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Create: Astral

This is a challenging tech-focused Fabric 1.18.2 pack filled to the brim with mods integrated into create with custom recipes. Includes full questing and a progression tree.

File Details

Create Astral v2.0.3b

  • R
  • Mar 1, 2023
  • 18.39 MB
  • 66.6K
  • 1.18.2

File Name

Create Astral-v2.0.3.zip

Supported Versions

  • 1.18.2

V2.0.3b

- Replaced a #c:steel_ingots tag to #c:ingots/steel to stop sturdy sheet recipes all being replaced by steel, oops!

If you downloaded the original v2.0.3 upload this patch is required.

V2.0.3

Save-Safe, all changes are mostly number tweaking. Back up maps / saves / controls just in case as usual.

 

-Update Astral Additions with MORE music! (Cave sounds less scary)


-Large number of retextures for old astral assets by Jamiscus and Ethanicuss


- Standardised fluid amounts in recipes a little more to reduce decimals leftover / ease of use
- Buff Jet Suit to use less power, hold more oxygen
- Add Dave's Building Extended for all the train enjoyers. Replaced steel in recipes with chapter 1-2 accessible items (andesite iron)
- Reworked electrolyser texture and output stats, now produces more. This ties in with the following change:
- Buffed Oxygen Distributor to have a much higher block cap, lower oxygen use, designed to be able to function precisely off one electrolyser. Ticks for block checks much less often to reduce server load, this makes leaks more sluggish to be detected however.
-Buff Accumulator and Thermal Gen
-Fix MFE / MFSU recipes
-Remove Lunarian wanderes and temporarily disable villager trading whilst they are reworked. This change can be removed manually by removing 'disable villager trades'
- All sifting recipes no longer use waterlogging as it was too confusing without an REI display showing this condition.
- Space suits now have a repair ingredient of sturdy sheets, rather than just steel which was inaccessible early on.
- Ad Astra ores can now all be crushed in the grinding wheel, added new items to accomodate for this.
- Passive Piglins wasn't working server side, fixed.