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Cora World M.C.A Reborn

This is my modpack for my server: Cora World M.C.A Reborn! You may use this modpack in singleplayer but was mostly made for my modded server since there's "optional" mods as well as some performance mods included! Also please the desc!!!

File Details

Cora World M.C.A Reborn: Server Edition V-1.1.1

  • R
  • Nov 24, 2023
  • 1.90 MB
  • 33
  • 1.20.1
  • Forge

File Name

Cora World M.C.A Reborn; Server Edition-1.1.1.zip

Supported Versions

  • 1.20.1

Release Version 1.1.1

 

Updated:

 

Chunk Sending
Embeddium
Fix GPU Memory Leak
ItemPhysic Full
MineTogether
PolyLib

 

Removed:

RPG-HUD
Level Hearts 

 

added:

Inventory HUD+

 

Notes:

Hi everyone! I hope you all had a nice Thanksgiving yesterday!
Anyways, I'll soon start modded 1.20.2 BUT with NeoForge for now on starting in 1.20.2 either next month or January of 2024!
For older versions such as 1.18.2, 1.19.2 and 1.20.1 I'll still support but from Minecraft 1.20.2 moving forward I'll no longer support Forge. Again, 1.18.2, 1.19.2 and 1.20.1 I'll still support and play with Forge but I'll no longer support Forge from 1.20.2 onwards!
 
I'll still follow mods that supports both loaders but as of 1.20.2 I would only continue with NeoForge mods on Curseforge.
As for 1.18.2, 1.19.2 and 1.20.1 forge mods? I'll still follow them, I'll continue to follow them for updates but if some don't support NeoForge or don't have plans to support NeoForge then I just won't be playing with those mods anymore beyond 1.20.1.
 
I intentionally had plans to try out NeoForge anyways, to see what it's all about and to see for myself if NeoForge is better than *LexForge, which then we shall see how many mods I can load up with instead of the usual 50-80 or so mods and hope to see my FPS/TPS increase from 30-60 to somethin like 50-80.
Obviously would see those numbers with the amount of mods I load up with right now but on NeoForge, but how about loading up a little more than 50 to 80 mods at a time with NeoForge?
 
Btw, why I removed RPG-HUD and replaced it with Inventory HUD+? It's because RPG-HUD is an older equivalent to Inventory HUD+.
What kept annoying me was the fact that the mod creator for RPG-HUD when they ported it to 1.18 is they completely changed the mods settings that the mod will not remember your modified settings and ALWAYS reverts the mod's settings back to default which is just maddening! I hated having to go redo all of the settings that I had when I log back into Minecraft 1.18.2, 1.19.2 and 1.20.1! RPG-HUD doesn't even use the old config system anymore which may be the reason why all of the mod's settings always gets reverted back to default which it's obvious that I clearly dislike that!
At least Inventory HUD+ does remember your modifications to it's settings and it's arrow counter (if it ever had one) actually works! Vs RPG-HUD's arrow counter which mist have broke while porting to 1.20.1 first then they backported to 1.19.2 and 1.18.2 which is just a backport of 1.20.1 with the same broken arrow counter!
So clearly Inventory HUD+ is permanently here to stay!
Specially for 1.20.2 onwards, if Inventory HUD+ also supports NeoForge that is.
 
Now, why I removed Level Hearts is because something's wrong with it's loot table implementation/coding which spams the console and causes performance issues because of that spam in the console and in the logs for 1.20.1. Possibly happening in 1.19.2 as well and the mod creator needs to fix their implementations of their loot tables since it's loot tables are having a hard time hooking into other loot tables such as with Repurposed Structures's loot tables for it's structures.
So for the time being until the mod creator fixes their loot tables in Level Hearts, I'll keep Level Hearts out of this pack as well as for my personal modpacks!
There are other mods that allows the player to obtain more health other than Level Hearts and Scaling Health, such as enchantment mods that adds enchantments like Health Boost and Vitality. With Tool Leveling+ and having enough precious items such as netherite ingots, diamonds, emeralds and their block forms and four enchanted books to level up those enchantments to gain more health.
Also there's Pufferfish Skills mod that allows you to gain more health but you'll need to slay as many enemies as possible to gain skill points to unlock the extra health, which that mod isn't currently included in this modpack btw..
 
*Why I'm calling Forge "LexForge" is because I want to start calling it that as it's new nickname for such an old mod loader that'll soon die off while NeoForge is it's successor.