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Caramel [Cerulean Studios]

A truly Vanilla+ modpack adding open-ended content.

File Details

Caramel 1.21.1-v1.0.2.zip

  • R
  • Sep 16, 2025
  • 83.53 MB
  • 18
  • 1.21.1
  • NeoForge

File Name

Caramel 1.21.1-v1.0.2.zip

Supported Versions

  • 1.21.1
## [1.0.2] - 2025-09-16

I've changed the layout of the changelog slightly, now the "Added" and "Removed" sections are solely for mods/resourcepacks/datapacks/shaders and have been moved and renamed to "Added mods" and "Removed mods" to show this.

This version does have a few bugs that I need mod developers to fix, mainly a crash the first time you enable shaders caused by ProbeJS, and copper armour from Copper Equipment being unbreakable (treat this one as a feature for now!).

### Added mods

- Added Status Effect Bars Reforged.
- Added Effect Insights.
- Added Portfolio Gallery Compat resourcepack (will probably remove after getting mods to add support on their side - Portfolio and Buzzier Bees themselves already have).
- Added ProbeJS.
- Added Atmospheric.
- Added Upgrade Aquatic.
- Added Autumnity.
- Added Revoted: Wildfire.
- Added Copper Equipment.
- Added Attribute Setter.
- Added Corpse X Curios API Compat (fun fact, I was the one who originally had the idea for this mod and told the author lol).
- Added BaguetteLib.
- Added Ecologics.
- Added Perfect Parity: Spring to Life Reforged.

### Removed mods

- Removed No Chat Reports.
- Removed Food Effect Tooltips.
- Removed Haunted Harvest.

### Changed

- Tinkered around with some effect mod configs a bit.
- Edited some advancements to fit the pack's changes better.
- Changed Amendments config so that Tripwire Hooks can't hold items anymore as I found it a bit weird.
- Retextured modded banner patterns to have textures that show their icon, consistent with the backported Vanilla textures.
- Removed - Deep Aether - label from Deep Aether advancements.
- Reported a few bugs and suggestions to GitHubs which I can't really claim credit for changing but I'm going to do it anyway.
- Integrated Revoted: Wildfire mod.
- Removed Copper stuff from Beacon base blocks and Beacon payment items tags.
- Renamed Chain to Iron Chain to be consistent with latest Vanilla changes (I haven't added a Copper Chain yet though).
- Integrated Copper Equipment mod to serve as a Vanilla copper backport, by retexturing/modifying the content added.
- Disabled durability showing on tooltips.
- Changed a few Aether configs.
- Added EMI Ores biome icons on EMI for some modded biomes.
- Renamed some mods (to fix annoying grammatical mistakes and stuff).
- Renamed KubeJS to Caramel.
- Unified and integrated Thatches.
- Disabled a whole lot of Aether equipment that was too RPG-like, it's probably still obtainable through loot atm though.
- Removed Clayworks Glass Trapdoor and Vanilla Glass Pane recipe conflict fix, as the recipe was fixed in the base mod in a recent update.
- Removed Aether holiday stuff.
- Removed Friends and Foes Citadel.
- Removed Pegasi from Mobs of Mythology as I felt they overlapped with other modes of transport e.g Happy Ghast, and also conflicted with the Minecraft design tenet of creating unique mythological creatures where possible.
- Disabled Enderscape mirror as I felt teleporting like that was a bit too unbalanced (the reason I never added Waystones).
- Removed all Copper Equipment advancements.
- Disabled everything related to Platinum from Illager Invasion.
- Disabled Lost Candle from Illager Invasion as it wasn't particularly helpful and didn't locate modded ores.
- Disabled everything relating to Silk from Critters and Companions.
- Removed the Jumping Spider from Critters and Companions as it was inconsistent with other Spiders (different model, different drops, different behaviour, not hostile, etc).
- Removed Ecologics Flowering Azalea wood.
- Configured Storage Drawers to drop items when broken rather than contain them, using the new config option I asked for.
- Removed Ecologics Coconut Crab and integrated their Crab things with Friends and Foes' Crab.
- Removed a lot of old custom items from the 1.20.1 versions of the pack.
- Disabled a few of the types of Deep Aether Golden Grass.
- Removed Ecologics Penguins.
- Disabled a lot of leaf pile-like blocks.

### Fixed

- Fixed Beehive still being called Oak Beehive.
- Fixed every recipe conflict that currently exists (more might be created in mod additions/updates though).
- Reported some tag inconsistencies (and a lot of them got fixed too!!).
- Reported even more tag inconsistencies (I spent a lot of time doing this).