Cora World M.C.A Reborn

This is my modpack for my server: Cora World M.C.A Reborn! You may use this modpack in singleplayer but was mostly made for my modded server since there's "optional" mods as well as some performance mods included! Also please the desc!!!

File Details

Cora World M.C.A Reborn V-1.2.0

  • R
  • Dec 22, 2023
  • 392.42 KB
  • 27
  • 1.20.1
  • Forge

File Name

Cora World M.C.A Reborn-1.2.0.zip

Supported Versions

  • 1.20.1

 

Release Version 1.2.0

 

Updated:

 

Axes Are Weapons
Bookshelf
Cloth config API
*Collective
Connectivity
Curios API
Embeddium
Enchantment Descriptions
Fixed Anvil Repair Cost
FTB Chunks
Hand Over Your Items
Jade
ModernFix
NoMoWanderer
Puzzles Lib
Sophisticated Backpacks
Sophisticated Core
Vinery
Villager Death Messages
Xaero's Minimap
Xaero's Worldmap

 

Changed: Title and file title

 

Removed:  

Tons Of Enchants
Random Enchants 2

 

Notes: 

Hi Everyone! It's almost Christmas! Just in a couple of days!
I know that it's been a while since the last update but here's another update! Finally!
BTW I ain't porting over to 1.20.2 and 1.20.4, especially 1.20.4 when mods are slowly porting over to 1.20.4 still!
 
Also about NeoForge.
There's over 50 mods already supporting NeoForge but Mezz isn't supporting NeoForge yet and I bet EMI isn't supporting NeoForge either and either one of those mods is definitely needed or else how would I nor everyone else know how to craft certain things especially in a modded environment???
So until Mezz or the author of EMI starts supporting NeoForge the pack will just remain on 1.20.1 for now. (I'll also remain on 1.20.1 for now as well)
 
I've stopped supporting/playing 1.19.2 as well as 1.18.2 as a whole, I'm no longer going to be switching versions, especially when CreativeMD had changed Itemphysic's config system in 1.20.x which breaks backwards compatibility with older versions (such as 1.19.x and 1.18.x) which it's configs would have to be deleted every time I switched versions which I got annoyed and tired of deleting it's configs which is the main reason why I've stopped playing on older versions since I like playing with ItemPhysic a lot.
 
Why I removed Tons of Enchants is because of AttributeFix, since AttributeFix keeps telling me in the logs that Tons Of Enchants has attributes that may no longer exist or are broken which AttributeFix is ignoring those attributes which isn't a good thing...
I also had to delete Tons Of Enchants's config(s) as well as other configs so that AttributeFix would stop nagging me about it ignoring attributes from mods that aren't being loaded/aren't even installed.

 

Why I removed Random Enchants 2 is 'cause it was spamming the logs badly which was the reason why I was experiencing some performance issues with some strange tick lag, like when I shot a zombie dead with a powerful bow (Power V) and he tips over but he ain't actually dead which I would have to shoot him a second time to actually kill him!
I was in creative mode and flying when that was happening on my latest world.
Random Enchants 2 was spamming this (a NoSuchMethodException):
 "Reflection error net.minecraftforge.fml.util.ObfuscationReflectionHelper$UnableToFindMethodException: java.lang.NoSuchMethodException: net.minecraft.world.entity.LivingEntity.updatingUsingItem()"
 
Which that was consistent throughout the whole play session on Cora World 4 in 1.20.1!
Random Enchants 2 is an unofficial port of the original mod Random Enchants from 1.16.5 which the original mod might have died on 1.16.5 due to the original author doing more important things than maintaining their mods.
 
It's obvious that the author of the unofficial port had ported it quickly and dirty since it's obvious that some parts of the code needs an update or change to use more updated methods/events in the entity.LivingEntity.updateUsingItem() event or some parts of the code are using methods/events that may no longer exist.
 
By the looks of this "ObfuscationReflectionHelper$UnableToFindMethodException" that forge couldn't find the methods that Random Enchants used to use or Lex had removed some methods that Random Enchants used to use but has since been removed, which Random Enchants 2 needs to replace those removed methods with alternatives or with new methods or needs to use other methods for some of the enchantments.
 
After I recreated that world without Random Enchants 2 as well as cleaning some other things out to improve performance I barely saw the strange tick lag or it wasn't as bad as it was. I strongly believe that it was caused by Random Enchants 2. So for now I'm not gonna be playing with that mod and it won't be included in this pack until the author of the unofficial port of Random Enchants fixes it and actually goes through it's code to properly port it to new/newer versions, as an unofficial port that is.
 
 
*I've only updated Collective to v7.25 is because v7.26 ONLY fixes the common mixins for Collective NeoForge which this pack doesn't support NeoForge and it won't ever support NeoForge 1.20.1!
I ONLY support Forge 1.20.1!
Also MCA Reborn probably doesn't support NeoForge yet either which MCA Reborn is the main theme of the pack, so supporting NeoForge would be pointless for now which we should just wait till more mods starts supporting NeoForge, like within the next couple of months to a year from now as well as when Mezz finally starts supporting NeoForge as well.