Cursed Walking - Nightmare!

A Parallel Dimension, Akin To The Original

File Details

[V4.2] CW - Nightmare!

  • R
  • Jun 22, 2026
  • 129.57 MB
  • 1.0K
  • 1.20.1
  • Forge

File Name

CW Nightmare-V4.2.zip

Supported Versions

  • 1.20.1

Patch notes for v4.2 : 

(End game stuff)

- Fixed the final destination 
- Reworked the final boss's ai to be better
- Added an item called "Broken rift" that's obtained after killing xan , allows you to teleport anywhere at the cost of xp
- Added special Zombies in hordes after day 100 (Razorback leader, raged Mutated zombie)

General changes 

- Updated lost cities!!! (Abt 1/3 of the original rework is done, expect 2/3 by v4.4)
- updated loot in lost cities, now having additional stuff it didnt have before (mainly some natural items and biome specific items)
- Removed big fucking ravines due to some problems 
- Added rationcraft and added a bunch of food drops to zombies, as well as cities
- Made warriors now scale with difficulty
- Replaced the Inferno zombie with a new zombie that mainly appears in hordes 
- Zombies now take 50% less fire damage, 50% less fall damage
- Mitosis effect now works on all mobs
- Zombie vigilance is now much more deadly, zombies can detect you a lot easier when you kill one of them
- increased the amount of ammo you can stack by 2,5 ~ 10 times based on the ammo type
- changed the starter kit, switching the rusty m4a1 to a m1911a1, with extra food and grenades (the rusty m4a1 can still be crafted in the printer)
- Added 3 new guns 
ā— ks23
ā— flamethrower
ā— laser chaingun
- Added new structures to the wastelands
- Keepinventory true is now enabled by default in each world

Multiplayer changes
- all hostile mobs get a 8% dmg and 8% hp buff per player on the server, capped at 80%