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BloodFest

Spawn in the Nether. 200 integrated mods, Ultrakill inspired modpack.

File Details

Bloodfest-V-4.1.zip

  • R
  • Mar 6, 2026
  • 305.96 KB
  • 58
  • 1.20.1
  • Forge

File Name

Bloodfest-V-4.1.zip

Supported Versions

  • 1.20.1

I finally got the time to playtest the pack and realized that the balancing was horible so i fixed all of that, here are more details:

  • Terra entity mobs will no longer scale(especially the bosses, they were meant to be early game but skeletron having 7k health was not expected when i added him)
  • Fixed the crimson forest spawn rates
  • crimson mosquito, wandering eye fish, spore creepers and the weird eye ball from terra entity (too lazy to look up the name) have all been removed
  • the luxtructosaurus's health and dmg will now scale like intended
  • modified the attributes of the immortal and the corpse warlock from eeeabs mobs
  • you wont need to defeat both the brain and the eater of worlds anymore to fight skeletron
  • added crafting recipes for the slug and emerald armor
  • heavily nerfed maledictus to not one shot with his slam attack when wearing good enchanted armor
  • fixed the issue with some quests having the rewards as requirements
  • added boss reward for defeating maledictus
  • no longer able to simply accept the quest from the overworld progression chapter to obtain a free nether star
  • added fortune on netherite
  • removed short bones from quartz flat
  • added nightmare stalkers to withered abyss
  • added slugs to the undergrowth
  • blunderers will now be a more common spawn in the overworld
  • heavily reduced the spawn rates of mobs in the overworld

if you have issues with armor rendering(blaze armor) simply remove the armor conglomery ressource pack.

I appreciate any feedback since i dont always have the time to test a lot of stuff myself.