Clockwork Kingdom 1.7.zip
What's new
Update Changelog
⚔️ Mob Progression
Added and configured Auto Leveling.
Mobs now become gradually stronger the farther players travel away from the world spawn.
The progression has been intentionally kept slow and balanced:
• Areas close to spawn remain mostly unchanged
• Difficulty slowly starts increasing after roughly 3,000 blocks
• Around 8,000+ blocks the difference becomes more noticeable
• Very distant areas become increasingly dangerous without making exploration impossible
• Mob levels are capped to prevent extreme scaling
• Small random level differences between mobs have been added for more variety
🏺 Urn Loot Fix
Adjusted the configuration responsible for urn loot.
Urns should now provide more balanced loot and no longer cause the previously unwanted loot behavior.
🗡️ Sons of Sins Fix
Adjusted Sons of Sins behavior so enemies can no longer steal or grab weapons directly from players.
This prevents players from unexpectedly losing their equipped swords or other weapons during combat.
📦 Server Pack Improvements
Reviewed the mod setup for server compatibility and cleaned up the Server Pack configuration.
Client-only content is excluded where necessary while required gameplay and server-side mods remain included.
🔧 General Improvements
Minor configuration adjustments and balancing changes have been made to improve progression, exploration and multiplayer gameplay.
Exploration should now feel more rewarding, with difficulty increasing naturally as players venture farther into the world rather than suddenly becoming overwhelming.
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