File Details
Chaos Recollection-0.75B.zip
- B
- Jul 6, 2021
- 30.64 MB
- 26
- 1.12.2
- Forge
File Name
Chaos Recollection-0.75B.zip
Supported Versions
- 1.12.2
TL;DR:New Feature:Covenants!
With this update comes 13 Groups ("Covenants") which all have their allies and nemesises!And to give a soul to these group they all have their own head-quarters where you can take allience or leave them if you desire.This means 13 new structures to be found in your world.Every covenant will have an invitation and a description book which will some personality to them and describes said group's effectsPlus every covenant has it's own trader which can trade various items.These traders only sell items to you if you are part of their group.Every group can be leveled by using a new item called "Covenant Coin".You'll be able to trade for these coins and most vanilla mobs are able to drop these coins(See below which are able to drop exactly).By right clicking with this item you'll rank up your currently active group to gain stronger benefits.You can level them up to 2 more times after joining them.
Added Mods:
Back Tools
B.A.S.E
Bibliocraft
Content Tweaker
Cosmetic Armor Reworked
Lost Magic
Zen Utils
Thaumic Periphery
Removed:
TexFix
Changes to Deep dark's structures
:-Removed: the grass patch with flowers (GrassCobble)
-Group change:
Every structure changed to "Adventure" group
This means the game will try to spawn those every 330 chunks rather than every 100
For the Curios:
Here are the covenants,their effects,alliences and their enemies:
Covenants and Their effects
(These effects are the for the level 3 covenants)
****************************************************************
Dreamer: Get some Xp After Sleeping
Dwarf: Get Haste 3 permanent -- Has a 2.5% chance to get Nauses for 8 sec after mining a block
Old Crusaders: Heal back 75% of what you've taken as damage after 3 sec
Magical Weapon Smiths: Get a Copy of your item in your off-hand for 3 ticks and deal slightly increased damage.
Lightbound: Regen based on depth,Blindness below y20,Night Vision at night
Demolitic Archers Explosion on arrow hit (Self damage Included)
Forest Archers Significantly more arrow damage,guaranteed crits with bows
End Walkers No ender pearl damage,no fall damage
New Thugs Gives an innate 100% crit chance and slightly higher Crit damage
Lavish Lads Higher Crit damage
Volatile Warrios 35% chance to kill an enemy instantly and cause an explosion plus gain a sudden burst of healing after that explosion (Self damage Included)
Sons of The Thundergod Lightning has a chance to strike the enemy that you've attacked
Tunneling Moles Night vision while the light level is below 3
*****Relations Between Covenants****
Hates Covenant Likes
Lightbound Dreamer Lav. Lads
Vol Warr Dwarf For Arch
Dwarf Vol Warr Demo Archers
SOTTG Old Crus Mag.Weap.S
Demo Arch. Mag.Weap.S Old Crusaders
Dreamer Lightbound End Walkers
Mag.Weap.S For Arch Dwarf
For. Arch Demo Arch Vol Warriors
Tunn. Moles End Walkers Dreamer
Lav. Lads New Thugs Tunn.Moles
End Walkers Lav.Lads SOTTG
Old Crusaders SOTTG New Thugs
New Thugs Tunn.Moles Lightbound
**************************************************
* Locations *
*******************************************
Dreamer Overworld
Dwarfs Deep Dark
Volatile Warriors Deep Dark
Old Crusaders Twilight Forest
Magical Weapon Smiths The Aurorian
Lightbound Deep Dark
Forest Archers Overworld
Demolitic Archers Nether
End Walkers End
New Thugs Overworld
Lavish Lads Overworld
Sons of the Thunder God Twilight For.est
Tunneling Moles Deep Dark
********************************************
*"Hated" Effects
Covenants Effects
Dreamer - Sleepless nightsDwarfs - After mining a block player has a 12.5% chance to get mining fatigue
Volatile Warriors - Every day there is a 0.5% chance to cause a explosion (does NOT harm blocks)
Old Crusaders - Everyday there is a chance that you'll get a Crusade against you (5% chance every 10 minutes)
Magical Weapon Smiths - After every attack you have a 7% chance to drop your weaponLightbound - Randomly get Blindness (every 60s a 0.125%)
Forest Archers - Arrows Deal more damage against you (1.2x more damage)
Demolitic Archers - Arrows have a 2% chance to explode when it lands (does NOT harm blocks)
End Walkers - You take more damage from ender Pearls and from falling (Pearls:1,5x,falling:1,35x)
New Thugs - Take more damage by 20%Lavish Lads - Cannot do Crits
SOTTG - When raining every 2-7 minutes you have a 20% chance to get struck by lightning
Tunneling Moles - Randomly Get Nausea when mining blocks (5% per block)
Liked" Effects
Covenants Effects
Dreamer - 5% More Xp
Dwarfs - On block break 5% chance to get haste 1 for 30sec
Volatile Warriors - Gain a burst movement speed when hitting an enemy
Old Crusaders - On player hit 5% chance to get Regenaration 2 for 10s
Magical Weapon Smiths - On Enemy Hit 10% chance to deal extra 2 damage
Lightbound - Every 7 minutes you have a 5% chance to gain night vision for 7 minutes
Forest Archers - 5% chance to dela extra damage with bows
Demolitic Archers - 3.5% chance to have an explosion after shooting something with your bow
End Walkers - Sligthly reduced fall damage (take only 75%)
New Thugs - Gain a 10% innate crit chance
Lavish Lads - Gain a 1.25 Crit damage Multiplier
SOTTG - Extra damage in rain/thunder (+4)
Tunneling Moles - While below 40 gain speed 1
****************************************************************************************************
Entities which are able to drop Covenant Coins at a small chance:
Skeletons
Creepers
Zombies
Slimes
Enderman
Endermites
Blazes
Spiders
Cave Spiders
Elder Guardians
Evocation Illagers
Ghasts
Guardians
Husks
Illusion Illagers
Magma Cubes
Shulkers
Silverfishes
Strays
Vindication Illagers
Wither
Wither Skeletons
Zombie Pigmans
Zombie Horses
Zombie Villagers
(Every drop is a player only drop,at a weight of 1)
Exact effects of the covenants with their levels:
(top - level 1,middle - level 2,bottom - level 3)
Dreamer:
Gain square root of your xp times 1.75
Gain square root of your xp times 2
Gain square root of your xp times 2.5
Dwarfs:
Gain Haste 1
Gain Haste 2
Gain Haste 3, no nausea effect
Old Crusaders:
Heal back 50% of your hp after 5 seconds
Heal back 50% of your hp after 3 seconds
Heal back 75% of your hp after 3 seconds
Magical Weapon Smiths:
Gain a copy of your main hand item for 3 ticks
Gain a copy of your main hand item for 3 ticks and an additional 2 damage
Gain a copy of your main hand item for 3 ticks and an additional 5 damage
Lightbound
:Level 1:
Above y:80 Regen 2
Above y:60 Regen 1
Below y:30 No Regen
Below y:30 Blindness 1
Level 2:
Above y:60 Regen 2
Below y:60 Regen 1
Below y:40 No Regen
Below y:15 Blindness 1
Level 3:
Above y:40 Regen 2
Below y:40 Regen 1
Below y:20 No regen
No blindness
Demolitic Archers:
Explosion strength:1
Explosion strength:3
Explosion strength:7
Forest Archers:
Cannot crit,Damage Multiplier:1.5
Can crit,Damage Multiplier:2
Always crits,Damage Multiplier:3
End Walkers:
Damage from Ender Pearls: 4 damage
50% Fall damage
Damage from Ender Pearls: 2 damage
25% Fall damage
Damage from Ender Pearls: 0 damage
0 Fall damage
New Thugs:
50% crit chance
70% crit chance,1.2 crit damage multiplier
100% crit chance,1.4 crit damage multiplier
Lavish Lads
:2.5 crit damage multiplier
3.25 crit damage multiplier
4 crit damage multiplier
Volatile Warriors:
Level 1:
10% chance to cause an explosion,instantly killing that enemy
Explosion strength: 3
Healing strength: 2
Level 2:
25% chance to cause an explosion,instantly killing that enemy
Explosion strength: 5
Healing strength: 4
Level 3:
35% chance to cause an explosion,instantly killing that enemy
Explosion strength: 6
Healing strength: 5
Sons of the Thunder God:
35% chance to spawn a lighting on hit
55% chance to spawn a lighting on hit
75% chance to spawn a lighting on hit
Tunneling Moles:
Night Vision below light level: 3
Night Vision below light level: 7
Night Vision below light level: 12

