion effects exist as of writing this: xaeroworldmap:no_world_map. The effects are of the neutral type by default, but you can also specify a harmful type by appending _harmful to the end of the effect ID, for example xaeroworldmap:no_world_map_harmful.
- Since version 1.14.0 of the mod, you can open an on-map waypoint menu by clicking the icon in the bottom right corner of the map screen. In the waypoint menu, you can see a list of all your map waypoints from the rendered sets, interact with them with the mouse cursor, filter them by name in a text field. The menu also lets you toggle the visibility of disabled waypoints, toggle rendering all sets and change the current waypoint set. Hovering over the waypoints in the menu also acts as hovering over them on the map: they are highlighted on the map and you can use the right-click or hover controls to interact with them.
- An option to export a map as a PNG image file. The mod tries to export the whole map, so it might not work, if the map is millions of blocks in length. I'm planning to give more options for exporting the map in the future!
- Option to limit your map access by binding it to an item required in your hotbar or to be equipped. For example, add mapItemId:minecraft:compass anywhere in the config file to bind it to the compass item. This way the map will not work unless you have the compass in your hotbar or equipped.
Forum thread | Get Xaero's Minimap
FAQ
How do I restore pre 1.30 update Nether maps in multiplayer to be displayed in the "full" cave mode type?
First, exit the server and locate the Minecraft game directory that you're using to play on the server. In the game directory, go into XaeroWorldMap/Multiplayer_[server_address]/DIM-1/[map_folder]. If such doesn't exist already, create a folder called "caves", without the quotation marks, and go into it. Inside the caves folder, create a folder called "-2147483648", without the quotation marks, if such doesn't exist already. Go back into the folder that contains the "caves" folder and move all ".zip" files to the caves/-2147483648 folder. Feel free to delete the cache folders or also move them with the ".zip" files.
How do I set up cave mode to behave like it used to pre 1.30 before cave mode was introduced?
You can fully achieve this only when using the normal version of the minimap or no minimap at all. The fair-play version of the minimap now disables world map cave mode in the Nether and you can't toggle that, so it won't be exactly like it used to be.
If you have Nether map data from before 1.30, please start by moving it in the correct folder as explained under "How do I restore pre 1.30 update Nether maps in multiplayer to be displayed in the "full" cave mode type?" on this page.
After you're done with that, join a world/server and open the world map settings. Locate "Default Cave Mode Type" and set it to OFF and then set "Legible Cave Maps" to ON. Next, open the world map screen and click the cave icon in the bottom left of the screen. In the menu that opens, set the "Cave Mode Top Y" to absolutely any number. If you are in the overworld, set the "Cave Mode Type" to OFF. When you are in the Nether later, set "Cave Mode Type" to Full. The cave mode type is stored per dimension, so you can set it to Full for any nether-like dimension and keep it on OFF for anything else. You can also switch between displaying below and above bedrock roof by toggling it.
How do I discover the map without manually walking?
In singleplayer, the map is loaded directly from the world save. This means that you can pregenerate the world using whatever tools you prefer, relog and use the "Reload Regions" option in the world map settings to fix any conflicts in the map cache. In multiplayer, there is no official way to do that. Copying cache from a singleplayer map will not work.
Why are multiple worlds on the same server address/IP using and writing to the same map?
This mod lets you have multiple maps on the same server address. You can freely switch between maps and create new ones at any time. Map overwriting can be prevented by choosing the right "Map Selection" mode for the type of server that you are playing on. Map selection is done in a special menu by clicking the bottom left icon on the world map screen (if the menu isn't open by default). In the menu you can switch between Manual, World Spawn and Single modes and select/create maps by using the top-center dropdown menu. If you hover over the Map Selection option, you can read everything you need to know about each map selection mode, including Server mode. World Spawn mode is the equivalent of what was used by the world map pre 1.6. So you don't have to downgrade the mod to still use it. Server mode is the best option for most cases because the server automatically controls your map selection based on server-side level IDs. It requires the mod to be installed on the server side. If changing the map selection mode switches your map to an empty one, you can always rebind the map that you want to be used by selecting it from the dropdown menu and confirming.
Why does the world map ask for confirmation?
A single server address can have multiple overworlds, nethers etc. It can be due to multiple sub-servers or just multiple world saves, for example a "Lobby" world and a "Game" world. Different worlds don't have any unique identifiers on the client side, which makes it impossible to reliably differentiate between them. Because of this, the world map mod lets you have multiple world maps for each dimension on the same server address. In older mod versions, by default, map selection is Manual, which means that you are asked to confirm which map to use every time you switch dimensions/worlds/sub-servers. You can also choose one of the 2 automatic modes. Map selection is done in a special menu by clicking the bottom left icon on the world map screen (if the menu isn't open by default). In the menu you can switch between Manual, World Spawn and Single modes and select/create maps by using the top-center dropdown menu. If you hover over the Map Selection option, you can read everything you need to know about each map selection mode, including Server mode. World Spawn mode is the equivalent of what was used by the world map pre 1.6. So you don't have to downgrade the mod to still use it. Server mode is the best option for most cases because the server automatically controls your map selection based on server-side level IDs. It requires the mod to be installed on the server side. If changing the map selection mode switches your map to an empty one, you can always rebind the map that you want to be used by selecting it from the dropdown menu and confirming.
Why can't I see my minimap waypoints on a server after the installation of the world map?
Your currently confirmed map affects which waypoints sub-world in the minimap mod is considered automatic. This allows each created map to have separate waypoints data. At any point in time, you can select and view any non-automatic waypoints sub-world by going to the waypoints menu (press U) and selecting it from top-right dropdown menu. You can make any sub-world automatic for your currently confirmed map by selecting Options -> Make Sub-World Auto.
Why has my world map "reset" for a specific server?
Do not panic. It's almost certainly not actually deleted. Old world map versions use a world spawn-based system to separate a server into multiple maps. This system often breaks because of servers adding custom functionality to the vanilla compass item by sending fake world spawn coordinates to your game client. Make sure you update the mod to the latest version. There are now multiple map selection modes you can choose between, Manual being the default one. You can now view any world map you have on the current server address. Click the bottom left icon on the world map to open the map selection menu, if it's not open by default. The top center dropdown menu allows you to select existing or create new world maps. You can hover over the map selection mode setting (bottom left) to read about how each mode works. Server mode is the best option for most cases because the server controls your map selection based on server-side level IDs. It requires the mod to be installed on the server side. Manual mode is the safest alternative and should work on every other server. There are also 2 additional automatic map selection modes when Server mode isn't an option. Read more about them in the tooltip of the setting.
Old map is not in the map menu? This can mean 2 things: the server address has changed or the dimension IDs have changed.
Let's start with the dimension ID change. Each dimension on the server has a separate directory in the game directory -> XaeroWorldMap directory. Please backup the XaeroWorldMap directory before you begin doing anything with it. In older mod versions, the dimension directory name contains the server address and the dimension key, for example XaeroWorldMap/Multiplayer_127.0.0.1_DIM1. In newer versions the dimension directory is a sub-directory, so something like XaeroWorldMap/Multiplayer_127.0.0.1/DIM1. For compatibility reasons, default overworld, nether and the end dimensions are named null, DIM-1 and DIM1. Other dimensions should have their name be based on the original dimension ID, for example Multiplayer_127.0.0.1/minecraft$overworld_creative. In 1.16+, you can see your current dimension ID on the F3 screen ingame to figure out which directory is meant for which dimension (for example "minecraft:overworld"). Please exit to the game title screen or close the game before editing files/directories.
Each dimension directory contains sub-directories, one for each map that you have in the dimension (for example mw$default or mw-4,0,-4) as well as a file named dimension_config.txt that contains the actual display names of the maps. You can use the file to help you find a specific map directory that you want. Moving/copying a map directory between dimension directories should move/copy it between dimensions. You can give it a name later ingame. The most common case would be something like moving a map from /null to /minecraft$overworld_survival. It is needed when a 1.16+ server starts using a unique dimension ID for each sub-world.
For server address changes, you would first have to remove all directories inside game directory -> XaeroWorldMap that contain the new server address. There is usually only 1 such directory if you are using the latest mod version. Please backup the whole XaeroWorldMap directory before you do that. Also, exit the game at least to the title screen. Then you would have to rename each old server address directory (in XaeroWorldMap) to the new address, replacing ONLY the address part.
Message me or leave a comment if you have questions!
Here's the old explanation if you can't update the mod to 1.6.1 or newer:
Why have my waypoints not restored after restoring the map?
Please read the "Why are my waypoints no longer shown for a specific server?" section on the minimap description page. It should cover most cases. Contact me, if it doesn't help.
by lothrazar
This mod was originally created by MrRiegel and others in Minecraft 1.10, see that version here .
**NOTE** SimpleStorageNetwork-1.19-1.6.5.jar is NOT compatible with minecraft 1.19.3 and is no longer mistakenly marked as such, updates are coming slowly
**NOTE**: Versions on 1.19.0 arent working on 1.19.2 servers, new 1.19.2 build is out
**NOTE**: In Minecraft 1.18.2, it Does not work with any JEI versions in the 10.X series, only with 9.7.X (for example JEI 9.7.1.255 or 9.7.2.281)
See Minecraft 1.12.2 downloads here
I have updated the old 1.x version of the mod to current minecraft versions and keep maintained, releasing it here with permission
■ If you dream of becoming a dragon in Minecraft like me, then this mod is for you! ■
■ This global mod completely changes your gameplay and focuses it on transforming into one of three types of dragon: forest, sea and cave. Each has its own characteristics and its own magic. The mod was created by a true dragon fan for other dragons. There's a lot of content and a lot of effort put into it.
■ About the Project ■
I've always liked dragons and this wonderful game, but I've been playing alone and without modifications my whole life, until I accidentally came across this cultural phenomenon in 2020. I was fascinated by the amount of player-created content. There were so many mods created by them, many of which had to do with dragons. You could tame them, breed them, ride them, kill them, but in none of them could you BE a dragon. This really upset me. Being an artist very far from programming, modding and the minecraft community, I decided to take a risk and create my own mod. I had absolutely no knowledge or friends in this field. The only thing I had was a dream and the support of a community of dragon lovers. You can see the result for yourself :3
■ 3 Dragon species ■ 36 Skills ■ Emotions ■ Flight ■ Growth system ■ Treasures ■ Skins ■ 7 Mobs ■
■ You can find more information in Discord and Wiki ■



ᅠ ᅠ
- ■ !!! READ THIS !!! IMPORTANT !!! Installing the mod - https://github.com/DragonSurvivalTeam/DragonSurvival/wiki/1.-Installation,-Configure,-Update#-installation
- ■ Skins and how to make them - https://github.com/DragonSurvivalTeam/DragonSurvival/wiki/3.-Customization#-skins
- ■ FAQ - https://github.com/DragonSurvivalTeam/DragonSurvival/wiki#-faq
ᅠ ᅠ
- ■ Discord Server - http://discord.gg/8SsB8ar
- ■ Wiki - https://github.com/DragonSurvivalTeam/DragonSurvival/wiki (be sure to visit)
ᅠ ᅠ
- ■ Patreon - https://www.patreon.com/blackaures
- ■ Boosty (skin orders) - https://boosty.to/black_aures
- ■ Youtube - https://www.youtube.com/channel/UCasTlG0nSSQPPvk4mrmoWLw
- ■ Github - https://github.com/DragonSurvivalTeam/DragonSurvival
- ■ Twitter - https://twitter.com/BlackAures
- ■ 1.18.2 Official modpack - https://www.curseforge.com/minecraft/modpacks/play-as-dragon (recommended)
■ I myself create a showcase about our mod and I try to find and publish all showcase and walkthroughs on my discord server, if you find something like that, feel free to send it to me!

ᅠ
■ The comments under the project are closed because of a lot of spam, which I just got tired of deleting. Unfortunately, the CF does not allow you to ban users in comments, and they create lawlessness with impunity.
■ Please stop asking about Aternos and other hosts. I have nothing against them having my mod, but they are asking for permission to distribute the mod to all sites, not just their own. I don't want to do that. Ask them questions, not me.
■ Check out my Modpack with Dragon Survival:
- Play as Dragon 1.18.2 - https://www.curseforge.com/minecraft/modpacks/play-as-dragon
- Play as Dragon: Gothic Edition 1.19.2 - https://www.curseforge.com/minecraft/modpacks/play-as-dragon-gothic-edition



About Project
Categories
Members
</figure>
Owner
Recent Files
Minecraft 1.19
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RDragonSurvival 1.5.52 - 1.19.2Jun 25, 2023
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Minecraft 1.18
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RDragonSurvival 1.5.47 - 1.18.2May 31, 2023
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BDragonSurvival_Optimization 1.4.43 - 1.18.2May 17, 2023
Minecraft 1.16
by xaero96

Unlike many other minimap mods, Xaero's minimap keeps the aesthetic of vanilla Minecraft, which helps it be a more seamless addition to the game. It is also the first rotating square minimap for Minecraft. Among a wide variety of customization settings, there is an option for a circle-shaped minimap and a separate setting for locking the minimap's rotation (using a direction arrow instead). The minimap can display the surrounding entities, including players, mobs and items, as dots with a custom color or as icons (usually heads). In addition to the default compass directions, you can place your own waypoints that are visible both on the minimap and in the game world. Waypoints help you find previously visited locations or reach specific coordinates, with optional teleportation. The minimap can display the surrounding blocks above ground and below ground (cave mode). These are just some of the features of the mod while there are many more. Please read the "Minimap features" section below for a more complete list. For the purposes of following multiplayer server rules, there are 2 mod editions, full and fair-play, the latter being designed for fair PVP. This mod is mostly client-sided. Installing it on the server side is optional for some additional features like world identification.
Follow me on Mastodon (Twitter alternative)? mas.to/@xaero96
Support me on Patreon? patreon.com/xaero96 (in-game rewards, goals for removing ads and more)
Thank you!
Features
- Look of vanilla Minecraft.
- Multiple minimap size options including automatic.
- Multiple zoom options.
- Two minimap shape options: square or circle.
- Runs smoother than a lot of minimap mods.
- Can be placed anywhere on the screen using the "Change Position" setting/screen. You can even shift it by 1 pixel if you so wish. Can be useful when playing with other UI mods.
- 2 block color modes: Vanilla, which uses the colors of vanilla Minecraft maps and Accurate, which uses the colors of block textures and biomes. You can also enable biome colors for the Vanilla mode using a separate setting.
- A custom key binding (Z by default) to temporarily enlarge the minimap to take a better look around. All key bindings are in the vanilla controls menu. There are also settings for controlling the behavior of the minimap when it is enlarged, for example to center the minimap on the screen or to fully zoom out the minimap.
- Map shading customization with the "Terrain Depth" and "Terrain Slopes" settings.
- Compatible with Xaero's World Map. By default uses the map textures generated by the world map mod instead of generating its own. This improves performance when using both mods.
- Option to limit your minimap access by binding it to an item required in your hotbar or to be equipped. For example, add minimapItemId:minecraft:compass anywhere in the config file to bind it to the compass item. This way the minimap will not be displayed unless you have the compass in your hotbar or equipped.
- Potion effects to control the usage of the minimap or some of its features for the players on your server/map. The following potion effects exist as of writing this: xaerominimap:no_minimap, xaerominimap:no_entity_radar, xaerominimap:no_waypoints, xaerominimap:no_cave_maps. The effects are of the neutral type by default, but you can also specify a harmful type by appending _harmful to the end of the effect ID, for example xaerominimap:no_entity_radar_harmful.
- Translated to a lot of languages.
- Option to lock north to stop the minimap from rotating and instead display the direction of your character with an arrow.
- Works both above and under ground thanks to the automatic cave mode. Cave mode should also activate inside buildings. You can choose the size of the "solid roof" above you that the mod searches for to activate cave mode. Roof size 3x3 and above should prevent cave mode activation when standing under log blocks while cutting wood.
- Waypoints. Practically an infinite amount. Can be teleported to (permission for teleportation chat command needed). Waypoints are rendered in the game world and displayed on the minimap. You can hide all or specific waypoints. Press B to create a new waypoint. Press U to list all the waypoints. In the waypoints list, you can add/edit a single or multiple waypoints, sort them, view waypoints from other sub-worlds/dimensions and much more.
- Local and global waypoints. To clear the screen from unnecessary waypoints you can create local waypoints that, unlike global ones, are affected by the "Max WP Draw Distance" option. This enables you to set a single global waypoint for a large area/region and multiple local ones in the area/region. Only the global waypoints will be visible when you are beyond the maximum draw distance.
- Waypoint sets. You can organize your waypoints by sorting them into sets. Your current set can be quickly switched with a key binding. All key bindings are in the vanilla controls menu.
- Waypoint sharing. You can share your waypoints in the game chat with players on the server. This is done from the waypoints list (press U).
- Deathpoints. An automatic skull-shaped waypoint is created on each death. Old deathpoints are converted to regular waypoints, which you can disable using the "Keep Old Deathpoints" setting.
- Displays chunk claims and ally players from the Open Parties and Claims mod.
- Togglable chunk grid. The chunk grid shows you where block chunks begin and end.
- Togglable slime chunks mode. The chunks where slimes can spawn are marked with a green overlay.
- Custom light overlay. You can setup a light overlay that will mark blocks with a custom color if they are within a custom light value range, which is block light from 0 to 7 by default. The default settings are meant for finding mob-spawnable blocks. You can use it for any purpose.
- Multi-world detection in multiplayer. If you install the minimap mod on the server side in addition to the client side, each server world should get a separate waypoints "sub-world". Otherwise a much less reliable world separation is used, which is based on the world spawnpoint. If you can't install the mod on the server side, it is recommended to turn off multi-world detection for servers that only have a single "world". You can do it through the Waypoints Menu (press U) -> Options screen.
- Displays mobs on the map as yellow dots. Hostile and friendly mobs can be colored differently. Can also be displayed as icons/heads. Check the "Entity Radar" settings.
- Displays players on the map as white dots or player heads. Can also be displayed as icons/heads. Check the "Entity Radar" settings.
- Displays items on the map as red dots. Check the "Entity Radar" settings.
- Displays all the other entities such as arrows and item frames as purple dots. Different types of entities can be disabled in the settings. Check the "Entity Radar" settings.
- Options for displaying entity names on the minimap in the "Entity Radar" settings.
- Zoom in and out key bindings (I and O by default) to efficiently change the zoom level to fit your preference or use case.
- Coordinates under the minimap.
- Current biome name under the minimap. Disabled by default and needs to be enabled in the mod settings (press Y).
- Light level under the minimap. Also disabled by default and needs to be enabled in the mod settings (press Y).
- Current game time under the minimap. Disabled by default. You can choose between the 12 hour and the 24 hour formats.
- Current camera angles under the minimap. Disabled by default.
- Setting to hide/unhide all waypoint coordinates from all UI screens. Can be useful for streams/videos.
- Setting to fully hide/unhide all mentions of server addresses in dropdown menus. The setting is set to "Partial" by default, which is probably good enough in most cases.
- A LOT MORE SETTINGS. Too many to list them all here. Press Y in game to open the settings and take a look.
- 2 mod editions: full and fair-play. Full version does not have any limits. Fair-play version does not display any entities or cave maps which is more suitable for PVP against people who don't use a minimap.
Forum thread | Get fair-play edition
FAQ
Why does waypoint teleportation not work for me?
There can be many reasons for this. The mod sends a chat command to teleport you to the waypoints, which is /tp @s x y z by default, so appropriate permission is necessary. The vanilla /tp command requires OP status (cheats enabled) but it's possible to have separate permissions for commands on a non-vanilla server with certain plugins installed. The used command can be changed in the minimap settings with the "Default Teleport Command" option or per server in the waypoints menu with the "Teleport Chat Command" option.
If the "Teleport" button is disabled, then it can also mean multiple things. The most common reason for this is manually using waypoints from a sub-world that isn't the "auto" one but still from the same dimension. If the "auto" sub-world isn't what is supposed to be automatically picked on a certain world, then select the correct sub-world and use "Make Sub-world Auto" in the waypoints menu Options. This will swap all waypoints data between the 2 sub-worlds and you'll be able to teleport to the waypoints, which are now in your "auto" sub-world.
If the "auto" sub-world IS selected but the teleport button is still disabled, then it probably means that teleportation was manually disabled for the server/world. Check the teleportation option in the waypoints menu Options. If it's disabled, you can only enable it through the server-specific config file in the game directory -> XaeroWaypoints. I recommend exiting Minecraft before editing any config files. And make backups from time to time.
Why are my waypoints no longer shown for a specific server?
Do not panic. It's almost certainly not actually deleted. If you use the world map mod and it has also reset, then please start by restoring it first before dealing with the waypoints. Read the "Your world map has "reset" for a specific server?" section on the world map description page. Done with that? Please continue reading.
Start by opening the full waypoint menu. Press U ingame to do so. Check the vanilla controls menu, if the U key doesn't work. Go through the sub-worlds listed in the top-right dropdown menu. All waypoint sub-worlds for the current server address should be there. If none of them have the right waypoints for the world/dimension that you are in, then the server address was likely changed. Find the old server address in the top-LEFT dropdown menu, select it and do Options -> Make World/Server Auto. You should now be able to find the correct sub-world in the top-right dropdown menu. If the right sub-world is already marked with (auto), which means that the sub-world is automatically selected for your current world/dimension, then you should be good to go. If the wrong sub-world is marked with (auto), then please continue reading.
Using the world map mod?
One of the most common reasons for the wrong sub-world being automatically selected is the incorrect usage of the world map mod in multiplayer (since version 1.6). Make sure you select the correct map for your current world before confirming it. It affects which waypoints are being shown to you. The menu for map selection is on the world map screen, if you click the bottom left icon (unless it's open by default). Consider changing the map selection mode to one of the automatic ones, if it fits the server you're playing on.
Your currently confirmed map affects which waypoints sub-world in the minimap mod is considered automatic (auto). This allows each created map to have separate waypoints data. At any point in time, you can select and view any non-automatic waypoints sub-world by going to the waypoints menu (press U) and selecting it from top-right dropdown menu. You can make any sub-world automatic for your currently confirmed map by selecting Options -> Make Sub-World Auto.
Not using the world map mod?
The wrong sub-world being considered (auto) and therefore being automatically selected can be caused by a server plugin changing the behavior of the vanilla compass item and interfering with the mod's "multiworld" detection, if you have it enabled (disabled by default). In most such cases the compass item points to your bed instead of the global spawn point. Sleeping in the right bed again should bring everything back for you if sleeping in another one was the cause of the waypoints disappearing.
If this happened because of a new plugin being added (and if removing it is not an option for you), then here's how you can restore your waypoints:
How do I add my own entity icons or override the default ones?
First of all, make sure that you actually have the entity icons/heads enabled in the minimap settings -> Entity Radar Categories, whether you put it on "Always" or "Player List". Just make sure that you know how to display them. Those are the icons that this section is about.
Starting from version 21.6.0 of the minimap mod you are able to override the default icons displayed for entities with your own sprites/images by making a resource pack (or including the required resources in your own mod). In addition to that, you are also able to add or improve entity type variants support (different variants of the same entity type having different icons) by creating a simple mod of your own or including some code in your existing mod. Although this is usually unnecessary for simpler multi-variant entity types (most entity types).
By default, the minimap mod renders all entity icons using the entity renderers/models bound to the entities. This supports all vanilla mobs and some simple bipedal/quadrupedal mobs whose models have easily identifiable head model parts (head, ears, nose etc). If the mod fails to do so, the colored dot is displayed instead.
The relevant assets directory to the purpose of overriding the icons is /assets/xaerominimap/entity/icon/. You can find it inside the minimap mod's jar file and extract the contained files/folders for your reference. The jar contains an example file for overriding icons of a mod entity type /assets/xaerominimap/entity/icon/definition/example_mod/example_entity.json. The example file would corresponds to the entity type example_mod:example_entity, if such existed. Please read the comments in the file example_entity.json to learn about its structure, so that you are able to create your own icon definitions similar to it.
In addition to that, /assets/xaerominimap/entity/icon/definition/minecraft/ contains several example files for vanilla entity types that might require additional comments regarding the default entity type variants support. By default, entities have very simple variants support where the entity type variant ID is simply the entity's main texture resource location.
If you set the "debugEntityVariantIds" option in the minimap config file to true, then the variant IDs of newly encountered entities (variants) will be printed in the chat and the log/console.
Starting from version 21.8.0 of the minimap mod you are also able to configure your own model-based rendering. Please read the comments in the example file /assets/xaerominimap/entity/icon/definition/example_mod/example_entity.json for all the information you need to know.
Check out this awesome project by babybluetit, if you want to have a look at a real implementation of custom icons or actually use it: https://www.curseforge.com/minecraft/texture-packs/xaeros-minimap-modded-support
You are allowed to make videos using this mod.
Using it in your modpacks is allowed with the following conditions:
- Only monetization of the modpack through CurseForge or Modrinth is allowed (which includes sponsored links/banners in your modpack description), unless I have given you written permission to monetize it elsewhere. Feel free to private message me about it. I'm more likely to give you permission than not.
- If the modpack is distributed outside of CurseForge and Modrinth, then you must credit me by providing an easily accessible link to one of my official pages for the mod, to the users outside of CurseForge and Modrinth.
- The name and/or description of the modpack must not be easily confused with the names/descriptions of my mods.
- If I have given you written permission to monetize the modpack outside of CurseForge and Modrinth, then, if I request you to, you must remove
by thanosgecko
GeckoLib is an animation engine for Minecraft Mods, with support for complex 3D keyframe-based animations, 30+ easings, concurrent animation support, sound and particle keyframes, event keyframes, and more. Available for Forge 1.12/1.15/1.16/1.17/1.18/1.19, Fabric 1.16/1.17/1.18/1.19, and Quilt 1.18/1.19.
You can view installation instructions for modders here.
For non-modders, just download the mod and put it in your mods folder like normal. You can also click the following images for a list of versions for each mod loader.
GeckoLib provides detailed documentation in the form of a wiki. We spent many hours writing the wiki, so please read it!
If you have questions or need help getting up and running with questions, join our discord!
Pull requests are welcome. For significant changes, please open an issue first to discuss what you would like to change.
Sponsored by BisectHosting
Need a server to play with friends? Don't know how to setup one? Just rent an already configured server from BisectHosting!
Click on the picture above, select plan(at least 4GB), and use my code gecko to get 25% off your first month and enjoy playing with your friends!
Header image made by DamienBrittan
by mezz
JEI is an item and recipe viewing mod for Minecraft, built from the ground up for stability and performance.

Basic Controls:
Inventory:
(Minecraft Options -> Controls)
Show Recipes: Hover over item + R
Show Uses: Hover over item + U
Toggle Item List Overlay: Control + O
Item List:
Show Recipes Click Item or type R
Show Uses : Right-Click Item or type U
Next/Previous page: Scroll Wheel
Open Config Menu: Click Wrench at bottom-right
Toggle Cheat mode: Control-Click Wrench at bottom-right
Search:
Select Search Bar: Click or Control + F
Clear Search: Right Click
Previous Search: Up Arrow
Search by Mod Name: Type @ in front of a word (@thaum)
Multiple terms work together (wand @thaum)
Exclude search terms: Type - in front of a word (@thaum -wand)
Search terms that have spaces in them: Type "" around the words ("two words")
Recipe View:
Next/Previous page: Scroll Wheel
Show all Recipes: Click the recipe category's name
Move items into crafting area: Click the [+] button. Shift-Click to move multiple sets of items.
Advanced Controls:
FAQ:
- Can I include JEI in my mod pack?
- Of course!
- Can JEI run client-only, or with a vanilla server?
- Yes, with some features disabled:
- The "Move items into crafting area" [+] buttons.
- Cheating in items that have lots of NBT data.
- Deleting items.
- Yes, with some features disabled:
- Where can I find the ___ feature from NEI?
- I have an issue / bug / crash / report / request, where can I send it?
by blaytheninth
What is this?
Abstraction Layer (but not really)™ for Blay's multiplatform mods. This is a library mod, it does not add anything on its own.
I do not recommend other modders to build on this as I will ruthlessly break backwards-compatibility as needed for my mods.
This is a trial run for supporting both Forge and Fabric on my mods, so currently only a few mods depend on this.
If supporting both platforms ends up being viable the rest of my mods will follow.
Note that this is not a magic solution for running Forge and Fabric mods together, it's only a library my mods will depend on to make publishing for both versions easier.
Why is this?
I can't just switch to Fabric and abandon all existing Forge users, but I also don't want to miss a Fabric train if there is one.
Trying a port for fun showed that most of the platform-specific things can easily be hidden away from the actual mod code which doesn't have to care about modloader backends, which should hopefully make it much easier to support both mods at the same time.
There's other libraries that do the same thing, but given the amount of mods I maintain I don't want to put all my money on one boat only to deal with headaches once those other mods stop being supported.
How does this?
It just wraps all platform-specific code behind a unified API (in the simplest way possible, there is no magic involved) and provides superclasses to use in cases where platform-specific methods are added to Vanilla classes.
It also adds a simple network system (similar to Forge's) and a config layer with sync support. For Fabric it depends on Cloth Config, for Forge it uses the default Forge config system in the backend.
Who is this?
Hi, I'm Blay and my Twitter is at @BlayTheNinth.
by vazk
About
This is the Forge version of Neat. You can also get it for Fabric/Quilt here.
Neat is a mod that adds Unit Frames to the top of every entity, as seen in the image above. You can see info such as name, health, and armor. Yes, the name is a pun on Tidy Plates.
Features
- Fully client sided
- Health bars only show up if the mob is not obstructed
- Health bar color changes depending on the mob's health % (green to yellow to red)
- Shows the mob's attribute (for Smite or Bane of Arthropods) and their armor
- Groups up health bars for mob stacks (like spider of chicken jockeys)
- Works with minecraft's Scoreboard Teams. Mobs and players in teams will have a colored name.
- Very configurable
- A keybind to toggle the health bars
About Project
Categories
Members
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Owner
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Maintainer
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Maintainer
Recent Files
Minecraft 1.20
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RNeat-1.20-35-FORGE.jarJun 11, 2023
Minecraft 1.19
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RNeat-1.19.4-34.jarMar 31, 2023
Minecraft 1.18
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RNeat-1.8-31.jarJul 4, 2022























