Blood, Sweat and Gears

[Alpha] [Help Needed] A tough but fair engineering based pack loosely centered around Gregtech CE. Designed to offer a challenge without being a super hardcore pack

File Details

BS&G 1.20.1 Build and Dig

  • A
  • Nov 2, 2019
  • 5.51 MB
  • 21
  • 1.12.2

File Name

BSG 1.20.1 Build and Dig.zip

Supported Versions

  • 1.12.2
Alpha 1.20.0 Build and Dig
 
Notable changes;
Added Buildcraft
-BC kinesis pipes reworked as high tech 'Laser Conduits' useful for carrying massive amounts of Rf.
Immersive Engineering Excavator
-70 new resources to exploit!
-Ore mines which contain minerals and ores native to the local dimension
-Quarry deposits which fill the remaining chunks, and contain large quantities of building/decorative stones.
-The Excavator digs significantly faster and consumes a lot more power in turn.
Immersive Petroleum fluid resources
-Crude oil and lava in the overworld
-Massive magma plumes in the nether. (in leu of physically pumping the Nether lava ocean!) 
Changed Naquadah deposits to match the local darkstone
Made a [crude] fix for IC2 cables not connecting to ImEng dynamo- see 'terminal block' (ok ok its the LV capacitor with a few tweaks)
 
When opening an existing world with this update- you'll get a warning about missing blocks/items. This message can be safely ignored.
Contains changes to worldgen- you may discover world-seams/discontinuities in the Darklands (final Abyssalcraft Dimension).
 
Added Buildcraft 7.99.24.3 by CovertJaguar, SpaceToad et al
Added Energy Converters 1.3.3.19 by xalcon
Updated Chisel to 1.0.0.42
Updated CEU to 1.0.4.2
Updated Gregtech to 1.8.9.457
Updated IndusterialCraft to 2.8.70-ex112
Updated Natura to 4.3.2.69
Updated Umlimited Chisel Works to 0.3.0
AbyssalCraft
-tags for abyssal/dreaded/abyssalnite cobblestone, abyssal coralium ore, dreaded dirt
Aether
-tags for clouds and ferrosite
Biomes-o-Plenty
-disabled Fungi Forest biome
-added ore tags to white sand, flesh chunk/block
Buildcraft
-disabled oil/water worldgen
-disabled gears (duplicate materials)
-new recipes for transport pipes
-added Gtech assembler recipes for transport pipes, fluid pipes, power pipes
-added tips for transport pipes
-renamed kinesis pipe to Laser Conduit
-renamed clay pipes to silver pipes
-new recipes for pipe sealant
-changed conduit tooltips to use Rf
-recipes for laser and assembly table
-added ore tags to chipsets
Chisel
-a bunch of ore-dicting done
CoFHWorld
-replaced narquarric darkstone/ores with regular darkstone/ores
ContentTweaker
-added thick wooden plates
-added bone/blood/blue/pearl clay/bricks
-extra tags for custom material ore blocks
-switched naquarric darkstone ores to regular darkstone
-removed naquarric darkstone 
-fixed darkstone ore textures
-fixed yellow garnet ore name
Energy Converters
-new recipe and name for energy bridge, FE producer/consumer, MJ producer/consumer
-disabled IC2 Eu and Rf producers/consumers
-added hints for remaining blocks
-tweaked conversion ratio. 1MJ = 512Rf.
(cobble//Mk1 conduit should carry equivilant to Gtech HV power 512Eu/t)
Forestry
-new recipes for single block farms and associated circuit based paraphernalia 
-new recipes for multifarm blocks
Gregtech
-Added flags to generate Rose/Gold gears
-Added flags to generate Rose/Gold, Brass small gears
-Added flags to generate Aluminium rotor
-balanced glue output from sticky resin
-removed machine casings- unecessary crafting step to make hulls
-new recipes for tanks
-mixer recipes for clays
-advanced circuits gated behind assembly table
-removed tin soldering recipes
-added few extra circuit recipes using BC components
-advanced circuits no longer gated behind assembly table
-added ore tags for basalt, black/red granite, marble cobblestone
Immersive Engineering
-additional recipe for powder barrel
-hidden coords on core samples
-tweaked excavator:
--removed stock deposits for excavator
--added coal, copper, diamond ore deposits to overworld
--added basalt quarry deposits to overworld
--added quartz, sulphur, redstone zinc ore deposits to the Nether
--added Netherrack, Scoria, Nether Beach, Flesh Pit, Boneyard, Nether Fort quarry deposits to the Nether
--added Bismuth, Bauxite, Diamond, Tetrahedrite ore deposits to the Aether
--added Holystone, ferrosite, soils quarry deposits to the Aether
--added Beryllium, Coralium, Magnetite, Manganese, Salts ore deposits to the Abyssal Wasteland
--added Abyssal cobble and sand quarry deposits to the Abyssal Wasteland
--added Rare Earths, Dread Ores, Magnesium, Titanium ore deposits to the Dreadlands
--added Dreaded, Abyssalnite stone, Dreaded dirt quarry deposits to the Dreadlands
--added Platinum, Tungsten, Uranium deposits to The End
--added Xenolith and Obsidian quarry deposits to The End
--added Chrome, Iridium, Neodymium, Uranium ore deposits to Omothol
--added Omothol Stone/Marble/Basalt quarry deposit to Omothol
--added Naquadah and Osmium ore deposit to the Darklands
--added Darkstone quarry deposit to the Darklands 
--tweaked excavator deposits to be in every chunk
--buffed excavator dig speed to 9
--increased power consuption to 16kRf/t
--reduced fail chance to 0