File Details
Capitalia: Reminted v0.3
- B
- Mar 12, 2026
- 625.31 KB
- 39
- 1.20.1
- Forge
File Name
Capitalia-Reminted-Beta-0.3.zip
Supported Versions
- 1.20.1
Main changes
Added a few more loading screen tips
Fixed the modpack name in the FTB Quests UI
Deleted the "Foundations" quest group since it's a bit pointcess
Changed the registry name for Lubricant
- I did add a temporary recipe to convert the old item into the new one, which will be removed in the next update
- Also changed its texture
Starting money is now $0, as intended
Added a reminder to enable cheats so quests work properly
Renamed the Basic Generator to Prototype Generator
Tweaked the structure layout for several machines (just move the blocks to their new locations and that should fix it)
Localised a few bounty entries that I missed last time
Disabled FTB Chunks and Ranks since they're only useful for servers
- Also disabled the default keybinds
Added Fluid and Large Item ports
Changed the outline colours for Energy, Fluid, and Item ports (i was also going to add unique textures for each item tier, but i don't think i can do so lol)
Updated my internal guidelines for both Alloyer machines
- Renamed the Advanced Alloyer to "Improved Alloyer"
- Removed fuel requirements on the Improved Alloyer since it uses RF, but it only accepts raw items instead of ingots (same applies to the Basic Alloyer)
- Removed the Bronze Block recipe to adhere to this new standard
Tweaked a lot of research stuff
- Moved everything to its own script file in the vague hope that a proper research mod releases on this version
- Tweaked the Broken Stone Data recipe to just be a flat 50% cheaper version of Stone Data Chunks
- Changed the fuel tags to be
research_fuel - Moved existing head recipes to a new Reprocessor machine, and added custom ones to convert each head into various data disks (also added a Shredder recipe for the Elder Eye)
- Added Wither Skeleton Skull recipe
Re-added Mekanism (also added Additions, Covers, and the AE2 add-on)
- I figured people might wanna use it over TE, but for now it's soft-disabled with the
mekanismgame stage - Cl0ud's Paxels has been removed since Mekanism Tools is in the pack again
Imported my Sawdust system from my other modpacks
Updated the pack's fork of Extra Data Models datapack to include coin drops (also updated it to v3.11 of the datapack)
Added Dye Recipe Unifier and TeamAbnormals Recipe Fixer
Updated Extra Data Models Trivia
Updated Stoneborn - Modded Compatibility
Updated Vertical Nuggets
Removed Stoneborn: Missing Mods since it's no longer necessary
Bugfixes
Fixed the Industrial Trading permit not working
Fixed Forestry's bees, bee hives, and decorative blocks being staged behind the Bronze Age (discovered by Damon Fyrian on the discord)
- Also destaged several basic items I missed in previous updates
Balance changes
The Advanced Laboratory can now process all of the Basic Laboratory's recipes (with Stone and Bronze data being replaced by a more efficient Iron Data Disc recipe
Limited Masterful Machinery Reload's Energy Ports to 80/t I/O (was 2,000)
Reduced Lapis Armour's protection by 2 (full set now gives 8 instead of 10 - equal to Leather Armour)
Rebalanced Cladded Armour's durability and protection
- Changed the Smithing Template duplication recipe to use Copper instead of Iron, and expanded the list of catalyst items
- Reduced durability to be double that of each Leather Armour piece
- Now has the
freeze_immune_wearablestag
Nerfed the damage of several axes I missed
Rebalanced Rose Gold armour again (also buffed tool durability by 5 - it's now 240)
Reduced the durability of Traveller's Boots (now 250, was 429) and swapped out the Refined Obsidian for Steel
Adjusted the damage & durability of both sets of bronze tools
- Changed the recipe for Forestry's bronze tools to use copper & tin instead of bronze, and reduced their durability to 185
- To better enforce the progression, I also rebalanced copper equipment (now has 150 durability instead of 190)
Buffed Rose Gold durability to 350 (was 260)
Buffed Osmium damage to 6 (matches Iron) and slightly buffed its mining speed (now 5 instead of 4). Reduced durability to 275 and protection to 14.
Economy changes
Added some basic coin drops to test the system
Greatly improved bounties:
- Added two new decrees: Miner and Zoologist
- Adjusted the objective pool for the Numismatist, removed copper coins as a reward, and added Seashells and Nautilus Shells as a reward
- Added a recipe to clear board NBT data, allowing you to re-roll the decree by replacing it
- Tweaked the values & rarities of a ton of items (also swapped Project Red Silver to Thermal Series)
- Renamed the Exotic Investigator decree to Fantobiologist
Flint can now be sold for 50¢
Coal & Charcoal can now be sold for 25¢
Fossil Fuel can now be sold for 75¢
Leather can now be sold for $1.50
Fluix Crystals can now be sold for $20
Fixed incorrect purchase prices on a few items
Removed Charcoal and Cobblestone from the shop's purchase menu
Increased the sell values of Soul Beads
Increased the sell values of Information and Atomic research
Added sell values to my recycling items:
- Powdered Stone: 1¢
- Congealed Matter: 50¢
- Shredded Hide: 75¢
- Scrap: $1
Redstone can now be purchased if you have an Industrial Trading Permit (also increased its sell price)
Buffed the Industrial Data Chip's sell value to $125 (was 100)
Glowstone Dust can now be sold for $17.50
Osmium Ingots can now be sold for $20
Rose Gold Ingots can now be sold for $30
Quest changes
Fixed a softlock on the Smeltability quest
Destaged Fluxducts and added a few as quest rewards
Renamed "Steam Powered Giraffe" to "Dynamic Power" and made a separate quest for Thermal Systeams' content
Updated all of the custom multiblock quests with their current costs (and swapped out the quest icons)
Doubled the cost of Bountiful Labour, and added a random basic decree (gemologist, miner, and numismatist) as a reward
Added quests to make the Fueled and Powered Quarry
Updated Alloyed Mining to accept either Bronze Pickaxe
Made the Lubricant purchase quest repeatable and added one for Glue
Added Unbreaking I to the pickaxe rewarded from Primitive Auto-Mining
- Added Unbreaking II to the one from Improved Auto-Mining
- Added Unbreaking III to the one from Endearing Auto-Mining
Recipe changes
Added a recipe to pulverize Calcite into Bone Meal
Added a recipe to pulverizer Sky Stone into Sky Stone Dust
Reduced the amount of Bone Meal Shells give to 2 (was 3)
Changed the Dried Peat -> Peat recipe to Blasting (was Smelting)
The Clockwork Engine can now be upgraded into a Numismatic Dynamo
Moved the Sculken Comb's recipe to the Squeezer (was Centrifuge)
Replaced all the upgrade recipes for Simple Quarry so they fit better into the pack's progression
Changed the Advanced Alloyer's Red and Electrotine ingot recipes to output the Ingots instead of the Compound
Changed the Dolly Lubricant recipe to also require Glue (and added one for the Diamond Dolly)
Adjusted all of the Rock Crusher recipes
Enabled my Dense Scrap -> Netherite Ingot recipe
The Automation Agent recipe for the Research Catalyst now requires a Stone Button or Powdered Stone (was a Stone Rod)
Replaced the Stone Rod Empty Vial recipe with one that uses Glass Panes and Powdered Stone
Added a Magma Crucible recipe to melt Thin Ice into Water
Imported my sawmill script from Hi-Tech Revolution
Added a recipe to decraft Prestige Scrip into Chits
Added a recipe to convert Surface Moss into Biomass
Added Pyrolyzer recipes for Charcoal and Fossil Fuel
Changed Glue Residue to use any item with the reminted:oily tag instead of forge:slimeballs (since the point of Glue is that it's a slimeball alternative)
Reduced the cost of the Rose Gold Smithing Template
Updated my recycling recipes
- Swapped Paxels for their Mekanism Tools version
- Added a recipe to make Diamonds from Congealed Matter
- Added Copper to the shreddable tag and removed its default recipes
- Removed a few extra Iron and Gold Nugget smelting recipes I missed
- Added a new tag and recipe to recycle gem equipment (e.g. diamond gear). It's still WIP, but it's got diamond gear and a few things from Project Red.
Seed Oil can now be burned in a Compression Dynamo
Added the Sawdust Clump (500 RF) and Lubricant (2,000 RF) to the Prototype Generator
Imported the Transmutator from Hi-Tech Revolution
- Moved the Ravager Hide -> Leather recipe to the Transmutator
Added recipes to make Copper and Tin dust
Buffed a couple of Basic Alloyer Bronze recipes
Added a Bronze recipe for Masterful Machinery Reload's Vent
Adjusted the RF costs for the Improved Alloyer's Bronze recipes, and added one that uses Ingots
Did minor tweaks to a bunch of recipes & tags I don't feel like listing lol
Removed Bronze from the Energy Input Port recipe
Added Masterful Machinery Reload's blocks to the recycling tags
Moved the Stone Quarry recycling to the Rock Crusher and removed its Congealed Matter output
Moved the Powdered Stone -> Cobblestone recipe to the Quantum Compressor
Added more Powdered Stone -> Stonelike Block recipes
Adjusted the RF costs of all the prestige and recycling recipes
Added a recipe to refine Water into Gold Nuggets (1% chance)
Added several Reprocessor recipes (one of which is rotten flesh/blood -> raw beef)
Changed the Calcium research recipe to require 6 items (was 4) and 4 small fuel (was 2)
Added a Terracotta research recipe (similar to the rocks recipe, but it's faster and has a chance to a bonus point)
Added a few rocks I missed to the reminted:rocks tag (and digger's backpack)
Fixed the Rose Gold Sword smithing recipe requiring a Copper Pickaxe
Fixed the Improved Alloyer recipe for Rose Gold being in the Basic Alloyer
Updated the Peat recipe for Bronze to use my custom material tags (and made it craft faster)
Added recipes to make Functional Storage's drawers with variantless planks
Added Rock Crusher recipes for Andesite, Diorite, Granite, Gravel, Sand, and Dirt
Added a Reprocessor recipe for Magma and Icicles
Peat can now be used to make Torches
Added a recipe to melt Raw Meat into Blood (500 mB)
Tweaked my Rose Gold recipes to adhere to my new standards (also removed the few default ones)
Destaged Flint & Steel so you can access Forestry's log piles earlier
Buffed the Diamond Dust Pulverizer Catalyst
Misc changes
Updated my custom REI collapsible entries
Added an REI info tab for the Cladding Upgrade Smithing Template
Added the Quest Book to the reminted:primitive_research tag
Added Sky Stone Dust to the reminted:automation_agent tag
Added the forestry:backpack/allow/adventurer tag to many of my custom items that you can get from bounties (and many more items suggested by Damon Fyrian on the discord server)
Added Raw Ore Blocks to the Miner's Backpack
Added sub-names to some of my KubeJS scripts (does nothing for end users, but I might as well note it here lol)
Moved Extended Crafting's REI tabs to between Hostile Neural Networks and the Thermal Series
- Also moved Forestry's bees & mutations to be just before Gendustry (so they're the final Forestry tabs)
Added Terracotta to the Digger's Backpack
Added research recipes that use the reminted:mudlike tag
Increased the maximum height and width of the Stone Quarry to 4 (2x2 square)
Removed the end-only blocks from the Ender Quarry's recipe
Adjusted the burn time for peat blocks
Fixed the reminted:basic_pickaxe tag not loading in
Disabled Mekanism's REI tabs since the mod is soft-disabled
Added Amber to the Lapidary Dynamo
Added coins to the Numismatic Dynamo (can't believe it took this long lol)
Added Crude Oil to the Compression Dynamo and (almost) tripled the output of Seed Oil
Added Induction Smelter recipes for Red and Electrotine alloys
Disabled the Low-Efficiency Generator & hid it from REI
Updated the Industrial Data Chip and Information Data Disk textures
Icicles and Blizz Powder can now be researched (same recipe as Snowballs, which now uses the reminted:snowlike tag)
Added an Advanced Laboratory recipe for the Iron Data Disk (skips the Stone and Bronze ones so you can directly craft it)
Mod changes
Updated Forge
Additions
Accelerated Decay
CucumberJS
Delete Worlds To Trash
Flat Bedrock (how did i forget this when making the pack omg)
Jaden's Nether Expansion
JourneyMap Integration (disabled by default)
Leathered Boots
Loot Integrations
Ranged Pumps
Resource Pack Overrides
Thermal Parallel
Thermal Systeams
Transprotwo
Replacements
Clean Swing Through Grass with Cut Through
Masterful Machinery with Masterful Machinery Reload
Panda's Falling Trees with Enhanced Falling Trees
Pretty Pipes (and Fluids) with Classic Pipes
- Swapped out the Pretty Pipes quests I made with the Classic Pipes quests from Hi-Tech Revolution (and tweaked them a bit to fit this pack)
Updates
All The Wood We've Got
Applied Energistics 2
Applied Energistics 2 Wireless Terminals
Artemis' Laboratory Blocks
Astrological
BadOptimizations
Balm
Bookshelf
Collective
Crafting Tweaks
Cucumber Library
Cupboard
Decursio Stages
Eccentric Tome
Ecologics
Enchantment Descriptions
Energy Meter
Entity Culling
FTB Library
FTB Quests
FTB Teams
FancyMenu
FastSuite
Forestry: Community Edition
Fusion
GeckoLib
Gendustry: Community Edition
GuideME
Hopo Better Ruined Portals
Kotlin for Forge
LootJS
Mobtimizations
ModernFix
Oh The Biomes We've Gone
Oh The Trees You'll Grow
Open Loader
Patchouli
Research Lab
Rose Gold Equipment
Tips
Traveler's Boots
Zeta

