File Details
Caramel 1.21.1-v1.0.1.zip
- R
- Aug 26, 2025
- 83.33 MB
- 18
- 1.21.1
- NeoForge
File Name
Caramel 1.21.1-v1.0.1.zip
Supported Versions
- 1.21.1
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to (a slightly modified version of) [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.0.1] - 2025-08-26
### Added
- Added Copper Hopper resourcepack and datapack as I uploaded them to Curseforge.
- Added Clickable Advancements.
- Added some custom advancements.
### Changed
- Updated NeoForge version and various mods.
- Properly tagged a LOT more things, reported them to the respective githubs. Mod authors, if you see this, PLEASE tag your items and blocks correctly.
- Modified Nukelist script to remove entity/block/fluid tags as well.
- Changed Hallowed Gem to drop from Invokers rather than having a crafting recipe.
- Changed a few translations of Friends and Foes Advancements to be more grammatically correct/follow vanilla guidelines better.
- Added Basilisk Head and Automaton Head to Creative Items list, they're commands-only obtainable items.
- Rearranged and edited many advancements.
- Changed Nebulite tools to not show charge level above the crosshair (you can view this on the tooltip so I figured it was extra clutter).
- Added Oreganized Bush Hammer to Creative Items list as it's a WIP.
- Changed a lot of recipes to backport Vanilla changes from later versions.
- Configured Illager Invasion Platinum trims to not provide effects (I may just end up removing Platinum later anyway but it's still a good idea).
- Configured Fast Workbench to no longer show the tooltip on Crafting Tables.
- Configured EMI Loot conditions to show up in the tooltip on the item's loot page.
### Removed
- Disabled Deep Aether Gloves Reach enchantment using Enchantment Disabler, as Gloves have been disabled in the modpack.
- Disabled Supplementaries Item Shelves, because they overlap with Vanilla Shelves which will be added at some point.
- Disabled Friends and Foes Moobloom and Buttercup.
- Disabled Illager Invasion Illusioner.
- Disabled Illager Invasion Illusionary Dust and Unusual Dust.
- Disabled Beehives for every wood type and reverted Friends and Foes' renaming of Beehive to Oak Beehive.
- Removed many advancements for various reasons, such as them relating to disabled items.
- Disabled all Storage Drawers upgrades and a few other items from the mod.
### Fixed
- Did a LOT of behind-the-scenes bug reporting to mod devs on their GitHubs, so hopefully some stuff will be fixed.
- Fixed a whole lot of recipe conflicts, including some where Clayworks decided it'd be a great idea to add Glass Trapdoors with the same recipe as Glass Panes, and some more caused by Aether making duplicate recipes of all the Vanilla recipes that use wood for their own "special" Aether wood (I wish Aether would just tag their wood normally).
## [1.0.0] - 2025-08-23
### Added
- Added all original mods, resourcepacks, and shaders as initial release.
- Added Caramel and Smiley Caramel items.
- Added Carameliser (dev weapon).
- Added Trophy (crafted from supposedly unobtainable items).
- Added Necromium Upgrade Smithing Template (leftover from 1.20.1 version, might remove as Caverns and Chasms doesn't even have a 1.21.1 version avaliable).
- Added Valkyrum Upgrade Smithing Template (leftover from 1.20.1 version, might remove as well).
- Added Nukelist scripts to remove items from the game.
- Added Creative Item manager scripts to deal with hiding creative-only survival-unobtainable items.
- Added Tag and Recipe scripts (self-explanatory).
- Added Item Registry script (also self-explanatory).
- Added this changelog file.
- Added Glance Pillar and Stone Pillar (models and blockstates somewhat broken)
- Added Polished Stone
### Changed
- Changed autogenerated textures for all Every Compat Boatload compat Large Boats and Furnace Boats, to be palette-correct custom textures to be consistent with the original boats.
- Tagged and re-tagged many items correctly, also reported on their GitHubs for stuff which shouldn't be modpack-specific.
- Retextured Pale Garden EMI Ores sprite in JEI to use the sprite from the Minecraft Wiki rather than the default blank question mark.
- Renamed a lot of resourcepacks slightly to use a clean, coherent system with colour codes in the resourcepacks section.
- Also just moved the resourcepacks over to be loaded via KubeJS anyway, the reason they're still in the resourcepack folder is so that CurseForge counts them as being part of the modpack.
- Golden Hoppers are now made of Copper, changed the textures, recipes, and translations to reflect this. Also made a custom resourcepack and datapack on Curseforge which I'll ship with the pack (but not enable) so others can do the same in their packs. I spent a lot of time debugging the datapack lol.
- Added all Aether Planks to Minecraft Planks Tag as part of an effort to un-specialify the Aether and make it more compatible with different mods, many duplicate recipes now exist that will need to be fixed.

