File Details
CraftCraft-1.0.0.zip
- R
- Dec 27, 2025
- 1.86 MB
- 6
- 1.20.1
- Forge
File Name
CraftCraft-1.0.0.zip
Supported Versions
- 1.20.1
Initial Changelog
Note: this is a focused, initial changelog highlighting core mod-driven features and thematic integrations.
Tech & Automation
- Power & Generators: Integrated high-throughput power backbone and early-tier generator options (Mekanism + MekanismGenerators). Initial configs balance passive and player-built generation to avoid trivializing progression.
- Mechanical Systems: Create and related add-ons provide conveyance, rotating machinery, and mid-game factories. Additions configured for smoother throughput and simplified early recipes.
- Storage & Logistics: Applied Energistics 2 and helper mods (AppliedFlux/Applied-Mekanistics) enabled for compact storage networks; JEI/Tetra support ensured for clear recipes and modular item handling.
- Complementary Tools: FluxNetworks and Create Utilities tuned for predictable cable/transport behavior in multiblock builds.
Magic & Arcana
- Ritual Systems: Blood Magic and Botania-style interactions introduced as distinct progression branches; initial costs and altar scaling adjusted to encourage hybrid tech-magic builds.
- Relics & Artifacts: Relics/Apotheosis-influenced loot progression adds unique modifiers and endgame itemization; balancing aimed at preserving mod identity while keeping power growth reasonable.
Exploration & Dimensions
- Caverns & Underground: Expanded cave content and mineral variety through Alex’s Caves and Terralith; cave encounters tuned for pacing and reward.
- Otherworldly Content: Ad Astra and Aether/Deep Aether integrations provide off-world goals (rockets, new materials) — initial rocket progression gated behind mid-tier tech.
- Adventure Biomes: Twilight Forest and TheOuterEnd present optional endgame areas with boss-style challenges.
Tools, Gear & Progression
- Modular Gear: Tetra and compatible tooling allow player-crafted, upgradable tools; initial configs aim for meaningful choice between durability, efficiency, and special effects.
- Automation vs. Manual Play: Carefully adjusted recipes to keep manual crafting relevant while enabling automation at scale.
Visuals, QoL & Performance
- World Presentation: Terralith, TerraBlender, and supplementaries shape biomes and settlements for a natural, Minecraft-y aesthetic.
- Interface & UX: JEI, Guideme, HUD helpers (Jade, Xaero map/minimap) included to ease navigation; key bindings and config defaults tuned for clarity.
- Optimization: Sodium-compatible clients and performance tweaks (sodiumextras, sodiumdynamiclights where appropriate) recommended; server-side configs favor stability.
Misc / Systems
- Inventory & Convenience: Sophisticated Backpacks, Storage Drawers, and CarryOn support compact storage strategies; Backpack & SophisticatedCore tied to early exploration rewards.
- Social & Networking: Voice chat and waystones enabled for multiplayer convenience; worldmap and minimap configured for sensible defaults.

