File Details
calamycraft-0.9.9
- B
- Sep 20, 2025
- 262.12 MB
- 647
- 1.20.1
- Forge
File Name
Calamycraft-0.9.9.zip
Supported Versions
- 1.20.1
Calamycraft v0.9.9
20/09/2025
PROGRESSION
> Instead of finding the Dying Sun inside the locked chest in underground jungle temples, you'll have to beat Ah Puch (from the Call of Yucutan mod) in its temple to get a Fragment of Rebirth and use it to craft the Weakening Sun and then turn it into a Dying Sun using the Ah Puch Idol.
> Infernal ore can now be mined during Chapter 1, they are found much more frequently and in large cluster. After defeating the Dead King and reaching Chapter 2, a few nether mobs will have a low chance to drop a "Growing Soul" used to craft a Clibano Core allowing you to build the Clibano Forge to smelt Raw Infernal including several ores and resources from Chapter 2 and 3 later on.
> Infernal Pickaxe can now only mine Cobalt, Palladium and Orichalcum ores which will be used to craft a pickaxe that will then be able to mine Mythril and Adamantite
> Removed Chorusling from required monsters for "The Great Void Hunt" quest and expanded the quest to help find and fight the said targets (the whole quest might be replaced in later versions)
> 2 new optional bosses
> Most progression items are now crafted through the Hephaestus
> Added a small ending event after deafeating the Nightwarden
CRAFTING RECIPES
> Changed Crimson Metal, Nether Star, Weak Ember, Ancient Sage, Catalyster, Ominous Catalyst, Astral Dust duplication crafting recipe
> Changed Ignited Dust, Abyssal Darkgem, Sealed Darkness, Abyssal Sacrifice, Burning Ashes crafting recipe
> Changed Exalted Oathblade, Blighted Cleaver, Forbidden Oathblade, Defiled Greatsword, Devil's Devastation, Asphodel, Vulcan, Titanomachy, Blasphemic Rapture, 5000 Magnum, Non-Euclidean Cube, Vehemence, Sacrifice, Violence, Grievance, Enigma, Magiscythe, Wand Of The Final Light, Sword of the Imprisoned, Bramblethorn, Divine Interventation, Olympus, Pact of Dark Night, The Voracious Pan, The Infinitum, Solaris, Emberblade, Crossbow Harp, Ars' Battle Mage armor crafting recipe
> Changed Mending Mixture, Fusion Bar, Blazing Chunk, Imbued Eye, Apogium, Annihilation Alloy, Born Rift, Unstable Rift, Evasion Elixir, Greater Evasion Elixir, Oaksking, Elixir, Greater Oakskin Elixir, Profanum, Nihilite, Twisted Heart, Nefarious Ingot, Pure Heart, Heart of the Cosmos, Sanctum Locator Compass, Scroll Forge, Flaming Crystal, Frozenite, Refined Ancient Ice, Celestial Netherite Ingot, Cosmic Scrap convertion crafting recipe
> Recovered old Halberd weapons crafting recipe
> Removed Ignitium and Cursium Ingots duplication crafting recipe (use the respawner to farm Cataclysm bosses)
> Added a crafting recipe for Blood Coin, Crescent Moon, Corrupted Eye, Boneclub, almost all End Remastered's eyes
> Due to a bug from the "Mowzie's Cataclysm" mod, your receive 5 eyes instead of 1 when a mowzie's eye is crafted
LOOT TABLES
> Added fortune and silk touch compatibility to Many More Ores And Crafts' ores
> Added Ancient Bag to the Underground Jungle Temple's locked chest and Better Jungle Temple's treasure chest
> Decreased Inert Shard probability in Warped Garden's common chests (40% -> 10%)
> Cerberus now has a guaranted chance to drop 2-4 Cerberus Fangs
> Removed Boneclub from Cerberus and Corpse Warlock drops
> Increased Earth Heart Fragment dropped by Chapter 1 bosses (3-4 instead of 2-3)
> Added Stairway to Heaven to Nightwarden drops
> Added Maledictus Pact to Maledictus drops
> Added Divine Pact to Virtue drops
> Added Verdant Viper to Sandworm drops (cannot be crafted anymore)
> Added Echo of the Valley to Culonimbus drops and made the Wind Bow have a 20% chance of drop
> Added Rift Shards to Elder Guardian, Evoker, Missionary, Ravager, Supreme Bonescaller, Tank drops
> Traversers are guaranteed to drop at least 1 Crimson Piece as well as 50 golden coins
STRUCTURES
> Allowed the Shulker Tower and Ancient Tower Remains to generate inside "The Outer End" mod's biomes
QOL
> Armors' stats changes no longer take effect when wearing full set, new values are directly applied on each piece of armors
BALANCING
> Reduced additional damage taken in Insanity Mode (200% -> 150%)
> Reduced bosses health scaling in multiplayer (x1.5 -> x1.2) and made sure that boss scaling is completly handled by Multiplayer Bosses (unless I missed some)
> Reduced amount of maximum Soul Crystals that can be lost in Insanity Mode to 1
> Increased level cap to 100
> Players now lose levels proportionally (Ex: dying with 20 to 29 levels result to a 10 level loss, 70 to 89 result to a 40 level loss)
Basically, made the modpack much less dark souls difficulty level
Heavily reduced attack damage for several dozens of mobs
Decreased Elder Guardian health
Increased Chaos Spawner attack damage
Decreased Dame Fortuna attack damage and increased health
Decreased Frostmaw attack damage and health
Increased Gob, King of Gnomes health
Decreased Amethyst Crab health and attack damage
Decreased Skeletosaurus health and attack damage
Decreased Wither health
Decreased Warden attack damage
Decreased Nameless Guardian attack damage and health
Greatly reduced Possessed Palading attack damage
Decreased Acropolis' mobs attack damage
Decreased Ghost of Captain Cornelia attack damage
Increased Mother of the Maze health and reduced attack damage
Decreased Netherite Monstrosity attack damage
Increased Super Sniffer health and armor
Decreased Forsaken attack damage and increased armor
Decreased Luxtructosaurus attack damage and armor
Reduced Infernal Dragon attack damage and increased armor and health
Reduced Spire Trial's mobs attack damage
Increased Trial Guardian health and resistance effect
Reduced Ender Dragon attack damage
Reduced Void Blossom attack damage
Reduced Obsidilith attack damage
Reduced Night Lich attack damage
Reduced Nether Gauntlet attack damage and resistance
Removed resistance from night lich and reduced health
Increased Underworld Knight health and armor, decreased attack damage
Reduced Nether Gauntlet resistance
Decreased Sorcerer Circe and increased armor
Enchanter Merlin resistance
>Started to add weapon special effects to make them more reliable, especially those dropped by bosses (will add effects to more weapons through small updates)
> Improved arrow damage for a few bows
> Reduced arrow damage and velocity from armors full set bonuses
> Added arrow damage and velocity bonus to full set Conductite armor
> Greatly increased Dark Metal Armor durability
> Replaced weakness effect with mining fatigue for the Sandworm Legendary Soul
QUEST
> Replaced stats bonuses granted from classes selection with Enchanted Books
> Replaced stats bonuses granted from completion quests with an Ichor Bottle that grants +1 charm slot
> Added more diverse rewards to quests
> Added Scrying Tablet task
> Added Sponge to the shop
> Added Arcane Essence to the shop
> Added Arrows to the shop
> Added Ancient City to the locate tab
> Added quests to Ars Nouveau tab
> Added the Forbidden & Arcanus tab to guide you through new features
> Added the Potions tab to help you with boss confrontations
> Added "The Hunt" tab with quests for slaying certain amount of monsters
> Added "Staged Spawn", "Staged Containers" and "Staged Drops" tabs that show details about contant locked behind progression
> Changed the "Dumb Quest" tab into the "Insane Quests" tab that includes very painful and challenging optional quests
VISUAL
> Added tooltips on some chapter locked item drops
> Added minimap icon for Traverser
> Added more explicit messages when trying to interact/access with staged features
> Changed the message in the chat when a boss is defeated (displaying the name of the player that landed the last blow)
> The message shown when entering the Nether now indicates that the Cerberus can spawn
> Acquiring a progression item now play an unique sound and show special effects
> Changed Insane items rarity icons
> Changed Ignited Dust, Crimson Metal, Ice Waker, Abyssal Darkgem, Apogium sprite
> Fixed Legendary Soul sprite animation
> Added a small overlay to the hotbar
> Remade the screen menu for 0.9.9
> Added an optional Terraria font
AUDIO
> Added 1 new music to menus
MODS
> Updated Mob AI Tweaks -> 1.8.3
> Updated Dungeon Now Loading 1.5% -> 2.0%
> Updated EMF 2.4.1 -> 3.0.1
> Updated ETF 6.2.9 -> 7.0.2
> Updated AllTheLeaks 1.0.2 -> 1.0.3
> Updated The Outer End 1.0.10 -> 1.0.12
> Updated Simple Storage Network 1.11.3 -> 1.12.2
> Updated Jadens Nether Expansion 2.3.2 -> 2.3.5
> Updated Xaero's Minimap 25.2.6 -> 25.2.10
> Updated Xaero's World Map 1.39.9 -> 1.39.12
> Updated Bosses's Rise 1.0.9.1 -> 1.0.9.2b
> Removed Sky's Flowers
> Removed Dimensional Dungeon
> Removed Camera Overhaul
> Removed Hornets
> Removed Create
> Removed Create: Enchantment Industry
> Removed Botany Pots
> Removed Simply Light
> Removed Visuality: Reforged
> Removed Radiant Gear and Curios Lantern
> Removed Yung's Better Mineshaft
> Added Forbidden and Arcanus
> Added Call of Yucatan
> Added Domestication Innovation Fixed
> Added Immersive UI
> Added Deeper Caves
> Added Dark Doppelganger
> Added Loot Beams: Refork
> Added Traveler's Titles
> Added Bag Of Holding
> Added Fancy Hotbar
> Added Dungeon Crawl
> Added Ecologics
> Added Ender Moon
> Replaced ExtraSounds Next with Sounds
> Replaced damage indicator mod
FIXES
> Fixed crazy balancing issues during Chapter II and III
> Fixed missing crafting recipe for Manipulation Essence
> Fixed Stalwart Dungeons' hammers being able to mine end game ores
> Fixed lang issue with Paxel harvesting description
> Fixed an issue where some effects would recover bosses' health
> Fixed bugged task in the black matter ore quest
> Fixed progression softlock pre-Leviathan
> Made sure that entities summoned by the players won't attack them if wearing the Ring of Seven Curses
> Improved progression synchronisation and hopefully fixed as many multiplayer issues as possible

