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Cobblemon Realms

🌟 1050 Pokémon, 1000+ quests, Exclusive & Alphas Forms, Rideable Pokémon! Explore, Battle & Catch ‘em all in the ultimate Pokémon x Minecraft adventure!

File Details

COBBLEMON REALMS [NEOFORGE] - v5.3 - MC 1.21.1

  • R
  • Jan 1, 2026
  • 503.95 MB
  • 5.4K
  • 1.21.1
  • NeoForge

File Name

C.R. Modpack-5.3.zip

Supported Versions

  • 1.21.1

🌍 Cobblemon Realms — Update 5.3

New custom forms, more rideable Pokémon, performance cleanup, loot and spawn upgrades, plus a huge wave of fixes across battles, quests, textures, and server stability.

⚠️ Reminder: Always back up your saves and worlds before updating.


✨ Modpack Highlights

  • New custom Pokémon forms
    • MT and MT2 (Pokestar Studios, Pokémon BW2) added
      • Base stat total: 600
      • Types: Steel and Steel Electric
      • Lots of easter eggs: moves, levels, abilities, shinies
      • Ultra-Rare spawns anywhere in the Overworld (not near villages)
    • Snowman Munchlax and Snowman Snorlax (Pikachu Short no. 9) added
      • Types: Normal and Ice
      • New abilities and move pool additions
      • Ultra-Rare spawns anywhere in the Overworld (not near villages)
  • New rideable Pokémon: Appletun, Archaludon, Blacephalon, Gouging Fire, Hydrapple, Iron Crown, Naganadel, Raging Bolt, Scream Tail, Stakataka, Yveltal
  • Returns: Lana's Eevee, Starter Clones, Crystal Steelix, Black Tyranitar, Illusionary Rayquaza
  • Cobblemon config update: rebalanced spawn zones, despawn rules, XP Share, save intervals, healing machine charge time, and general QoL with improved performance
  • Early-game loot consistency: rebalanced item drop weights in Common chests with differentiated increases while preserving rarity
  • Removed Ultra-Rare spawn chat notifications
  • Myths & Legends loot tables: adjusted item drop rates across loot sources
  • Visual polish: refreshed animations and textures for multiple late-game Pokémon, including Paradox forms and recent Legendary additions
  • Rustling Spots rebalance (compensating for a removal)
    • Spawn density: 0.35 → 0.45
    • Max spots per dimension: 25 → 40
    • Minimum spawn distance from player: 60 → 50
  • Removed custom biomes visual resource pack, and adjusted Y position
  • OP chat command is back
    • If it is not enabled for you: /gamerule sendCommandFeedback true
  • All The Leaks config update: reduced log frequency, removed debug screen summary, adjusted memory warning threshold
  • Faster startup: removed resource preloading from the main menu to reduce boot time (the main menu background may flicker briefly during first seconds in-game)
  • Roguelike Dungeons: added Cobblemon loot integration
  • World loot: added Cobblemon loot to Roguelike Dungeons

🛠️ Fixes

  • Vanilla tags restored: fixed corrupted vanilla tags that broke armor trims and multiple enchantable systems, restoring smithing trim functionality and tag stability
  • Fixed missing textures in quests
  • Fixed Pokémon minimap icons
  • Fixed Legendary spawn items
  • Performance: removed the alternate grass Pokémon spawn datapack due to heavy performance impact and repeated refresh loops affecting server TPS
  • Cobblemon Battle Extras: fixed forced keyboard navigation in PC and battle UI by disabling navigation features (reported on Discord)
  • Fixed custom datapack Cobblemon spawn pool on server
  • Battle UI and logic fixes
    • Fixed double layer attack info during battle
    • Fixed side detection for Swords Dance and other stat stage moves
    • Fixed move tooltips showing wrong effect chance percentage
    • Fixed spectator showing wrong side and types
    • Fixed stat stages not showing correctly in other languages
    • Fixed ImmediatelyFast HUD batching breaking text on the enhanced battle log
    • Fixed type icons on weakness tooltips being dimmed
    • Fixed AI trying to use First Impression in arbitrary turns
    • Fixed AI not avoiding sacrificial moves like Explosion on last Pokémon
    • Fixed AI treating the user of Block as trapped instead of the target
    • Fixed duplicate error messages when failing to start a battle
    • Fixed gimmicks property not being applied in battle (tera, dynamax, gmax)
  • Fixed Eevium Z not working with Sandy (Eevee)
  • Fixed Mimikins not being able to use Mimikium Z
  • Fixed a few dex entries behaving oddly with the latest Cobblemon formatting
  • Fixed some Naganadel behaviour and poser
  • Fixed Raging Bolt neck (again), thanks to Sevonents
  • Fixed riding for Koraidon and Miraidon
  • Fixed Blue Orb and Red Orb from Mega Showdown inside buried treasure and desert pyramid loot tables
  • Fixed held items for Patreon trainer Xxend, Aqua Leader Archie, and Magma Leader Maxie
  • Fixed Patreon trainer Xxend reward
  • Removed duplicate mod: Cobblemon Move Inspector removed due to multiple attack layer overlap

➕ Added Mods

  • Lootrmon (Lootr and Cobblemon compatibility)

➖ Removed Mods

  • Cobblemon Move Inspector (duplicate, multi-layer attack overlay)
  • Permanent Sponges (heavy fluid update processing caused noticeable server performance issues and TPS drops)
  • TxniLib (not needed here, removing it also removes several Fabric and Forgified APIs for better performance and compatibility)
  • Duplicationless
  • DoesPotatoTick

🧩 Removed Resource Packs

  • Biome Edition Traveler's Titles by ImEvolutiON v1.3

🎨 Updated Resource Packs & Shaders

  • Big Faithful 32x update

🌿 Cobblemon Spawns Info

✅ New Natural Spawns

  • Iron Boulder – Levels 65–75, Mountain biomes, night, Ultra-Rare (weight 1.0)
  • Iron Jugulis – Levels 65–75, Deep Dark biomes, night, Ultra-Rare (weight 1.0)
  • Iron Crown – Levels 60–88, Lush Caves, Ultra-Rare (weight 1.3)
  • Celesteela – Levels 60–85, End, open sky, Ultra-Rare (weight 1.2)
  • Kingambit – Levels 52–85, Bamboo Jungle, Ultra-Rare (weight 1.0)
  • Bombirdier – Levels 25–44, Plains, open sky, Common (weight 4.25)
  • Passimian – Levels 20–45, Jungle, clear daylight, Uncommon (weight 5.0)
  • Passimian Red-Leaf variant – Jungle, rarer variant (weight 2.0)
  • Swirlix – Magical biomes, balanced early-game levels and rarity
  • Slurpuff – Magical biomes, higher levels, rarer late-game presence
  • Grubbin – Forest and Jungle biomes, early-stage progression
  • Charjabug – Forest and Jungle biomes, mid-stage progression
  • Vikavolt – Forest and Jungle biomes, rarer late-stage evolution
  • Oranguru – Jungle biomes
  • Beautifly – Forest and Jungle biomes, favors open and elevated areas
  • Cascoon – Forest and Jungle biomes
  • Dustox – Forest and Jungle biomes, conditions aligned to darker environments
  • Sawk – Savanna biomes, mid-game balance

🔧 Spawn Changes and Rebalances

  • Rebalanced Sandshrew spawn levels and weights, refining rarity progression for Alolan Sandshrew across freezing and glacial biomes
  • Rebalanced Sandslash spawn pools with adjusted levels and weights, refining Alolan Sandslash rarity across freezing and glacial biomes
  • Removed village dependency from classic Growlithe spawns and adjusted balance for consistency across Overworld biomes
  • Reduced and unified Arcanine spawn pools, separating classic and Hisuian forms with adjusted rarity, levels, and weights
  • Simplified Muk spawn pools by reducing duplicates and rebalancing Alolan Muk rarity and weights on beach biomes
  • Simplified Grimer spawn pools and rebalanced Alolan Grimer beach spawns
  • Simplified Koffing spawn pools by removing structure-based conditions and rebalancing regional variants across biome categories
  • Simplified Weezing spawn pools by removing structure and duplicate entries, and rebalancing Galarian Weezing across magical, spooky, and nether fungus biomes
  • Cleaned up Exeggutor spawn pools and rebalanced classic and Alolan variants, keeping a single dedicated Aether spawn for the Alolan form
  • Simplified Mr. Mime spawn pools by removing structure-based conditions and separating classic and Galarian variants with adjusted rarity and levels
  • Simplified Corsola spawn pools by removing block and structure dependencies, reducing duplicates, and rebalancing classic and Galarian variants across ocean and beach biomes
  • Simplified Mime Jr. spawn pools by removing structure-based entries and separating classic and Galarian variants with adjusted levels and weights
  • Unified Yamask spawn pools, keeping structure and block-based conditions only where justified, with rebalanced levels and weights for classic and Galarian forms
  • Reworked Stunfisk distribution by consolidating entries, expanding classic Stunfisk into swamp, jungle, and arid biomes, and separating Galarian Stunfisk into swamp waters and colder taiga surfaces
  • Streamlined Braviary spawns by unifying daytime high-altitude encounters, refining biome coverage for both forms, and reducing nocturnal Hisuian presence via weight multipliers
  • Rebalanced Avalugg spawns by consolidating frozen ocean entries for classic Avalugg and shifting Hisuian Avalugg to high-altitude snowy and mountain biomes with updated level ranges and reduced overall spawn weight

🤝 Hosting Partner

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💛 Support the Project

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