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Enjoy base progression and world progression separately.

Description

I did not create any content in this pack. None. All I did was throw a bunch of stuff together. This really isn't meant to be popular. It's mostly for my friends. 

This pack contains quest-based progression through the technology mods.  This pack also contains worlds, monsters, dimensions, and bosses. The idea behind my combination of the two is that a player doesn't have to explore one aspect in order to progress in another.  Example: You don't have to go explore the new dimensions or kill bosses in order to complete any tech progression. 

The world progression has no quests, and revolves around Advent of Ascension, The Twilight Forest, and The Betweenlands. They are separate experiences. 

The Tech progression has quests, and involves mods such as TechReborn, ImmersiveEngineering, ThermalExpansion, ActuallyAdditions, and Efab. 

A few cosmetic mods are thrown in such as BiblioCraft, Decocraft 2, and Chisels and Bits.  And just for some added fun we threw in ICBM Classic - rebalanced for near-end game tech progression. 


Known Issues:

The Hopper cant be made until you get to the second tech quest tree. Some items from Advent of Ascension, The Twilight Forest, and The Betweenlands  may/do require a hopper. This is an issue for players who don't wish to progress through tech. 

 

Two separate Sulfur dusts. Need to combine into one. 

Future:

If I stay interested in this, I think I might create a progression system for the 3 RPG mods. It would be cool if they were tied together. Examples: You need to kill the Naga in the Twilight Forest before you can kill Smash from AoA in the overworld.  Then you need to get a Key to drop from Shadowlord in The Abyss In order to unlock the Lich Tower. 
Maybe one day.