Cobble City RPG 0.1.1
What's new
- Gym, Elite Four and Champion respawn buttons no longer need a type gem. They only summon when no trainer is within 16 blocks, so the button can't be spammed.
- Starter kit adds a Trainer Card, and its elytra is now truly unbreakable.
- Two back slots, so you can wear a backpack and an elytra at the same time as a chestplate.
- Curios and Accessories slots (elytra, backpack, relics) are kept on death; the rest of the inventory still drops into your corpse.
- Command block output is turned off by default (no more gym command spam in chat).
- First FTB Quests chapters (work in progress): Cobblemon Beginnings with a Cobblemon TL;DR and a first-catch quest.
- Cobblemon loot in structure chests: Poké Balls, potions, berries, apricorns and candy in ordinary chests; Ultra Balls, evolution stones, Rare Candy, vitamins, trade items and held items in treasure rooms. Covers vanilla, YUNG's, When Dungeons Arise, Dungeons and Taverns, Structory, Terralith, Eternal Starlight and Legendary Monuments chests (Lootr chests included).
- JourneyMap Pokémon icons: switched to datboiwill's Cobblemon Icons (dCIM); Maxi's icons showed up tiny on JourneyMap 6.
- Default keybinds: less-used keys unbound, conflicts reduced (Controls > Reset restores the pack's layout).
- Chiselmon defaults: egg spy, PC quick sort and extreme-size alerts off; quieter PC tooltips and icons.
- Removed Lithium (world hang on Save and Quit) and GAB's Styles Pack (crash on load); Structory Towers pinned to a 1.21.1 build.
This mod has no additional files