Cobblemon, Side by Side! (EARLY ACCESS)

Experience Cobblemon like never before, going on a long journey with your pals side by side!

File Details

CobblemonSidebySide-0.11.zip

  • R
  • Feb 4, 2026
  • 113.83 MB
  • 37
  • 1.21.1
  • NeoForge

File Name

CobblemonSidebySide-0.11.zip

Supported Versions

  • 1.21.1

Added Cataclysm Spellbooks
Added Yungs Better Nether Fortress
Added Cataclysm x Yungs Better Nether Fortresses
Added Adventure Dungeons
Added Hellish Trials
Added Classic Pipes
Added Vanity and many Vanity addons, all available through villager trades
Added Galosphere
Added Sky Whale
Added Sky Villages (Create Version)
Added Upgrade Aquatic
Added Cobblemon Battle Tower
Added Cobblemon Home
Added All The Wood We've Got
Added Yungs better end island
Added Vanity quests Removed Moogz Voyager Structures

Removed Simple clouds due to poll results
Removed Xaero x FTB teams compat because claims don't sync form xaero map to ftb teams map, allowing for 2 claims for 1 team
Removed MANY structures mods as alot were redundant, and causing lag
Removed Sky Villages
Removed Underground Villages
Removed Stellarity (This mod is constantly ticking in the background causing performance issues.)
Removed Abundant Atmopshere and Biolith to attempt to fix a Network protocol crash

Before I list these changes I'd like to preface with the intention of the Twilight Forest being some of the easiest bosses in the modpack, the way you obtain these relics makes the relics too overpowered for how early you can get them.

If you already have the relics listed, you'll need to reset your relic level, or reroll the stat for the changes to take effect (If you even want them to change, some people like an easy game)

Stat changes to Twilight Forest Relics:
Giant Glove (Nerfed stat bonuses)
Steel Cape (Nerf, Lowered the hidden armor values that it starts with, and is upgraded to. Also lowered projectile damage by 1 )
Parasite 116 (Nerf, Lowered rage damage boost)
Parasite 115 (Buff/rework, Increased max attacks from infection, lowered infection damage)
Cicada Bottle (Nerf, reduced the amount of time an enemy is effected by the debuff)
Lich Crown (MAJOR Nerf, Decreased the max amount of gems from 18 to 5, now you get 1 gem slot per upgrade.) Shielding Gem (Nerf, the shields are now fixed to being 1 to 3 shields, no more than 3. Also adjusted time between each shield) Fire Gem (Nerf, slightly lowered dmg buff) Ethereal Gem (Nerf, lowered the max amount of projectile blocks) Vengeful Gem (MAJOR Nerf, lowered the damage buff)


Added the Ability for Cobblemon with Teleport to be able to teleport to Waystones using the move "Teleport" usually learned by psychic type Cobblemon


Halved the artifacts campsites spawn rate to clear up structure lag, and to allow other structures to generate where the campsites would have


To balance Eldritch spells, I've enabled the "instanity system" in the Discerning the Eldritch config. This causes players casting Eldritch spells to take damage stacking based on how many spells you've casted under the Eldritch category. Up to a max stack of 15

Disclaimer for those who dislike the change: I want the eldritch school to be another option, not just "The best option" for spells in general. Giving people using these spells another resource to track I feel makes it more balanced


Added a special quest page "The Farmers Market!" that is used for obtaining more ancient coins, which can only be unlocked from completing farming related quests.

Remade the "Minecraft" Quest Page


Changed many recipes relating to item storage


Switched back to Embeddium from Sodium. Why? Because Embeddium is better for the performance of large modpacks than Sodium is.


Added new main menu background. I'd like to have a new background with every update to keep it fresh, and for the final update I'd like to have the time lapse menu talked about in the modpack page.

Next update I plan to create the safary quest page!