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Clockwork Kingdom

Explore, fight, build and progress through a massive Forge 1.20.1 adventure filled with custom quests, bosses, technology and magic.
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Clockwork Kingdom 1.8.zip

File nameClockwork Kingdom 1.8.zip
Uploader
NemoNobodyNemoNobody
Uploaded
Aug 29, 2026
Downloads
12
Size
194.1 MB
Mod Loaders
Forge
File ID
8764087
Type
R
Release
Supported game versions
  • 1.20.1

What's new

⚡ Technology & Energy Expansion

A major new technology and power expansion has arrived in Clockwork Kingdom!

  • Added Mekanism – introducing a completely new advanced technology progression with machines, energy systems, resource processing and automation.
  • Added Mekanism Generators – introducing new power generation options, including Wind Generators, renewable energy and advanced late-game power production.
  • Added Mekanism Tools – new technological tools, equipment and armor.
  • Added Mekanism Additions – expanding Mekanism with additional blocks, utilities and extra content.
  • Added More Mekanism Processing – improves Mekanism's compatibility with resources and ores from other mods.
  • Added Mekalus – further expands the Mekanism technology ecosystem.
  • Added Just Enough Mekanism Multiblocks – large Mekanism structures and their required materials can now be viewed much more easily through JEI.
  • Added Applied Mekanistics – improves integration between Applied Energistics 2 and Mekanism, allowing both technology systems to work much better together.
  • Added Mekanism Turrets & Fences – introduces powered defensive technology, including automated turrets and electrical defenses.

🔋 Power Generation

  • Renewable energy is now a much larger part of the modpack.
  • Players can now build Wind Generators instead of relying entirely on coal or other consumable fuels.
  • Large bases and AE2 ME systems can now be powered permanently through advanced energy networks.
  • Multiple energy-generation paths are available depending on the player's preferred technology progression.
  • Existing Create, Immersive Engineering, Flux Networks and Applied Energistics 2 systems now have significantly more possibilities when combined with the new technology content. Your current pack already contains those systems.

🏭 Automation & Late Game

  • Expanded factory and automation possibilities.
  • New methods for transporting, generating and managing energy.
  • More advanced ore and resource processing.
  • Significantly expanded late-game technology progression.
  • Better integration between storage, factories, power generation and automated systems.
  • Technology-focused players now have many more options for building massive automated bases and industrial networks.

The Electric & Technology side of Clockwork Kingdom has received one of its biggest expansions yet! ⚡🏭

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