[V2.0] CW - Nightmare!
What's new
And its here! This is a big change for nightmare, theres so many things that im only gonna state the important things that have changed
Added Mods :
- HTML (Industrial decoration mod, honestly better than dustrial decor)
- Extreme launchers
- Other small technical mods
Removed Mods :
- Alex Mobs (Laggy ahh)
- Terralith (Replaced with biomesoplenty)
- Groovy Mod Loader (Random issues)
- Eating animations
Balance :
Zombies max hp is now capped at 15% additional (from 20%)
Zombies max dmg is now capped at 50% additional (from 45%)
The Final bosses now dont scale with scalling mobs, they now will always have the same stats
Deleted impervious zombies (They were lowkey annoying and made a lot of guns unaviable)
Reworked Inferno zombies
Reworked Kamikaze zombies
Nerfed the horde caller and made it spawn less zombies in multiplayer
The summoning of hordes through killing zombies is now less prevelent and now is singleplayer only
Buffed the spawnrate of razorbacks from 0.2% to 0.5%, but moved their min spawn day from 20 to 30
Fixed the issue where zombies would override their armor (technical)
Structures:
- Changed Lost city spawnrate from 0.001 to 0.00055
- Made cities a lot bigger
- Changed alomost all loottables in the cities
- added a new custom starter bunker
- reworked the final destination, by adding a new structure
This mod has no additional files

