File Details
brunel3-2.0.0.zip
- B
- Apr 22, 2021
- 1.45 MB
- 34
- 1.12.2
File Name
brunel3-2.0.0.zip
Supported Versions
- 1.12.2
-
Change the worldgen settings to produce contiguous landmasses separated by large lakes and bays
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Double all stack sizes (as compared to the prior version)
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Re-balance fuel production lines to make more difficult production lines more efficient, and easier production lines less efficient
- Change Distillation Tower to use a little more power, and take a lot more time
- Adjust Squeezer & Fermenter recipes to work with much smaller batches
- Make Diesel 1.25x more efficient when used in the Diesel Generator than Biodiesel
- Make the Fermentor work 10x more slowly
- Make the Refinery work 10x more slowly
- Make the Pumpjack require 16x less power
- Allow small engines to use various forms of ethanol
- Replace Immersive Petroleum's "liquid deposits" with some which are biome-specific
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Heavily nerf the Excavator to be more in line with what automating a player's results would be
- Replace Immersive Engineering's excavator "mineral deposits" with some which match the ore gen of the actual world (i.e., mostly cobblestone, native stone, and a small percent of ores)
- Reduce the maximum size of ore deposits found with the Excavator
- Make the Excavator move half as fast
- Reduce the total number of mineral and liquid deposits to 1:25 (deposits : chunk) and 1:16, respectively.
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Overhaul options for sailing the seas
- Add the MoarBoats mod, and adjust its receipes to match
- Add the Just A Raft Mod (JARM) and adjust speed to something appropriate for a raft
- Remove vanilla boats
- Remove the DaVinci's Ships mod
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Remove unused mods
- Remove the HorsePower mod
- Remove GoldInThemTharHills mod
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Be more generous with the use of chunk loaders
- Allow all forms of world spike
- Change worldspikes to operate without fuel
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Allow HarvestCraft ground traps, but limit them to catching appropriate animals
- Adjust HV wires to be less lossy than MV wires
- Adjust recipe for redstone cable to use less redstone

