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Deathwish

Exiled to a hellish world you must find a way to survive and prosper

File Details

Deathwish-1.0.5.zip

  • B
  • Apr 25, 2020
  • 7.92 MB
  • 166
  • 1.12.2

File Name

Deathwish-1.0.5.zip

Supported Versions

  • 1.12.2

A smaller update mostly focused on adding a few quests and making the home system more relevant. If you have trouble finding inspiration try one of the challenges. These check box quests give you the goal of terraforming an entire biome in some specific way. 

1.0.5
+NEW MOD - Ancient Warfare for a Gear Option Quest
+NEW MOD: Potion core, so I can put more effects on you
+Dark Druids now show up in the Midnight structure + added spawn
+HOME EFFECT: Bounce is added passively starting at homliness 8
+HOMESICK EFFECT: Speed 1 at ten minutes outside home radius
+HOMESICK EFFECT: Broken armor 1 after twenty minutes outside home radius
+QUEST: Toggle quests in Symbiotic studies that control your access to water
+QUEST: "Gear Option: No Thank you" a challenge option for hard core players
+QUEST: "Gear Option: The Colonist" which helps you start a village faster
+QUEST: Multiple challenge quests involving terraforming in specific ways
+QUEST: "Minerals & Oil" in sustainable technology. Yes it is ironic. lol
+QUEST: Canny Composter in sustainable technology
+STRUCTURE: Several unique Cactus Patches that spawn in Deserts
+STRUCTURE: Error 404 series . . . which provides some spawn eggs
+STRUCTURE: Druid Dungeon that spawns in the Midnight
+RECIPE: UBC gravel to minecraft gravel
+RECIPE: Dissolver recipes for celestial crystal and Red Gem
+RECIPE: Cooking Bloomcrystal rock gives Celestial Crystal
+RECIPE: For Grass, Overgrown stone, and Overgrown Netherrack
* fixed betteranimals+ so it doesn't spam that I removed some biomes in the log
*turned down pollution from non-technology related sources.
*moved the home sickness hud to a nicer spot so it doesn't conflict with T.O.P
*Adjusted some quest rewards for better balance
*Merged the Deathwish and Dimensional exploration quest areas
*fixed a bug in my code making sure raiders don't spawn naturally.
-removed non NPC torque power system for Ancient Warfare.