File Details
COBBLEMON REALMS [NEOFORGE] - v5.3 - MC 1.21.1
- R
- Jan 1, 2026
- 503.95 MB
- 5.4K
- 1.21.1
- NeoForge
File Name
C.R. Modpack-5.3.zip
Supported Versions
- 1.21.1
🌍 Cobblemon Realms — Update 5.3
New custom forms, more rideable Pokémon, performance cleanup, loot and spawn upgrades, plus a huge wave of fixes across battles, quests, textures, and server stability.
⚠️ Reminder: Always back up your saves and worlds before updating.
✨ Modpack Highlights
- New custom Pokémon forms
- MT and MT2 (Pokestar Studios, Pokémon BW2) added
- Base stat total: 600
- Types: Steel and Steel Electric
- Lots of easter eggs: moves, levels, abilities, shinies
- Ultra-Rare spawns anywhere in the Overworld (not near villages)
- Snowman Munchlax and Snowman Snorlax (Pikachu Short no. 9) added
- Types: Normal and Ice
- New abilities and move pool additions
- Ultra-Rare spawns anywhere in the Overworld (not near villages)
- MT and MT2 (Pokestar Studios, Pokémon BW2) added
- New rideable Pokémon: Appletun, Archaludon, Blacephalon, Gouging Fire, Hydrapple, Iron Crown, Naganadel, Raging Bolt, Scream Tail, Stakataka, Yveltal
- Returns: Lana's Eevee, Starter Clones, Crystal Steelix, Black Tyranitar, Illusionary Rayquaza
- Cobblemon config update: rebalanced spawn zones, despawn rules, XP Share, save intervals, healing machine charge time, and general QoL with improved performance
- Early-game loot consistency: rebalanced item drop weights in Common chests with differentiated increases while preserving rarity
- Removed Ultra-Rare spawn chat notifications
- Myths & Legends loot tables: adjusted item drop rates across loot sources
- Visual polish: refreshed animations and textures for multiple late-game Pokémon, including Paradox forms and recent Legendary additions
- Rustling Spots rebalance (compensating for a removal)
- Spawn density: 0.35 → 0.45
- Max spots per dimension: 25 → 40
- Minimum spawn distance from player: 60 → 50
- Removed custom biomes visual resource pack, and adjusted Y position
- OP chat command is back
- If it is not enabled for you:
/gamerule sendCommandFeedback true
- If it is not enabled for you:
- All The Leaks config update: reduced log frequency, removed debug screen summary, adjusted memory warning threshold
- Faster startup: removed resource preloading from the main menu to reduce boot time (the main menu background may flicker briefly during first seconds in-game)
- Roguelike Dungeons: added Cobblemon loot integration
- World loot: added Cobblemon loot to Roguelike Dungeons
🛠️ Fixes
- Vanilla tags restored: fixed corrupted vanilla tags that broke armor trims and multiple enchantable systems, restoring smithing trim functionality and tag stability
- Fixed missing textures in quests
- Fixed Pokémon minimap icons
- Fixed Legendary spawn items
- Performance: removed the alternate grass Pokémon spawn datapack due to heavy performance impact and repeated refresh loops affecting server TPS
- Cobblemon Battle Extras: fixed forced keyboard navigation in PC and battle UI by disabling navigation features (reported on Discord)
- Fixed custom datapack Cobblemon spawn pool on server
- Battle UI and logic fixes
- Fixed double layer attack info during battle
- Fixed side detection for Swords Dance and other stat stage moves
- Fixed move tooltips showing wrong effect chance percentage
- Fixed spectator showing wrong side and types
- Fixed stat stages not showing correctly in other languages
- Fixed ImmediatelyFast HUD batching breaking text on the enhanced battle log
- Fixed type icons on weakness tooltips being dimmed
- Fixed AI trying to use First Impression in arbitrary turns
- Fixed AI not avoiding sacrificial moves like Explosion on last Pokémon
- Fixed AI treating the user of Block as trapped instead of the target
- Fixed duplicate error messages when failing to start a battle
- Fixed gimmicks property not being applied in battle (tera, dynamax, gmax)
- Fixed Eevium Z not working with Sandy (Eevee)
- Fixed Mimikins not being able to use Mimikium Z
- Fixed a few dex entries behaving oddly with the latest Cobblemon formatting
- Fixed some Naganadel behaviour and poser
- Fixed Raging Bolt neck (again), thanks to Sevonents
- Fixed riding for Koraidon and Miraidon
- Fixed Blue Orb and Red Orb from Mega Showdown inside buried treasure and desert pyramid loot tables
- Fixed held items for Patreon trainer Xxend, Aqua Leader Archie, and Magma Leader Maxie
- Fixed Patreon trainer Xxend reward
- Removed duplicate mod: Cobblemon Move Inspector removed due to multiple attack layer overlap
➕ Added Mods
- Lootrmon (Lootr and Cobblemon compatibility)
➖ Removed Mods
- Cobblemon Move Inspector (duplicate, multi-layer attack overlay)
- Permanent Sponges (heavy fluid update processing caused noticeable server performance issues and TPS drops)
- TxniLib (not needed here, removing it also removes several Fabric and Forgified APIs for better performance and compatibility)
- Duplicationless
- DoesPotatoTick
🧩 Removed Resource Packs
- Biome Edition Traveler's Titles by ImEvolutiON v1.3
🎨 Updated Resource Packs & Shaders
- Big Faithful 32x update
🌿 Cobblemon Spawns Info
✅ New Natural Spawns
- Iron Boulder – Levels 65–75, Mountain biomes, night, Ultra-Rare (weight 1.0)
- Iron Jugulis – Levels 65–75, Deep Dark biomes, night, Ultra-Rare (weight 1.0)
- Iron Crown – Levels 60–88, Lush Caves, Ultra-Rare (weight 1.3)
- Celesteela – Levels 60–85, End, open sky, Ultra-Rare (weight 1.2)
- Kingambit – Levels 52–85, Bamboo Jungle, Ultra-Rare (weight 1.0)
- Bombirdier – Levels 25–44, Plains, open sky, Common (weight 4.25)
- Passimian – Levels 20–45, Jungle, clear daylight, Uncommon (weight 5.0)
- Passimian Red-Leaf variant – Jungle, rarer variant (weight 2.0)
- Swirlix – Magical biomes, balanced early-game levels and rarity
- Slurpuff – Magical biomes, higher levels, rarer late-game presence
- Grubbin – Forest and Jungle biomes, early-stage progression
- Charjabug – Forest and Jungle biomes, mid-stage progression
- Vikavolt – Forest and Jungle biomes, rarer late-stage evolution
- Oranguru – Jungle biomes
- Beautifly – Forest and Jungle biomes, favors open and elevated areas
- Cascoon – Forest and Jungle biomes
- Dustox – Forest and Jungle biomes, conditions aligned to darker environments
- Sawk – Savanna biomes, mid-game balance
🔧 Spawn Changes and Rebalances
- Rebalanced Sandshrew spawn levels and weights, refining rarity progression for Alolan Sandshrew across freezing and glacial biomes
- Rebalanced Sandslash spawn pools with adjusted levels and weights, refining Alolan Sandslash rarity across freezing and glacial biomes
- Removed village dependency from classic Growlithe spawns and adjusted balance for consistency across Overworld biomes
- Reduced and unified Arcanine spawn pools, separating classic and Hisuian forms with adjusted rarity, levels, and weights
- Simplified Muk spawn pools by reducing duplicates and rebalancing Alolan Muk rarity and weights on beach biomes
- Simplified Grimer spawn pools and rebalanced Alolan Grimer beach spawns
- Simplified Koffing spawn pools by removing structure-based conditions and rebalancing regional variants across biome categories
- Simplified Weezing spawn pools by removing structure and duplicate entries, and rebalancing Galarian Weezing across magical, spooky, and nether fungus biomes
- Cleaned up Exeggutor spawn pools and rebalanced classic and Alolan variants, keeping a single dedicated Aether spawn for the Alolan form
- Simplified Mr. Mime spawn pools by removing structure-based conditions and separating classic and Galarian variants with adjusted rarity and levels
- Simplified Corsola spawn pools by removing block and structure dependencies, reducing duplicates, and rebalancing classic and Galarian variants across ocean and beach biomes
- Simplified Mime Jr. spawn pools by removing structure-based entries and separating classic and Galarian variants with adjusted levels and weights
- Unified Yamask spawn pools, keeping structure and block-based conditions only where justified, with rebalanced levels and weights for classic and Galarian forms
- Reworked Stunfisk distribution by consolidating entries, expanding classic Stunfisk into swamp, jungle, and arid biomes, and separating Galarian Stunfisk into swamp waters and colder taiga surfaces
- Streamlined Braviary spawns by unifying daytime high-altitude encounters, refining biome coverage for both forms, and reducing nocturnal Hisuian presence via weight multipliers
- Rebalanced Avalugg spawns by consolidating frozen ocean entries for classic Avalugg and shifting Hisuian Avalugg to high-altitude snowy and mountain biomes with updated level ranges and reduced overall spawn weight
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💛 Support the Project
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