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Catalyst - Parasites

The world ended not with a bang, but with a hunger from something deep within...

File Details

Release 0.7.0

  • R
  • Jan 25, 2025
  • 133.61 MB
  • 132
  • 1.12.2
  • Forge

File Name

Catalyst - Parasites-0.7.0.zip

Supported Versions

  • 1.12.2

Release 0.7.0, The Occult Update

 

Hello! New version time. This update will focus on the more magical aspects of Catalyst, both refining the ideas already implemented, and adding entirely new ones. Like 0.6.0-0.6.3, I will be releasing more content in parts as I work on it. This version will be used as a base for the update so people know what to expect for the rest of 0.7.0 if everything goes as planned. For now, we are focusing on reinventing old, less thought out mechanics into new, original, and overall more fun parts of the game. Hope you enjoy!

 

Full changelog below!

 


 
Additions

Added Harken Scythe

Added a new questline

Added SrpMultiplier

Made trees much more destructive

Added tree falling noises

 

Changes

Removed the void link

Updated mods

Changed lots of recipes

Rewrote a ton of quests

Lowered the amount of points required for phases 2-3

Changed lure cooldown added

Changed carcass point reduction

Reduced assimilated/feral enderman teleport range

Made beckons play evolution sounds when spawning naturally

Added a cap for nexus parasites

Changed a few set bonuses

Removed the assimilated big spider

Lightning will no longer destroy items

Balanced the wither a little more

Hid a few more things from jei

Changed the CityStage name to avoid confusion

Added two stupid easter eggs because ive been TORMENTED for ONE HUNDERED DAYS and FORCED to put these STUPID TBJNGS in this STUPID MODPACK!!!!

Added a big warning message for players attempting to set the worldtype to lost cities

Slightly changed lost cities loot table

The photometer will now display a HUD for light level

Nerfed corrosive effect significantly

Reduced damage of vespa

Reduced health of enigmoth

Significantly nerfed avaton

Reduced damage of emperor weta

Made emperor weta despawn faster

Staged a few more items behind the VoidBlossom to avoid confusion

 

Fixes

Fixed phase resetting to -2 when exiting lost cities

Fixed carcasses not working while a cooldown is active

Fixed gunpowder crafting recipe displaying incorrectly

Fixed sentient weapon abilities not working against parasites

Fixed succors damage instead of having spawner entity x2

Limited point reduction from killing parasites to the minimum points for that phase (phases will no longer decrease from killing parasites)

Fixed sleeping point penalty being applied per player instead of globally

Fixed lures setting the phase cooldown instead of adding to it

Removed certain enchantments from villager trades

Removed anvil enchants from JEI to save memory

Fixed a ton of bugs regarding carryon

Fixed a few crashes with fish's undead rising

Fixed a few console spamming errors

Fixed two SRP bugs causing cascading lag

Reduced JEI clutter

Fixed Void Blossom stage not being granted if you didnt have the quest unlocked

Reduced Void Blossom spike attack lag

Removed trapdoor dupes