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create but extra

Modpack focused around the mod create

File Details

create but extra-1.0.4.zip

  • R
  • Jul 22, 2022
  • 294.37 KB
  • 29
  • 1.18.2
  • Forge

File Name

create but extra-1.0.4.zip

Supported Versions

  • 1.18.2

Mods added

Natures compass

 

Mods Updated

Create plus

GeckoLib

Rubidium

Simple Voice Chat

Xaero’s Minimap

Xaero’s World map

 

Changes made

  • Create plus

added mekanism support (own module)

added support for modders (use a custom tag to display the goggle information easily with you own helmets)

  • GeckoLib

Update GeoArmor Item.

Update Core

Tweaked Entity Render

Updated Leash Code - sharffffff

Ticking Tweak

Update Credits

  • Rubidium

Make GUI scale go above 4

Added Localization

Blending only supported blocks and fluids (Fixes color issues)

Better Compatibility with some mixins

Added CodeChickenLib compatibility (ProjectRed and etc.)

 

For correct work Oculus need to be updated for 1.2.5a

 

  • Simple Voice Chat

Improved service loader compatibility

Fixed issues with QuestCraft

Fixed disconnected state being controlled by the client

 

  • Xaero’s Minimap

Compatible with Xaero's World Map 1.11.0 or newer. Version 1.26.0 is HIGHLY recommended.

Added a new option in the entity radar category settings for automatic inclusion of an include list in the super-category. No longer will you have to copy the same entity types to multiple levels in the hierarchy.

Fixed some references to the ended Minimap session still existing after exiting a world.

Added support for horse Armor in entity icons.

Fixed error in the logs if a block has a null texture.

 

  • Xaero’s World Map

Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 22.12.0 is HIGHLY recommended.

Fixed chunk claim toggle not working under/over other types of highlights.

Renamed "CH" to "C:" in the right click menu option for the chunk coordinates.

Fixed some references to the ended map session still existing after exiting a world.

Map elements, e.g., waypoints and radar, should now use the same screen size-based scale as the map itself, rather than a separate system that didn't work well in some cases.

Fixed some blocks that shouldn't be visible on the map still being visible if they're transparent.

Fixed error in the logs if a block has a null texture.