Description
Alright description wooo!!!
All of the abnormals mods. They seem so much like a standard for vanilla plus experiences.
The wide array of food added by those mods was also a big help in the farming/cooking side of this modpack.
I want people to make restaurants! I want people to make gardens!
The paragon and electrum sets offer some semblance of alternate progression, which is real nice. Not just everyone racing to the uniform goal of netherite.
Speaking of progression, the player's journey to the end is a tad bit remixed as well. Eyes now require a varied array of components, along with some advanced processing.
Advanced processing? Yeah that's right Create is in the pack. Do as you wish with that mod; blaze burners help quite a bit with alloying.
I'd still say cooking is the biggest focus. I've written around about 200 lines of crafttweaker jargon to make everything as aesthetic as possible.
Hmm what else. Essential, right. Performance mods, the lot of them. More pretty vanilla plus mods. (Mining Master my beloved.) Spirit and its addons provide a bit of late-game fun. Everyone loves magic.
Lots of bones as well. Like, way too many bones. I don't know exactly what those necromancers are doing..


