Biohazard-Project Vanguard-1.1
What's new
☣️ BIOHAZARD: Project Vanguard v1.1
The Biggest Update Yet
Version 1.1 completely rebuilds the Project Vanguard experience from the ground up. Progression has been redesigned around quests. Custom-built cities now generate throughout the world. Loot has been completely reworked. Survival is more challenging than ever.
Whether you're a survivor or returning to an existing world expect a very different experience.
⚠️ Important Notice
Starting a new world is highly recommended for Version 1.1.
This update removes, adds and changes a number of mods, configs, structures, recipes and progression systems. Loading a save may cause world corruption, missing blocks, broken quests or other unexpected issues.
For the experience please start a fresh world when updating to v1.1.
🏙️ Custom Cities
Added brand new Project Vanguard city generation.
Explore residential districts, apartments, offices, hotels, banks, a casino, police headquarters, shops and more.
Every building now has its themed loot.
Players now begin their journey within the district.
🎯 Quest & Progression Overhaul
Progression is now fully quest-driven.
Weapons, tools, crafting stations and technology are unlocked through quests.
Early game survival has been significantly expanded.
Research documents found in locations now play an important role in progression.
Building raids now reward crafting and technology unlocks.
🔫 Weapons, Armor & Crafting
rebalanced armour progression.
Fixed crafting issues affecting armour sets.
Added new recipes for missing armour sets.
Added recipes for night vision goggles and Geiger counters.
Weapon progression is now tied to your quest progression.
Waystones are now a late-game unlock of an early-game craft.
🎒 Loot Overhaul
Loot is now themed to the building you find it in.
Gun stores contain weapon-related loot.
Food locations contain food and survival supplies.
Rebalanced loot rarity and progression.
Cleaned up weapon loot pools to remove broken or unused items.
☢ Survival & Radiation
Expanded radioactive zones.
Added custom radiation cure items.
Added custom Geiger counter.
Added gas mask compatibility fixes.
Undead are now immune to radiation.
Drinks now properly interact with thirst mechanics.
⛏ Tools & Mining
Redesigned tool progression:
Wood
Copper
Iron
Diamond
Netherite
Mining requirements have been rebalanced.
Tool recipes have been cleaned up. Standardised.
🧟 Zombie Threat Rework
No hostiles during the days of survival.
Zombies gradually become more dangerous, over time.
Spawn difficulty now scales with the quest progression system.
🛠️ Fixes
Fixed armour recipe issues.
Fixed biome generation issues affecting gravel beaches.
Fixed world-name corruption bug.
Fixed numerous progression and crafting inconsistencies.
🎨 Improvements
Updated item textures.
Improved recipe consistency.
Improved overall progression pacing.
This mod has no additional files

