Cursed Walking - Nightmare!

A Parallel Dimension, Akin To The Original

File Details

[V1.2] CW - Nightmare!

  • R
  • Nov 27, 2025
  • 77.41 MB
  • 171
  • 1.20.1
  • Forge

File Name

[V1.2] CW - Nightmare!.zip

Supported Versions

  • 1.20.1

V1.2 Changes :
MODS
- Removed VPB:J (causing lag / crash issues / other inconsistencies, a lot of the stuff this mod provides will be slowly re-added by me (first is gonna be better ammo making in v1.3))
- Warrior Rage (forgot to remove)
- Handcrafted 
- Golems are friends not fodder (goofy ahhh iron golem splash damage)
- Other small unimportant mods

BUG FIXES :
- Fixed the broken window icon
- Fixed the thunderbolt now having a texture
- (Hopefully) fixed the bug with VPB:J by deleting it


ADDED :
- Custom music and ambience
- Storage Drawers 
- End of Mending
- Better pillager outpost
- Warrior
- Better Death
- Enchantment Limit thing
- Enchant X 
- One Shot protection (if you take a hit that deals more than 90% of ur max hp u will be reduced to 1 heart, has a cooldown of 1 minute, only works against zombies)

JCWS Nightmare! Changes :

- Added a way to toggle off / on the custom shaders with the N keybind
- Rage zombies no longer display that they are raged (optimization)
- Kamikaze zombies no longer display a TNT on their head, now use particles
- Buffed Inferno Zombies (more hp)
- Sledgehammer zombies ---> modern axe zombies (too devastating)
- Changed armor that the zombies wear
Titanium armor ---> juggernaut armor
Enchanted titanium ---> Iron Armor
Military Armor ----> Swat Armor
- Razorbacks now have a new custom rare weapon, however their spawn-rate and strength has been nerfed

GAMEPLAY CHANGES 
- Spice of life now has been reworked to give different buffs, (less hearts)
- Mutants now drop heart fragments that can be turned into more HP (max 15 hearts)
- Mutants now spawn more commonly, now also have attributes in the overworld
- Warriors will now spawn underground, and sometimes on the surface
- Buffed the damage of headshots from 1.5x ---> 1.75x
- Changes to scalling :
* Capped the max damage of zombies to 100% ---> 40% bonus, with a scalling rate dropped from 1.3% ---> 0.8%
* Capped the max speed of zombies from 45% ----> 50% bonus, with them now starting 10% faster than usual.
- Most enchants can now be capped at much higher levels than before!
- Reworked enchanting a bunch, you'll see when you boot up the game

QUEST CHANGES :
- Added addtional quests for the Futuristic Void armor aswell as new features