File Details
Capitalia: Reminted v0.1
- B
- Jun 13, 2025
- 501.44 KB
- 25
- 1.20.1
- Forge
File Name
Capitalia-Reminted-0.1.zip
Supported Versions
- 1.20.1
Initial public release.
Differences from Alpha 2
Main changes
Added a 1080p menu
Added Blinking Ender Eyes
Added Stoneborn - Modded Compatibility GUI
Updated Stoneborn: Missing Mods
Removed Stoneborn Inventory Tweaks Compat (I added support for it to modded compat)
Imported v3.0 of Extra Data Models
Added a separate research for Broken Stone Data Chunks instead of slapping them in the Bronze Age
Changed the recipe for the Iron Data Disc
- Now uses 2 Iron Ingots instead of 4 Changed the recipe for the Industrial Data Chip
- Now uses 2 Steel Ingots instead of 4 Iron Ingots Changed the recipe for the Information Data Pad
- Now uses 4 Fluix Crystals instead of 2 Steel Ingots
Forestry's trees can now naturally generate
Tweaked the requirements for the Processing Power challenge
The "Technical Prowess" reward table can now give Lubricating Elixir 25% of the time
Added more items to forestry's backpack whitelists
Adjusted the crafting times of all data discs, and tweaked the costs of a few of them
- Also swapped around the crafting times for research points (organic is now the fastest, and the regular recipe takes the longest)
Added a lot more stone types to the reminted:rocks tag
Unified all the ore smelting recipes
- No, I won't disable the oregen because I like having multiple ore types. It's more funner!! (and better justifies the time i spent making a script to unify them all)
Most keybinds are now unbound by default
Changed the registry name for the Trophy to golden_trophy
Fixed Masterful Machinery's circuitry and energy ports being staged incorrectly
Bounty changes
De-pluralized my custom bounty objectives
Rebalanced a few bounties I forgot to list here
Moved the Totem of Undying from the Gemologist to the Exotic Materials Investigator
Added a new bounty type: Exotic Materials Investigator
- Objectives are items that are rare (e.g. Ectoplasm) or gained in unconventional ways (e.g. Froglights)
- Rewards Prestige, Loyalty Points, and all types of research
Added some objectives to the Innovator bounties:
- Mekanism's alloys
- Amethyst Shards
- Nether Quartz
- Osmium, Black Iron, and Redstone Ingots
Tin Gears are now a common objective (was uncommon)
- Slightly increased the value of all gear types Reprocessed Fissile Fragments are now a legendary objective (was rare)
- Greatly buffed their value, so you now get more rewards if they're an objective
Logistics Technician bounties can now give Lubricating Elixir
- It can also be bought once in the Intertemporal Emporium (2 for $50)
- This change was made to try and mitigate the early-game annoyance of needing lube or iron to craft gears for the multiblocks
Tweaked the value of Photovoltaic Cells and Lava Cans. The latter should a bit appear more often now.
Economy changes
Rebalanced several item prices
All data discs are now sellable
Coal and Iron Dust can now be purchased
Sand is now buyable ($1.50 each)
String is now buyable (75¢ each)
Furnaces now sell for $2 (was $3)
Blast Furnaces now sell for $27.50 (was $20)
Ravager Hide is now sellable ($100 each)
Quest changes
Stage and permit rewards are no longer team rewards, meaning that they (should) work properly in co-op.
- I know AdminShop uses FTB Teams, but
Fixed "Craftability" not accepting crafting table variants
Tweaked some quest rewards to encourage early-game automation
Tweaked the unlock cost for Detour: Osmium Equipment
Changed all the "Craftable Auomation" quests to "Automated Craftability"
Recipe changes
Moved head processing recipes to the labs
Added a recipe to craft Moss Blocks with Carpet
Added a separate recipe for research using organic items
Added an advanced alloyer version of the bronze recipe (uses half as much fuel and runs twice as fast)
My Glow Ink Sac -> Ink Sac recipe now gives 2 Ink Sacs instead of 1
Small Item Inputs can now be upgraded into regular ones
Moved the Advanced Alloyer recipe for Netherite Ingots to the Combiner and Induction Smelter
Ravager Hide can now be converted into 2 Iron Data Discs in an Advanced Laboratory or shredded to get 4 Leather
Smooth Stone can now be made with multiple Stone types
Gearboxes now require Smooth Stone (was Stone)
Vents now require some Smooth Stone
Added a recipe to convert Sculken Combs into Echo Shards
Added recipes to upgrade Copper/Iron Chests into Basic Bins
Changed the scanner's recipe (also made the Chest Module use tags)
The Research Catalyst now requires Glass (was Sticks and Cobblestone or Smooth Stone)
- Now required for all research recipes to encourage early-game automation of it (the first autocrafting you can unlock is Quark's Crafter in the Bronze Age)
- Research recipes have been adjusted to try and curb the early-game grind (and try to keep the total crafting time roughly the same)
Misc changes
Reverted Flint and Steel requiring Steel
Ectoplasm now has the forge:slimeballs tag
Blaze Powder now has the reminted:basic_fuel tag instead of Blaze Rods
Fixed some Forestry backpacks not being craftable until you unlocked the Bronze Age
Fixed Photovoltaic Cells being staged even though you can get them fairly early on
Hid all the unused content from Extended Crafting
Ink Sacs can now be used for research
Mod changes
Mod updates
Applied Energistics 2
GeckoLib
GuideME
Hopo Better Mineshaft
Inventory Tweaks - ReFoxed
ModernFix
Mod removals
Dense Mekanism
Mod replacements
Oceanfront with Ecologics
Mod additions
Astrological
Autumnity
Bigger Reactors
Biome Makeover
Buzzier Bees
Charging Gadgets
Clean Swing Through Grass
Eccentric Tome
Elementary Nether and End Ores - Ghast Ore Fix
Elementary Nether and End Ores
Ender Zoology
Functional Storage
Functional Thermal Drawers
Iron Chests: Restocked
KubeJS Thermal
LaserIO Unofficial Extended Life
Mining Gadgets
Personal Cloud Storage
RePortality
Roughly Enough Resources
Seamless
The Salt
Thermal Series (all except Cultivation and Locomotion)
Upgrade Aquatic

