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Deathwish

Exiled to a hellish world you must find a way to survive and prosper

File Details

Deathwish-1.0..3.zip

  • B
  • Apr 11, 2020
  • 5.63 MB
  • 44
  • 1.12.2

File Name

Deathwish-1.0..3.zip

Supported Versions

  • 1.12.2

This one is coming out a bit later than previous updates. I needed a break from the project right after this pandemic started. The dark theme wasn't good for my mind.

 

1.0.3
+NEW MOD: Hot Or Not because hot fluids should burn you, use mitts
+NEW MOD: Mob Stages to help me model your growing symbiosis. This is your world.
+NEW MOD: Blood Magic for your growing symbiosis, this is for a quest already added!
+NEW MOD: TInkering with Blood Magic because we use tinkers construct lol
+NEW MOD: Rats because this world certainly does need rats! It's part of the theme.
+NEW MOD: Better Animals Plus. This will be useful to me later.
-REMOVED MOD: Ocean floor sand, clay, and dirt as it's not needed.
-Removed recipes for several ATLcraft posts that were causing crashes
-Removed a bunch of mobs from being viable sacrifices for blood magic
-Also removed them from the well of suffering just to be safe lol
*Configured Better Animal Plus Spawns & gated many of them for later use
*fully unregistered dimensions 1 & -1 so they don't take up memory
*disabled Ratlantis as it was laggy and didn't quite fit the theme of this pack
*stopped raiders from spawning in other dimensions for obvious reasons
*Cut down sacrificial dagger returns from 100 LP to 25LP since you get regeneration early
*Slimes, Blue Slimes, Flies, and Rats all generate 5 LP per half heart
*Stopped Geolysis from trying to spawn ores/samples in dimensions where it shouldn't
*Rats Garbage pile blocks generate naturally in dirty and dead biomes
*Adjusted spawn rates for alternate surface blocks that replace dirt
*Used minetweaker to list Underground Biomes cobble transformations
*Extended the health you can get from eating different foods (solcarrot)
+STRUCTURES: Added several new garbage piles with tech in them for you to find
+STRUCTURES: Wasphive1 dungeon that spawns in forest, jungle, and plains biomes
+STRUCTURES: Several new rat related structures
+STRUCTURES: random named illager type mobs can be generated and left to wander about
+STRUCTURES: A few petrified wood structures to spawn in forests
+STRUCTURE: Bee Tree that spawns in forests, plains, jungles
+STRUCTURE: A few nether cactus patches that spawn in the dry sea beds
+STRUCTURE: Obsidian Pillars with end crystals in some places
+RECIPES: To turn cobblestone crafting parts into crafting plates and back again
+RECIPE: In Time Presence piston using Cast Iron Block
+RECIPE: for 8 brimstone
+RECIPE: strainer recipes to get dirt from contaminated dirt
+RECIPE: Alchemistry setup for Netherrack
+QUEST: Hidden Quest "Flesh & Blood"
+QUEST: Hidden Quest "Sludgy Slimy Snails"
+QUEST: "Stone Cold Crafting" in sustainable technology
+QUEST: "ClockWork Living" in sustainable technology
+QUEST: "All About Strange Bees" in sustainable technology