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Making Minecraft harder through different mob attributes & additional vanilla like abilities/features. This is a port of my Rebalanced Hardmode modpack that keeps all the important features and cuts out all the extra unnecessary fluff.

Description

 Thanks for reading <3

A Vanilla+ Modpack that aims to make minecraft harder and more unique by altering some systems, changing mobs attributes, and giving some of them extra abilties, while keeping the vanilla feel of the game.

 

  • General Mob Changes

Most hostile mobs have had their health and/or knockback resistance increased, making them a bigger threat up close and in tight areas.

Roughly 9+ mobs have been given new abilities, behavior, or ways they should be fought instead of in normal vanilla. Some of the changes made are simple but have enough impact on balance to matter.

Each mob has been thorougly tested in their natural environment and by themselves to help balance them to be more difficult than normal, but not a complete nightmare to face if their are multiple different mobs attacking you.

  • Other Important Changes

You can find a more detailed list of changes made to the game below, including specific mob changes -->

  • General Changes
  • Backported copper items and made babies slower.
  •  Night time and caves are now darker.
  • Cave generation has been modified to make them more unpredictable and dynamic. 
  • Partially reworked enchanting system.
  • Villagers don't restock enchanted books or gear after a certain number of purchases. 

 

  • Blazes
  • Hitpoints: 20 --> 40
  • Melee Damage: 9 --> 10
  • Cave Spiders
  • Naturally spawn in caves.
  • Can shoot webs that keep players in place for a short time. 
  • Can now climb on ceilings and walls.
  • No longer take fall damage.
  • Hitpoints: 12 --> 16
  • Size: +10%
  • Speed: -10%
  • Creepers
  • Hitpoints: 20 --> 50
  • Knockback Resistance: 0% --> 75%
  • Size: +5%
  • Movement Speed: -25%
  • Blast Strength: 3 --> 6 Normal, 6 --> 8 Charged
  • Drowned
  • Hitpoints: 20 --> 35
  • Knockback Resistance: 0% --> 100%
  • Damage: 4.5 --> 5
  • Ender Dragon
  • A single phantom will spawn on breaking an end crystal.
  • Individual end crystals will start respawning after a long enough period of time.
  • Partially Increased Dragon movement speed once it gets to half health.
  • More frequent fireball attacks, and fireballs now deal explosive damage and knockback. (does not affect blocks)
  • Dive/melee attack.
  • No Endermen on main island.
  • Enderman
  • Chance to inflict blindness for a few seconds when dealing damage.
  • Hitpoints: 40 --> 80
  • Size: +40%
  • Damage: 10.5 --> 13.5
  • Knockback Resistance: 0% --> 50%
  • Evoker
  • Immunity to projectiles.
  • Summoned Vexes die when their Evoker is killed.
  • Hitpoints: 24 --> 50
  • Knockback Resistance: 0% --> 25%
  • Ghast
  • Increased sight range.
  • Hitpoints: 10 --> 50 (Still dies to reflected fireballs)
  • Knockback Resistance: 0% --> 100%
  • Fireball Direct Hit Damage: 9 --> 18
  • Movement Speed: +40%
  • Hoglin
  • Hitpoints: 40 --> 75 
  • Knockback Resistance: 60% --> 100%
  • Damage: 8 --> 10
  • Size: +20%
  • Husk
  • Hitpoints: 20 --> 40
  • Knockback Resistance: 0% --> 50%
  • Damage: 4.5 --> 5.5
  • Movement Speed: -10%
  • Illusioner
  • Can spawn in mansions.
  • Iron Golem
  • Hitpoints: 100 --> 150
  • Damage: 21.75 --> 24
  • Movement Speed: +10%
  • Size: +20%
  • Magma Cube
  • Players lit on fire on contact. (except from small cubes)
  • Smaller cubes can merge back together after a long enough time.
  • Hitpoints: 4 --> 8 (medium) 16 --> 32 (large)
  • Knockback Resistance: 0% --> 100%
  • Damage: 6 --> 6.5 (medium) 9 --> 10 (large)
  • Size:  +50%
  • Phantom
  • Can move through solid blocks.
  • Hitpoints: 20 --> 30
  • Damage: 3 --> 4.5
  • Piglin
  • Can occasionally spawn riding a hoglin.
  • Hitpoints: 16 --> 24
  • Knockback Resistance: 0% --> 50%
  • Piglin Brute
  • Hitpoints: 50 --> 75
  • Knockback Resistance: 0% --> 50%
  • Movement Speed: -20%
  • Pillager
  • Hitpoints: 24 --> 36
  • Knockback Resistance: 0% --> 50%
  • Ravager
  • Can spawn in patrols.
  • Large increase in knockback dealt.
  • Hitpoints: 100 --> 175
  • Knockback Resistance: 70% --> 100%
  • Damage: 18 --> 14.5
  • Size: +20%
  • Shulker
  • Hitpoints: 30 --> 40
  • Silverfish
  • Hitpoints: 8 --> 12
  • Melee Damage: 1.5 --> 3
  • Can occasionally infest stone in caves.
  • Skeletons
  • Can rarely spawn riding a skeleton horse on the surface. 
  • Damage: 8 --> 10
  • Movement Speed: -20%
  • Knockback Resistance: 0% --> 50%
  • Size: -10%
  • Slime
  • Quickly merge back together after splitting. 
  • Hitpoints: 4 --> 8 (medium) 9 --> 15 (large) 16 --> 24 (Huge)
  • Damage: 3 --> 3.5 (medium) 4.5 --> 5 (large) 6 --> 6.5 (Huge)
  • Size:  +30%
  • Spiders
  • Can shoot webs that keep players in place for a short time. 
  • Can now climb on ceilings and walls.
  • No longer take fall damage.
  • Hitpoints: 16 --> 24
  • Damage: 3 --> 5
  • Size: -10%
  • Speed: -10%
  • Vindicators
  • Can spawn in patrols.
  • Hitpoints: 24 --> 36
  • Movement Speed: -20%
  • Knockback Resistance: 0% --> 50%
  • Witches
  • Hitpoints: 26 --> 33
  • Movement Speed: -20%
  • Knockback Resistance: 0% --> 25%
  • Size: -10%
  • Wither Skeletons
  • Slightly increased knockback.
  • Spawn with iron swords instead of stone.
  • Hitpoints: 20 --> 30
  • Knockback Resistance: 0% --> 25%
  • Size: +5%
  • Wolves
  • Hitpoints: 20 --> 40
  • Damage: 6 --> 9
  • Size: +10%
  • Zombies
  • Chance to call for reinforcements when damaged.
  • Hitpoints: 20 --> 35
  • Damage: 4.5 --> 5
  • Movement Speed: -10%
  • Knockback Resistance: 0% --> 50%
  • Zombified Piglin
  • Are always aggressive towards players.
  • Hitpoints: 20 --> 15
  • Knockback Resistance: 0% --> 25%