File Details
1.0.7
- R
- Sep 12, 2025
- 387.74 KB
- 14
- 1.20.1
- Forge
File Name
Castigo-1.0.7.zip
Supported Versions
- 1.20.1
Changelog - Version 1.0.7
Welcome to the first release of our custom Minecraft Modpack! This version focuses on a balanced and interconnected progression, heavily emphasizing the Create mod.
New Mod Integrations
To achieve our balancing goals, we've integrated the following KubeJS-based mods:
• KubeJS The core mod for scripting custom behaviors and recipes.
• KubeJS Create Enhances integration and custom recipes for the Create mod.
• Occultism KubeJS Provides KubeJS integration for the Occultism mod.
• KubeJS Mystical Agriculture Enables custom recipes and interactions for Mystical Agriculture.
• KubeJS Mekanism Deepens the integration and custom recipes for the Mekanism mod.
• LootJS KubeJS Addon Allows for extensive customization of loot tables.
• KubeJS Additions Adds various utility functions and integrations for KubeJS.
Balancing Changes
Our primary goal is to create a cohesive and challenging progression. Here's a summary of the key balancing adjustments:
• Create Mod Focus The Create mod is now central to most progression paths. Many recipes for advanced items and machines from other mods will require components or processes from Create.
• Mekanism Interdependence Mekanism is no longer easily accessible. Its progression is now heavily reliant on Create. Expect to use Create's automation and resource processing to advance in Mekanism.
• Applied Energistics 2 (AE2) & Applied Botanic Addon (ABA) (Note: AE2 recipes have been reverted to default for now, but future updates may re-introduce Create/Mekanism dependencies).
• Loot Table Adjustments Dungeon and chest loot has been rebalanced to provide fewer rare items and more common, useful resources. This encourages exploration and crafting rather than relying on lucky finds.
• Increased Recipe Complexity Most mod recipes have been made more challenging and time-consuming, requiring a deeper understanding of inter-mod mechanics. However, we've strived to maintain logical and coherent recipe flows.
• Prioritizing Create and Mekanism For many important game resources, upgrades, and machines, Create and Mekanism will be the primary paths for acquisition and processing.
• Other Mods Balance Recipes and interactions for other secondary mods have been adjusted to align with the overall progression and rules of the modpack.
We hope you enjoy the new balanced experience! Feedback is always welcome as we continue to refine the modpack.
Modpack Changelog - Recipes (Update)
This changelog details the modifications to the modpack's recipes, focusing on the production chains for Pure Blood and the Nether Star.
Pure Blood (Vampirism Mod)
•Balanced Recipes for Pure Blood (0-4) Progressive recipes have been implemented for obtaining Pure Blood, increasing difficulty with purity level.
• Pure Blood (Level 1) Initial recipe, with accessible cost.
• Pure Blood (Level 2) Slightly increased cost, requiring more resources.
• Pure Blood (Level 3) Moderate cost, introducing integrated mod items.
• Pure Blood (Level 4) High cost, using intermediate tier items.
• Pure Blood (Level 5) Final cost, requiring high-tier items and complex processes.
Nether Star
• Nether Star Recipe The original Nether Star recipe was removed, and a new one was implemented to be challenging but automatable, without excessive reliance on ores.
Updated Mods
The following mods have been updated to ensure compatibility and new functionalities:
• Yung better caves
• Create: central kitchen
• Sophisticated core
• Sophisticated backpack
• Sophisticated storage
• Balm
• ExtendedAE
• Relics
• JEI Mekanism Multiblocks

