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Karma's Cobblemon Mechanical Magic

A modded Minecraft server blending Cobblemon and Create with bonus magic and tech from Mekanism and Mystical Agriculture

File Details

Cobblemon- Mechanical Magic-v3.3.2

  • R
  • Mar 8, 2026
  • 263.31 MB
  • 19
  • 1.21.1
  • NeoForge

File Name

Cobblemon- Mechanical Magic-v3.3.2.zip

Supported Versions

  • 1.21.1

Updated all the mods and added Fairy Lights and Straw Statues

 

Fixed:

  • Tera raid bosses now terastalise at the start of battle instead of on turn 1.,
  • Added a new force_dynamax field to raid bosses which will force the raid boss into a permanent dynamax form.,
  • Added a new script trigger faint:x which will trigger when a player faints, up to x times within a raid battle (or -1 for no limit).,
  • Added a new script HEAL_0.X to heal the raid boss by X0%.,
  • Added a new script REDUCE_TIMER_0.X to reduce the timer by X0%.,
  • Fixed raid den clear count not correctly saving.,
  • Fixed raid bosses spawned using /crd spawnboss not allowing multiple challengers.,
  • Fixed raid dens consuming items when it's not supposed to.,
  • Fixed raid dens sometimes creating new raid instances when an existing one is still ongoing.
  • Fixed interaction wheel gimmick usage during battle
  • Fixed du fusions bug where you could use it on two fusion mons one by one and it would remove the previous one stored
  • "Allegedly" fixes battle freezes
  • Fixed custom types crashing in multiplayer
  • Fixes for Kyogre and Groudon primal (no more errors in console)
  • Updated Move pools (for legacy moves)
  • Fixed Zamazenta Crowned Mane
  • New Necrozma Models
  • New Solagaleo and Lunala Models
  • Ash cap pikachu fix
  • Mega Metagross claws fix
  • Mega Charizard Y wings fix
  • Zygarde 10% scarf fix
  • French Pinsirite Mistranslation fix
  • Removed Lugia and Ho-Oh custom models
  • Added Ponder to Create Transmission