File Details
Cobblemon - Ranked PVP - Competitive PVE - #1 SMP-Server Pack-2.2.zip
- R
- Dec 28, 2025
- 34.81 MB
- 10
- 1.21.1
- Fabric
File Name
Cobblemon - Ranked PVP - Competitive PVE - 1 SMP-Server Pack-2.2.zip
Supported Versions
- 1.21.1
🧩 NEW MODS COMING
🪑 DecoCraft
Adds a massive catalog of decorative blocks, furniture, and props.
Perfect for gyms, cities, shops, taverns, academies, and immersive builds.
Purely cosmetic, zero gameplay advantage, but huge for world personality.
🧰 Supplementaries
Adds immersive utility blocks like ropes, signs, jars, lantern variants, pedestals, and more.
Great for builders and city planners who want detail without clutter.
🧱 Amendments
A lightweight companion mod that enhances and extends Supplementaries content.
Adds polish, compatibility, and additional decorative functionality.
📊 Cobblemon: CobbleStats
Adds better visibility into Pokémon stats and battle-relevant information.
Helpful for team building, progression planning, and competitive prep.
🖼️ Fast Item Frames
Performance-friendly item frames.
Lets us safely use item frames in shops, displays, and museums without server lag.
🛒 Pebble’s Chest Shop
This is the big one.
Enables true player-run chest shops tied into the server economy.
This officially opens the door for player cities, market districts, and trade hubs.
🎥 I will be releasing a short explainer video showing how to create a shop
🏪 PLAYER-RUN STORES ARE COMING
With Pebble’s Chest Shop, we are formally supporting player-run commerce across the server.
What this means:
Physical storefronts matter
Location and accessibility matter
Cities and gyms will naturally become economic hubs
Builders and decorators now have real value in the economy
This is a foundational step toward a more living, player-driven world.
⚔️ MAJOR PvE NPC BATTLE REVAMP
🏰 Battle Tower Changes
We are removing the Level 50 normalization system entirely.
Instead:
All Battle Tower trainers will now operate at a Level 100 cap
This eliminates the lingering Level 50 bug permanently
Difficulty now comes from team construction, not artificial scaling
While Level 100 might sound easier, it actually:
Forces tighter team building
Limits “cheap” coverage strategies
Requires optimized moves, roles, and synergy
Rewards will remain end-game appropriate, and this aligns better with the server’s long-term vision.
🌱 Better for New Players
This change also means:
New players can battle NPCs without their Pokémon being altered
Trainers now award experience, creating new leveling paths
PvE progression becomes smoother and more intuitive
💰 Trainer Currency Drops
NPC trainers will now drop Cobbledollars.
Common trainers drop modest amounts
Rare trainers drop higher payouts or special bank-sell items (gold ore or Diamonds!)
PvE is now a legitimate money-making path, not just a grind.
🏫 CHAMPIONS ACADEMY (IN DEVELOPMENT)
Looking ahead 👀
Champions Academy is a new PvE training experience aimed at:
New players - Mid-game players & Gym challengers preparing for progression
Key features:
18 monotype training paths, one for each gym type
Teaches how each type battles
Prepares players for gym circuits and championships
Focused on strategy, not just raw power
Gym Leaders will have the option to:
Review NPC team designs
Help shape how challengers are trained
Ensure accuracy and fairness
🗓️ Target launch: Pre-Season 3

