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Brunel 3

The year is 1893, and it's a world of steam, steel, and big machines...

File Details

brunel3-2.0.0.zip

  • B
  • Apr 22, 2021
  • 1.45 MB
  • 34
  • 1.12.2

File Name

brunel3-2.0.0.zip

Supported Versions

  • 1.12.2
  • Change the worldgen settings to produce contiguous landmasses separated by large lakes and bays

  • Double all stack sizes (as compared to the prior version)

  • Re-balance fuel production lines to make more difficult production lines more efficient, and easier production lines less efficient

    • Change Distillation Tower to use a little more power, and take a lot more time
    • Adjust Squeezer & Fermenter recipes to work with much smaller batches
    • Make Diesel 1.25x more efficient when used in the Diesel Generator than Biodiesel
    • Make the Fermentor work 10x more slowly
    • Make the Refinery work 10x more slowly
    • Make the Pumpjack require 16x less power
    • Allow small engines to use various forms of ethanol
    • Replace Immersive Petroleum's "liquid deposits" with some which are biome-specific
  • Heavily nerf the Excavator to be more in line with what automating a player's results would be

    • Replace Immersive Engineering's excavator "mineral deposits" with some which match the ore gen of the actual world (i.e., mostly cobblestone, native stone, and a small percent of ores)
    • Reduce the maximum size of ore deposits found with the Excavator
    • Make the Excavator move half as fast
    • Reduce the total number of mineral and liquid deposits to 1:25 (deposits : chunk) and 1:16, respectively.
  • Overhaul options for sailing the seas

    • Add the MoarBoats mod, and adjust its receipes to match
    • Add the Just A Raft Mod (JARM) and adjust speed to something appropriate for a raft
    • Remove vanilla boats
    • Remove the DaVinci's Ships mod
  • Remove unused mods

    • Remove the HorsePower mod
    • Remove GoldInThemTharHills mod
  • Be more generous with the use of chunk loaders

    • Allow all forms of world spike
    • Change worldspikes to operate without fuel
  • Allow HarvestCraft ground traps, but limit them to catching appropriate animals

  • Adjust HV wires to be less lossy than MV wires
  • Adjust recipe for redstone cable to use less redstone