File Details
Release 0.7.0
- R
- Jan 25, 2025
- 133.61 MB
- 132
- 1.12.2
- Forge
File Name
Catalyst - Parasites-0.7.0.zip
Supported Versions
- 1.12.2
Release 0.7.0, The Occult Update
Hello! New version time. This update will focus on the more magical aspects of Catalyst, both refining the ideas already implemented, and adding entirely new ones. Like 0.6.0-0.6.3, I will be releasing more content in parts as I work on it. This version will be used as a base for the update so people know what to expect for the rest of 0.7.0 if everything goes as planned. For now, we are focusing on reinventing old, less thought out mechanics into new, original, and overall more fun parts of the game. Hope you enjoy!
Full changelog below!
Additions
Added Harken Scythe
Added a new questline
Added SrpMultiplier
Made trees much more destructive
Added tree falling noises
Changes
Removed the void link
Updated mods
Changed lots of recipes
Rewrote a ton of quests
Lowered the amount of points required for phases 2-3
Changed lure cooldown added
Changed carcass point reduction
Reduced assimilated/feral enderman teleport range
Made beckons play evolution sounds when spawning naturally
Added a cap for nexus parasites
Changed a few set bonuses
Removed the assimilated big spider
Lightning will no longer destroy items
Balanced the wither a little more
Hid a few more things from jei
Changed the CityStage name to avoid confusion
Added two stupid easter eggs because ive been TORMENTED for ONE HUNDERED DAYS and FORCED to put these STUPID TBJNGS in this STUPID MODPACK!!!!
Added a big warning message for players attempting to set the worldtype to lost cities
Slightly changed lost cities loot table
The photometer will now display a HUD for light level
Nerfed corrosive effect significantly
Reduced damage of vespa
Reduced health of enigmoth
Significantly nerfed avaton
Reduced damage of emperor weta
Made emperor weta despawn faster
Staged a few more items behind the VoidBlossom to avoid confusion
Fixes
Fixed phase resetting to -2 when exiting lost cities
Fixed carcasses not working while a cooldown is active
Fixed gunpowder crafting recipe displaying incorrectly
Fixed sentient weapon abilities not working against parasites
Fixed succors damage instead of having spawner entity x2
Limited point reduction from killing parasites to the minimum points for that phase (phases will no longer decrease from killing parasites)
Fixed sleeping point penalty being applied per player instead of globally
Fixed lures setting the phase cooldown instead of adding to it
Removed certain enchantments from villager trades
Removed anvil enchants from JEI to save memory
Fixed a ton of bugs regarding carryon
Fixed a few crashes with fish's undead rising
Fixed a few console spamming errors
Fixed two SRP bugs causing cascading lag
Reduced JEI clutter
Fixed Void Blossom stage not being granted if you didnt have the quest unlocked
Reduced Void Blossom spike attack lag
Removed trapdoor dupes

