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Castles & Dragons

A adventure based modpack with a leveling system to use xp wisely.

File Details

Castles & Dragons 2.7.1

  • B
  • Aug 19, 2023
  • 38.03 MB
  • 83
  • 1.16.5
  • Forge

File Name

Castles Dragons-2.7.1.zip

Supported Versions

  • 1.16.5

Change log for 2.7.1

PVP Update




Mods Added

Damage command (With damage types!)

Music Duration Reducer

Global Game Rules



Mods Removed

Armor Toughness Bar



General changes 

Max mob health increased from a 40x multipler to a 70x multiplier.

Ex: zombie max health would go from 800-1400

 

General Origin Changes

Tank Passive: Tank passive now gives bonus defense

 

The biggest reason this patch was made, is because I found out how to allow origin abilities not to damage players. Examples being, Royal Knight’s primary no longer gives other people Paralysis or nature’s nurture not giving penetration and decay to players. (this really hurt supports and I’m sorry it took me this long 

 

Origin Changes

 

New Origin Added

 

Lone Wolf

(Damage Class)

  • Primary: apply fear and 7 magic damage every time the entity moves.
  • Secondary: deal 15 magic damage and apply Frozen to all entities in a 4x4 area of the player for 4 seconds.
  • Tertiary: deploy a personal healing cloud that applies instant healing one for 5 seconds.
  • Quartinary: Apply invisibility and Speed on the player while also giving the hunger status effect. The invisibility works best with no armor and no item in off hand.

 

  • Ultimate Ability.

Apply fear and 250 magic damage for every time the entity moves for 8 seconds.



Brawler

 

  • New ability: Weakness Burst

Apply weakness 3 to all mobs in a 8x8 area. Wont affect players though 11 second cooldown

This change should put Brawler on the same power of Royal Knight.

 

Swamp King

  • Primary ability now does 25 magic damage upon activation
  • Upgraded Primary Ability now does 750 damage upon activation
  • Ultimate Ability now does 1300 magic damage

 

Royal Knight

  • Secondary now gives strength 4 for every iron golem
  • Upgraded Secondary now gives strength 10 and regeneration 2 to the iron golem
  • Upgraded Secondary now has correct cooldown

 

Necromancer

  • Primary and Tertiary Summons now spawn with sinful 2 and strength 3
  • Upgraded Primary and Tertiary now spawn with strength 35 and sinful 10