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Cosmic Frontiers

A journey lost through space and time. A Gregtech Modpack focused on sci-fi and arcane themes.
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Cosmic Frontiers 0.8.0

File nameCosmic Frontiers 0.8.0.zip
Uploader
GhostipediaGhostipedia
Uploaded
Oct 20, 2026
Downloads
388
Size
59.3 MB
Mod Loaders
NeoForge
File ID
9266611
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Cosmic Frontiers warning banner

CAUTION : This is a version migration, old 0.7.X worlds will be incompatible with 0.8+

! ! ! WARNING WARNING WARNING ! ! ! !

Frontiers has since last update migrated to 1.21.1 and has started to refactor progression to be a lot better quality to my goals for this pack. As a result, old worlds on 1.20.1 will not work. Old versions have also been archived to avoid confusion.

Cosmic Frontiers 1.21.1 Changelogs for All previous can be found on the release page with their respective nightly. https://github.com/Frontiers-PackForge/CosmicFrontiers/releases Note : We are currently testing against experimental patches for GTCEU:Modern, if you find bugs, please report it to me first
Issues : https://github.com/Frontiers-PackForge/CosmicFrontiers/issues

Cosmic Frontiers 0.8.0

Project Neocyte

Changelogs

Rebuilt the Entire Modpack on 1.21.1 up to the end of HV!

Mod Changes

  • Added Construction Wands
  • Moved Sound Physics Remastered to an optional mod
  • Updated CosmicCore
  • Removed Steves Carts
  • Removed Almanac (Caused Issues with performance on create vaults + gt pipes, if your vaults/frogs act strange, try forcing a block update on the vault or frogport(s))
  • Removed Afterdark (Unused Dimension, I can just make my own when it's time.)

Content Changes (Compared from Nightly 12)

  • Mass Migration of Cosmic Frontiers gear items to GTMs Modular Armor System
  • A bunch of cleanup to the questbook, most if not all liquid quests now are OR quests with a skip checkmark for submission
  • Singleblock generators now require tier+1 components, as bronze steam turbine / modular power substation are now the main power producers
  • Buffed Modular Power Substation from a max of 16 amps to a max of 64 amps
  • Spooling Machine was removed in favor of GTM's Spooler, recipes were migrated as well
  • Extended AE2 Recipes for Providers/Interfaces/Export Busses, more to come.
  • Recipes for NebulAE2 Pattern P2P Tunnels
  • Fixed Multiple NaNInf cases with the Hollow Abyss's "Anti-Cheese" mechanic where one shotting you with various enchants/gear would leave you stuck unable to die
  • Fixed Many small edgecases with the Oxygen system, as well as migrating it over to Modular Armor Modules
  • Fixed the corners of power capacitors requiring air, thus unforming it.
  • Fixed up some rendering in the inventory in regards to superchests/tanks/malum spirits
  • Made all AE2 Colored Cables show up in EMI, as well as downtier recipes for covered and uncovered cables (must still craft smart cables and then downtier them, there is no uptiering, be careful!)
  • Added Dawnforge Recipes for Every Embers Alchemy Recipe
  • Removed Benzenes from power production, again, because holy moly it was busted, again, lol.
  • Added General Progression and Baubles and Trinkets quest chapters
  • Turbine rotors are now indestructible, with earlier acquisition recipes
  • Fixed the MV Cutter accidentally requiring chromium-tier materials
  • Removed redundant ExtendedAE machines and their processing categories from EMI
  • Removed Ender IO conduit recipes and hid the energy conduits
  • Fixed both Luminized Titanium kiln variants sharing a recipe ID
  • Added at least 10 more bugs, they're in the walls
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